Yuri Kunde Schlesner
a0b1957425
VideoCore: Move Regs to its own file
2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
08df8f7d7a
VideoCore: Split shader regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
90d220d1b3
VideoCore: Split geometry pipeline regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
b4306bed74
VideoCore: Split lighting regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
6f9218c8ec
VideoCore: Split framebuffer regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
1242f42a09
VideoCore: Split texturing regs from Regs struct
2017-02-04 13:59:09 -08:00
Yuri Kunde Schlesner
d3928b7f9a
VideoCore: Split rasterizer regs from Regs struct
2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
cb89a67a80
Merge pull request #2476 from yuriks/shader-refactor3
...
Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
Yuri Kunde Schlesner
114222b11e
Pica/Texture: Simplify/cleanup texture tile addressing
2017-02-04 12:33:25 -08:00
Yuri Kunde Schlesner
bf1614c693
VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
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This also fixes a long-standing but neverthless harmless memory
corruption bug, whech the padding of the OutputVertex struct would get
corrupted by unused attributes.
2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner
067b9b54bd
VideoCore: Consistently use shader configuration to load attributes
2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
e05770fec4
VideoCore: Use correct register for immediate mode attribute count
2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
07b51a7da0
VideoCore: Change misleading register names
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A few registers had names such as "count" or "number" when they actually
contained the maximum (that is, count - 1). This can easily lead to hard
to notice off by one errors.
2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
90fd00648c
clang-format: Fix coding style
2016-12-03 01:32:46 -08:00
James Rowe
2d1eb1ae01
Minor formatting change
2016-11-19 13:35:07 -07:00
Yuri Kunde Schlesner
1e4a5da9f4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
628ed4376a
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner
e1b005a568
PICA: Scissor fixes and cleanups
2016-06-27 21:14:39 -07:00
Subv
4a9e0e5430
PICA: Implement scissor test
2016-06-27 21:14:13 -07:00
Jannik Vogel
0d7d513c54
Pica: Add fog state
2016-06-07 00:06:28 +02:00
Jannik Vogel
d18118b305
Pica: Name LightSrc.config register
2016-05-23 23:28:13 +02:00
Jannik Vogel
16a0830caa
Pica: Name lighting.config0 and .config1 registers
2016-05-23 23:28:13 +02:00
Jannik Vogel
02a17627f5
Pica: Add texture type to state
2016-05-11 08:07:36 +02:00
Jannik Vogel
da761012b9
Pica: Implement W-Buffer in SW rasterizer
2016-05-10 08:58:52 +02:00
Emmanuel Gil Peyrot
c39a267974
VideoCore: Run include-what-you-use and fix most includes.
2016-04-30 17:02:41 +01:00
Sam Spilsbury
79efd312a9
pica: Handle default lighting case
2016-04-23 11:54:02 +08:00
tfarley
459035a108
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
Jannik Vogel
ca9fb9d1d5
Rasterizer: Respect buffer-write allow registers
2016-04-08 22:35:22 +02:00
Yuri Kunde Schlesner
8c337f1d29
Pica: Improve accuracy of immediate-mode support
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This partially fixes Etrian Odyssey IV.
2016-03-23 20:18:40 -07:00
bunnei
60b5818dde
Merge pull request #1508 from JayFoxRox/vs-output-map
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Respect vs output map
2016-03-22 11:59:12 -04:00
Lioncash
f8c709aaca
core/video_core: Make NumIds functions constexpr
2016-03-17 00:29:47 -04:00
Lioncash
d04e1ad75c
core/video_core: Don't cast away const in subscript operators
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Not to say these subscript operators aren't totally ugly as is.
2016-03-17 00:27:15 -04:00
Jannik Vogel
0957931bc4
PICA: Fix viewport offset
2016-03-14 18:37:33 +01:00
Jannik Vogel
3941f74688
Respect vs output map
2016-03-14 13:03:34 +01:00
Dwayne Slater
141fe87a0f
Add immediate mode vertex submission
2016-03-02 22:16:38 -05:00
bunnei
a5f5751b75
pica: Cleanup lighting register definitions and documentation.
2016-02-05 17:20:25 -05:00
bunnei
4e22e5544a
gl_rasterizer: Initial implementation of bump mapping.
2016-02-05 17:20:19 -05:00
bunnei
ff25eb8cc9
gl_shader_gen: Implement lighting red, green, and blue reflection.
2016-02-05 17:20:16 -05:00
bunnei
d376a783ea
gl_shader_gen: Implement fragment lighting fresnel effect.
2016-02-05 17:20:13 -05:00
bunnei
b07c7c26c6
gl_shader_gen: Implement fragment lighting specular 1 component.
2016-02-05 17:19:16 -05:00
bunnei
f878148e30
gl_shader_gen: Add support for D0 LUT scaling.
2016-02-05 17:18:36 -05:00
bunnei
481017a334
gl_shader_gen: Refactor lighting config to match Pica register naming.
...
- Also implement D0 LUT enable.
2016-02-05 17:17:35 -05:00
bunnei
1bb0aa6c01
pica: Cleanup and add some comments to lighting registers.
2016-02-05 17:17:34 -05:00
bunnei
2658c7f266
gl_rasterizer: Minor naming refactor on Pica register naming.
2016-02-05 17:17:33 -05:00
bunnei
81511f08fa
renderer_opengl: Initial implementation of basic specular lighting.
2016-02-05 17:17:30 -05:00
bunnei
11fba4e8d0
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
2016-02-05 17:17:29 -05:00
bunnei
07b07a2f24
renderer_opengl: Implement diffuse component of HW fragment lighting.
2016-02-05 17:17:29 -05:00
bunnei
3c3e328340
pica: Implement decoding of basic fragment lighting components.
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- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
2016-02-05 17:17:28 -05:00
bunnei
8a9194f06e
pica: Implement fragment lighting LUTs.
2016-02-05 17:17:27 -05:00
bunnei
fe094ec9a0
pica: Add decodings for distance attenuation and LUT registers.
2016-02-05 17:17:26 -05:00