Commit graph

383 commits

Author SHA1 Message Date
bunnei
405c9b15c9 loader: nro: Fix process initialization using ProgramMetadata default. 2020-04-20 18:19:45 -04:00
bunnei
8ef209a529 loader: elf: Fix process initialization using ProgramMetadata default. 2020-04-20 18:19:45 -04:00
Lioncash
d0569a0865 loader/nso: Resolve moves not occurring in DecompressSegment
Given the std::vector was const, an automatic move out of the function
could not occur.

We can allow automatic return value optimizations to occur by making the
buffer non-const.
2020-04-17 19:26:50 -04:00
bunnei
a48860f7ba loader: nso: Fix loader size and arguments. 2020-04-17 00:59:35 -04:00
bunnei
9b2526392a loader: elf/kip/nro: Updates for new VMM. 2020-04-17 00:59:35 -04:00
bunnei
5b9e69e7fe core: memory: Move to Core::Memory namespace.
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17 00:59:28 -04:00
bunnei
9006c82b27 loader: nso: Fix loading of static objects to be properly sized and aligned. 2020-04-17 00:59:27 -04:00
bunnei
9b0419ce67 core: loader: Remove check for 32-bit. 2020-03-02 21:43:15 -05:00
Michael Scire
56137d471a loader: provide default arguments (zero byte) to NSOs
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.

Note that the behavior of official software is as yet unverified,
arguments-wise.
2020-01-22 20:14:06 -08:00
Markus Wick
b8b3264c31 core/loaders: Simplify PhysicalMemory usage.
It is currently a std::vector, however we might want to replace it with a more fancy allocator.
So we can't use the C++ iterators any more.
2020-01-18 08:29:19 +01:00
Zach Hilman
d2d7eacee7 core/loader: Track the NSO build ID of the current process 2019-09-30 17:21:53 -04:00
Zach Hilman
0084098c9b nso: Pass build ID directly
As opposed to converting to string and then back to hex array
2019-09-21 21:44:22 -04:00
Zach Hilman
c3ad37b707 yuzu: Port old usages of Filesystem namespace to FilesystemController 2019-09-21 16:43:10 -04:00
David
95f4d78e87 Merge pull request #2576 from DarkLordZach/nsp-fix-1
nsp: Fix various errors with loading and processing of extracted NSPs
2019-09-21 20:05:24 +10:00
Nick Renieris
1017fa7b1d nro: Implement ReadControlData
With this, the "Developer" field in the Properties for homebrew is now populated.

Signed-off-by: Nick Renieris <velocityra@gmail.com>
2019-09-08 00:40:21 +03:00
Fernando Sahmkow
5bce8f62ac VM_Manager: Align allocated memory to 256bytes
This commit ensures that all backing memory allocated for the Guest CPU
is aligned to 256 bytes. This due to how gpu memory works and the heavy
constraints it has in the alignment of physical memory.
2019-07-19 10:06:08 -04:00
Bakugo
81c1c139fe file_sys: Rename other ContentRecordType members 2019-07-02 00:57:23 +01:00
bunnei
a43061206c Merge pull request #2546 from DarkLordZach/kips
loader, file_sys: Add support for parsing and loading KIP (Kernel Internal Process) files
2019-06-21 14:28:18 -04:00
bunnei
36090e6a67 Merge pull request #2482 from DarkLordZach/prepo
core: Add detailed local reporting feature for development
2019-06-21 14:05:18 -04:00
Lioncash
59d55c8137 common/hex_util: Combine HexVectorToString() and HexArrayToString()
These can be generified together by using a concept type to designate
them. This also has the benefit of not making copies of potentially very
large arrays.
2019-06-12 17:54:05 -04:00
Zach Hilman
e62e715ac2 nsp: Correct status codes for extracted NSPs
Avoids all extracted NSPs being marked as error file type because they don't have program NCAs.
2019-06-10 00:21:41 -04:00
Zach Hilman
5231fb95e6 nsp: Use title ID from NPDM metadata for extracted type NSPs
Avoids 0 being used as title ID for all extracted NSPs.
2019-06-10 00:19:23 -04:00
Zach Hilman
ae00309771 kernel_executable: Optimize BLZ decompression 2019-06-06 19:20:15 -04:00
Zach Hilman
70c78f611b Merge pull request #2526 from lioncash/global
core/telemetry_session: Remove usages of the global system accessor
2019-06-05 15:57:48 -04:00
Zach Hilman
fd67e22b25 loader: Add recognition for KIP file type 2019-06-05 00:22:07 -04:00
Zach Hilman
ef42e591df loader: Add KIP and INI file parser-specific errors 2019-06-05 00:21:44 -04:00
Zach Hilman
6fb2fa51eb loader: Add AppLoader_KIP for KIP files 2019-06-05 00:21:17 -04:00
Lioncash
7dd4fbf551 core/loader: Remove LoadKernelSystemMode
This is a hold-over from Citra and doesn't apply to yuzu.
2019-05-28 22:28:44 -04:00
Zach Hilman
227430a157 loader: Move NSO module tracking to AppLoader
Also cleanup of general stuff
2019-05-26 11:40:46 -04:00
Lioncash
fc1d10d33a loader/nso: Silence sign-comparison warning
This was previously performing a size_t == int comparison. Silences a
-Wsign-compare warning.
2019-05-25 16:53:33 -04:00
Zach Hilman
c1475193ba core: Track load offsets of NSO modules
Needed for backtrace decomposition
2019-05-25 16:06:53 -04:00
Lioncash
32b833632b loader/nso: Remove left-in debug pragma
Unintentionally introduced in d6744d9b06
2019-04-30 22:55:53 -04:00
Lioncash
e49ee38660 core/core: Move process execution start to System's Load()
This gives us significantly more control over where in the
initialization process we start execution of the main process.

