Commit graph

40 commits

Author SHA1 Message Date
Kelebek1
ac61186061 Fix DMA engine register offsets 2023-09-21 20:21:00 +01:00
Fernando Sahmkow
82f37192ec Engines: Implement Accelerate DMA Texture. 2023-03-05 12:18:00 +01:00
Fernando Sahmkow
4bf1ee5bdc DMAPusher: Improve collection of non executing methods 2023-01-01 16:43:57 -05:00
ameerj
b501ee907e video_core: Add usages of ScratchBuffer 2022-12-19 18:08:04 -05:00
Fernando Sahmkow
e3b3fcb1fc MaxwellDMA: Implement BlockLinear to BlockLinear copies. 2022-11-24 20:35:44 +01:00
FengChen
584a200d86 video_core: implement 1D copies based on VMM 'kind' 2022-10-17 15:35:12 +08:00
Fernando Sahmkow
1595e77913 General: address feedback 2022-10-06 21:00:54 +02:00
bunnei
616e83dd94 DMA & InlineToMemory Engines Rework. 2022-10-06 21:00:53 +02:00
Morph
2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj
b837219423 video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
Lody
3ec2e46e15 MaxwellDMA: Implement semaphore operations 2022-03-07 13:46:18 +08:00
ameerj
1b48f8043b maxwell_dma: Minor refactoring 2021-09-19 20:36:41 -04:00
Lioncash
23ec5faf24 video_core/engine: Consistently initialize rasterizer pointers
Ensures all of the engines have consistent and deterministic
initialization of the rasterizer pointers.
2021-07-27 07:30:57 -04:00
Fernando Sahmkow
a0a9ff69fa DMAEngine: Accelerate BufferClear 2021-07-13 03:49:47 +02:00
Fernando Sahmkow
45da44d16a accelerateDMA: Accelerate Buffer Copies. 2021-07-11 01:33:17 +02:00
Lioncash
84f77f4e8e engine_interface: Add missing virtual destructor
Eliminates a potential bug vector related to inheritance. Plus, we
should generally be specifying the destructor as virtual within purely
virtual interfaces to begin with.
2021-04-12 09:53:55 -04:00
comex
20f4c9175a maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflict
On Apple platforms, FALSE and TRUE are defined as macros by
<mach/boolean.h>, which is included by various system headers.

Note that there appear to be no actual users of the names to fix up.
2020-12-05 17:59:02 -05:00
Lioncash
2f181b6a90 video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
2020-12-04 16:19:09 -05:00
ReinUsesLisp
ef1ba82f42 maxwell_dma: Rename registers to match official docs and reorder
Rename registers in the MaxwellDMA class to match Nvidia's official
documentation. This one can be found here:

https://github.com/NVIDIA/open-gpu-doc/blob/master/classes/dma-copy/clb0b5.h

While we are at it, reorganize the code in MaxwellDMA to be separated in
different functions.
2020-07-07 19:19:33 -03:00
Fernando Sahmkow
9f9e662f1f Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
Fernando Sahmkow
b916b58702 VideoCore/Engines: Refactor Engines CallMethod. 2020-04-27 21:47:58 -04:00
Fernando Sahmkow
ef3a0ae64a DMAPusher: Propagate multimethod writes into the engines. 2020-04-23 08:52:55 -04:00
bunnei
fe02b9f968 common_func: Use std::array for INSERT_PADDING_* macros.
- Zero initialization here is useful for determinism.
2019-11-03 22:22:41 -05:00
Rodrigo Locatti
598157a8c9 video_core: Silent miscellaneous warnings (#2820)
* texture_cache/surface_params: Remove unused local variable

* rasterizer_interface: Add missing documentation commentary

* maxwell_dma: Remove unused rasterizer reference

* video_core/gpu: Sort member declaration order to silent -Wreorder warning

* fermi_2d: Remove unused MemoryManager reference

* video_core: Silent unused variable warnings

* buffer_cache: Silent -Wreorder warnings

* kepler_memory: Remove unused MemoryManager reference

* gl_texture_cache: Add missing override

* buffer_cache: Add missing include

* shader/decode: Remove unused variables
2019-08-30 14:08:00 -04:00
Fernando Sahmkow
18322c1369 decoders: correct block calculation 2019-06-20 21:38:34 -03:00
ReinUsesLisp
1d10810d2b video_core: Use un-shifted block sizes to avoid integer divisions
Instead of storing all block width, height and depths in their shifted
form:

block_width = 1U << block_shift;

Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
08f861a820 Refactors and name corrections. 2019-05-01 15:31:39 -04:00
Fernando Sahmkow
3d37c4161a Fixes and Corrections to DMA Engine 2019-04-23 15:28:18 -04:00
Fernando Sahmkow
122b06d102 Add Swizzle Parameters to the DMA engine 2019-04-23 11:21:00 -04:00
Fernando Sahmkow
bcf4b19fca Add Documentation Headers to all the GPU Engines 2019-04-23 08:44:52 -04:00
Lioncash
1211a5623e video_core/engines: Make memory manager members private
These aren't used externally by anything, so they can be made private
data members.
2019-04-05 18:26:43 -04:00
Lioncash
33742deaf6 video_core/engines: Remove unnecessary inclusions where applicable
Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
2019-04-05 18:26:32 -04:00
Lioncash
f596ce7887 video_core/engines: Remove unnecessary includes
Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.

This also uncovered some indirect dependencies within other source
files. This also fixes those.
2019-03-05 20:35:32 -05:00
Lioncash
12774b7c44 video_core: Remove usages of System::GetInstance() within the engines
Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
2019-02-15 22:06:23 -05:00
bunnei
f8b215e361 gpu: Rewrite GPU command list processing with DmaPusher class.
- More accurate impl., fixes Undertale (among other games).
2018-11-26 23:14:01 -05:00
bunnei
cb438209c7 GPU: Improved implementation of maxwell DMA (Subv). 2018-10-18 22:41:53 -04:00
FernandoS27
1a70753709 Propagate depth and depth_block on modules using decoders 2018-10-13 15:25:18 -04:00
fearlessTobi
1190ea6ddb Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
Lioncash
bdfd46e192 video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
2018-07-20 18:23:54 -04:00
Subv
df214db493 GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12 11:27:36 -05:00