Henrik Rydgard
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c1ee661492
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Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
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2016-04-28 19:05:55 +02:00 |
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bunnei
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110725828a
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shader: Remove unused 'state' argument from 'Setup' function.
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2016-04-13 23:04:48 -04:00 |
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Lioncash
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f932c2f4ac
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Common: Get rid of alignment macros
The gl rasterizer already uses alignas,
so we may as well move everything over.
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2016-03-09 01:31:14 -05:00 |
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Dwayne Slater
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141fe87a0f
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Add immediate mode vertex submission
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2016-03-02 22:16:38 -05:00 |
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bunnei
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3c3e328340
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pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
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2016-02-05 17:17:28 -05:00 |
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aroulin
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f588077bbb
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Shader: Fix size_t to int casts of register offsets
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2015-09-07 16:50:28 +02:00 |
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Tony Wasserka
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ca1fea38dc
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Build fix for Debug configurations.
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2015-08-16 15:14:54 +02:00 |
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Tony Wasserka
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1c1a9ab09b
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Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
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2015-08-16 14:12:11 +02:00 |
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bunnei
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5c7e9ffce7
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Shader: Use a POD struct for registers.
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2015-08-15 18:03:27 -04:00 |
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bunnei
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c03924e60e
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Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
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2015-08-15 18:01:07 -04:00 |
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bunnei
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5794310781
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Shader: Define a common interface for running vertex shader programs.
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2015-08-15 17:33:44 -04:00 |
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