Previously we were running the main process before the CPU or GPU
threads were initialized (not good). This amends execution to start
after all of our threads are properly set up.
2019-04-11 22:11:41 -04:00
bunnei
53c9e7aab2 Merge pull request #1957 from DarkLordZach/title-provider
file_sys: Provide generic interface for accessing game data
2019-04-09 19:16:37 -04:00
Lioncash
e1391a8268 core: Add missing override specifiers where applicable
Applies the override specifier where applicable. In the case of
destructors that are  defaulted in their definition, they can
simply be removed.

This also removes the unnecessary inclusions being done in audin_u and
audrec_u, given their close proximity.
2019-04-04 12:19:44 -04:00
bunnei
c92c6f2d5b Merge pull request #2093 from FreddyFunk/disk-cache-better-compression
Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
2019-04-03 21:50:29 -04:00
bunnei
cde2af1b1d Merge pull request #2281 from lioncash/memory
kernel/codeset: Make CodeSet's memory data member a regular std::vector
2019-04-01 22:20:05 -04:00
unknown
27aac8d363 Addressed feedback 2019-03-29 18:12:42 +01:00
unknown
44e5cc7a29 core: Do not link LZ4 to core. Use common/data_compression for nso segment decompression instead. 2019-03-29 16:42:34 +01:00
Zach Hilman
d6744d9b06 patch_manager: Dump NSO name with build ID 2019-03-27 20:09:01 -04:00
bunnei
a5edb8d391 Merge pull request #2280 from lioncash/nso
loader/nso: Minor refactoring
2019-03-23 13:46:09 -04:00
Lioncash
b8ccd49d77 kernel/codeset: Make CodeSet's memory data member a regular std::vector
The use of a shared_ptr is an implementation detail of the VMManager
itself when mapping memory. Because of that, we shouldn't require all
users of the CodeSet to have to allocate the shared_ptr ahead of time.
It's intended that CodeSet simply pass in the required direct data, and
that the memory manager takes care of it from that point on.

This means we just do the shared pointer allocation in a single place,
when loading modules, as opposed to in each loader.
2019-03-22 18:43:46 -04:00
Lioncash
0097cd25a8 loader/nso: Place translation unit specific functions into an anonymous namespace
Makes it impossible to indirectly violate the ODR in some other
translation unit due to these existing.
2019-03-22 15:25:53 -04:00
Lioncash
b59b7084c7 file_sys/cheat_engine: Remove use of global system accessors
Instead, pass in the core timing instance and make the dependency
explicit in the interface.
2019-03-22 14:43:37 -04:00
Lioncash
e8791f39ae loader/nso: Clean up use of magic constants
Now that the NSO header has the proper size, we can just use sizeof on
it instead of having magic constants.
2019-03-22 14:39:17 -04:00
Lioncash
be2b64e8bc file_sys/patch_manager: Deduplicate NSO header
This source file was utilizing its own version of the NSO header.
Instead of keeping this around, we can have the patch manager also use
the version of the header that we have defined in loader/nso.h
2019-03-22 14:39:10 -04:00
Lioncash
cae60f2d1f loader/nso: Fix definition of the NSO header struct
The total struct itself is 0x100 (256) bytes in size, so we should be
providing that amount of data.

Without the data, this can result in omitted data from the final loaded
NSO file.
2019-03-22 14:26:58 -04:00
bunnei
92870ed060 Merge pull request #1933 from DarkLordZach/cheat-engine
file_sys: Implement parser and interpreter for game memory cheats
2019-03-21 21:41:59 -04:00
Lioncash
70ce9f5767 kernel: Move CodeSet structure to its own source files
Given this is utilized by the loaders, this allows avoiding inclusion of
the kernel process definitions where avoidable.

This also keeps the loading format for all executable data separate from
the kernel objects.
2019-03-20 13:07:04 -04:00
Lioncash
2ee1a9132a loader: Remove Linker class
Given the class is now currently unused, it can be removed.
2019-03-19 21:32:02 -04:00