Commit graph

20903 commits

Author SHA1 Message Date
Valeri
930d7eca24 Prevent window flickering when holding Esc
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
2021-11-17 18:07:47 +03:00
Feng Chen
f4ee936f8b Fix image update/download error when width too small 2021-11-17 12:21:17 +08:00
ameerj
ba5778b0e3 texture_cache: Use pixel format conversion when supported by the runtime 2021-11-16 22:32:46 -05:00
ameerj
902c3f97ce gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj
96df298438 gl_texture_cache: Rename BGRCopyPass to FormatConversionPass 2021-11-16 22:31:58 -05:00
Morph
523cca810a ci: Don't fetch submodules when fetching PRs 2021-11-16 22:26:54 -05:00
bunnei
c2c9ca98a7 Merge pull request #7219 from FernandoS27/aristotles-right-testicle
Project A.R.T. Advanced Rendering Techniques
2021-11-16 18:52:11 -08:00
Morph
1d8ee7341b Merge pull request #7347 from lioncash/catch
CMakeLists: Update catch to 2.13.7
2021-11-16 21:26:11 -05:00
Fernando Sahmkow
88936fc84a TextureCache: Fix Automatic Anisotropic. 2021-11-17 03:15:08 +01:00
Lioncash
762bceb851 CMakeLists: Update catch to 2.13.7
Keeps the testing libraries up to date.
2021-11-16 20:04:25 -05:00
FernandoS27
c136081f6e TextureCache: OGL query device memory if possible. 2021-11-17 01:45:50 +01:00
Fernando Sahmkow
923aab37f8 TextureCache: Fix OGL cleaning 2021-11-17 00:59:46 +01:00
Fernando Sahmkow
c74619d266 TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00
Fernando Sahmkow
28fddb9c5e TextureCache: Make a better Anisotropic setter. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow
45b03b3c9f Texture Cache: revert Image changes. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow
04b8e6c834 ShaderCache: Better fix for Shuffling gl_FragCoord 2021-11-16 22:11:33 +01:00
FernandoS27
9ba0a1e022 HostShader: fix Gaussian filter. 2021-11-16 22:11:33 +01:00
FernandoS27
b3494533e5 Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 2021-11-16 22:11:33 +01:00
ameerj
80b8b7c241 texture_cache: Refactor Render Target scaling function 2021-11-16 22:11:33 +01:00
ameerj
0299a48a5b gl_resource_manager: Ensure non EXT_framebuffer objects are created 2021-11-16 22:11:33 +01:00
FernandoS27
795daca444 Texture Cache: Fix memory usage on ScaleDown. 2021-11-16 22:11:33 +01:00
FernandoS27
74ce2f4f6f OpenGL: Fix viewport/Scissor scaling on downscaling. 2021-11-16 22:11:33 +01:00
FernandoS27
759bb872c3 Vulkan: fix regression. 2021-11-16 22:11:33 +01:00
ameerj
9db1c7f6c9 host_shaders: Misc copyright/style changes 2021-11-16 22:11:33 +01:00
ameerj
612c52a5fc configure_graphics.ui: Cleanup scaling options and fix duplicate name warning 2021-11-16 22:11:33 +01:00
ameerj
9f2bab53fd FSR: Fix GCC build errors 2021-11-16 22:11:33 +01:00
Marshall Mohror
71e8b72b01 Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings 2021-11-16 22:11:33 +01:00
ameerj
29ef93cc67 vk_blit_screen: Fix AA destruction order 2021-11-16 22:11:32 +01:00
Marshall Mohror
c2f855fb98 Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan 2021-11-16 22:11:32 +01:00
ameerj
42b2b47f60 renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
ameerj
d8e0e95991 vk_texture_cache: Refactor 3D scaling helpers 2021-11-16 22:11:32 +01:00
ameerj
572315d46b gl_rasterizer: Fix ScissorTest and Clear when scaling 2021-11-16 22:11:32 +01:00
ameerj
904f32975e gl_texture_cache: Simplify scaling procedures 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
1ecaca64b4 OpenGlTextureCache: Fix state invalidation on rescaling. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
4462c6ee38 VulkanBufferCache: Avoid adding barriers between multiple copies. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
59680838a9 HostShader: Fix gaussian and add attribution. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
30039bb358 Yuzu UI: Add button for Anti Alias 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
e3e55f450f Vulkan: Fix FXAA in AMD. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
ceace57320 Texture Cache: Fix blitting. 2021-11-16 22:11:32 +01:00
FernandoS27
0a3e7c6f14 Vulkan: Implement FXAA 2021-11-16 22:11:32 +01:00
Marshall Mohror
598aaf3d74 OpenGL: fix FXAA with scaling 2021-11-16 22:11:32 +01:00
Marshall Mohror
be286aaa66 OpenGL: Implement FXAA 2021-11-16 22:11:32 +01:00
Marshall Mohror
e6c99aecb0 Frontend: Add anti-aliasing method setting 2021-11-16 22:11:32 +01:00
Marshall Mohror
d5d689d3aa Settings: Add anti-aliasing method setting 2021-11-16 22:11:32 +01:00
FernandoS27
9fa06bcc03 QtGUI: Add buttton to toggle the filter. 2021-11-16 22:11:32 +01:00
FernandoS27
f54d6dee54 VideoCore: Add gaussian filtering. 2021-11-16 22:11:32 +01:00
FernandoS27
52fc766daf TextureCache: Improve Reaper. 2021-11-16 22:11:32 +01:00
FernandoS27
6db528fb65 Vulkan: fix waiting on semaphore. 2021-11-16 22:11:32 +01:00
Marshall Mohror
887480c513 Update scaleforce to use FP16 2021-11-16 22:11:32 +01:00
FernandoS27
43200a46fe VideoCore: Add more rescaling option. 2021-11-16 22:11:31 +01:00