GPUCode
7e9f75453f
buffer_cache: Increase number of texture buffers
2023-07-15 23:09:58 +03:00
Kelebek1
42638691b5
Use spans over guest memory where possible instead of copying data.
2023-07-02 23:09:48 +01:00
Fernando Sahmkow
4f68a8f45a
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
2023-06-28 21:32:45 +02:00
Fernando Sahmkow
7ae0cdbb09
MemoryTracking: Initial setup of atomic writes.
2023-06-28 19:34:21 +02:00
Kelebek1
c7430e51e3
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
Kelebek1
547e837f78
Synchronize vertex buffer even when it doesn't require binding
2023-06-17 17:47:00 -04:00
Morph
9da90de908
buffer_cache_base: Specify buffer type in HostBindings
...
Avoid reinterpret-casting from void pointer since the type is already known at compile time.
2023-06-13 00:59:42 -04:00
Kelebek1
ac23abacac
Combine vertex/transform feedback buffer binding into a single call
2023-06-08 12:13:27 +01:00
liamwhite
93372f503a
Merge pull request #10476 from ameerj/gl-memory-maps
...
OpenGL: Make use of persistent buffer maps in buffer cache
2023-06-07 14:03:57 -04:00
liamwhite
cd9f88e483
Merge pull request #10091 from Kelebek1/bc_bugggggg
...
Fix buffer overlap checking skipping a page for stream score right expand
2023-06-01 09:06:07 -04:00
Kelebek1
3da7eafba7
Skip BufferCache tickframe with no channel state set
2023-05-30 21:57:13 +01:00
ameerj
8d223e8092
OpenGL: Make use of persistent buffer maps in buffer cache downloads
...
Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.
In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-28 00:38:46 -04:00
Kelebek1
62c747f8a1
Move buffer bindings to per-channel state
2023-05-27 17:04:18 +01:00
Kelebek1
eea071bf87
Fix buffer overlap checking skipping a page for stream score right expand
2023-05-26 10:35:46 +01:00
Fernando S
72c3cf6b32
Merge pull request #10422 from liamwhite/gc
...
video_core: tune garbage collection aggressiveness
2023-05-24 03:58:49 +02:00
Liam
4a54cea69a
video_core: tune garbage collection aggressiveness
2023-05-23 12:55:14 -04:00
Liam
011dfe1db7
textures: add BC1 and BC3 compressors and recompression setting
2023-05-23 12:54:40 -04:00
Fernando Sahmkow
525cb91e3b
Buffer Cache: Clear sync code.
2023-05-15 01:50:21 +02:00
Kelebek1
05dcdf5793
Swap order of checking/setting region modifications in the buffer_cache
2023-05-09 20:21:08 +01:00
Fernando Sahmkow
8203f2d8e1
Buffer Cache: disable reactive flushing in it.
2023-05-07 23:46:12 +02:00
Fernando Sahmkow
1a2ed85a28
Buffer cache: always use async buffer downloads and fix regression.
2023-05-07 23:46:12 +02:00
Fernando Sahmkow
62295b5069
Settings: add option to enable / disable reactive flushing
2023-05-07 23:46:12 +02:00
Fernando Sahmkow
6bc60f78d9
GPU: Add Reactive flushing
2023-05-07 23:46:12 +02:00
Liam
2438a0b087
video_core: fix build on Apple Clang
2023-05-02 18:05:30 -04:00
Fernando Sahmkow
bd8abfe654
BufferCache: Fixes and address feedback
2023-05-01 11:43:26 +02:00
Fernando Sahmkow
6e18a08510
Buffer Cache: Release stagging buffers on tick frame
2023-04-29 00:46:31 +02:00
Fernando Sahmkow
917a21317f
Clang: format and ficx compile errors.
2023-04-29 00:46:31 +02:00
Fernando Sahmkow
cd4d4072c7
Implement Async downloads in normal and fix a few issues.
2023-04-29 00:46:31 +02:00
Fernando Sahmkow
139995905e
Buffer Cache rework: Setup async downloads.
2023-04-29 00:46:31 +02:00
Fernando Sahmkow
64c9a90c20
Buffer Cache: Fully rework the buffer cache.
2023-04-29 00:46:31 +02:00
Max Dunbar
8b5becf71b
Fixes 'Continous' typo
2023-03-29 19:26:12 -07:00
liamwhite
89c9a9e145
Merge pull request #9822 from ameerj/buffcache-ssbo-addr
...
buffer_cache: Add logic for non-NVN storage buffer tracking
2023-03-09 09:18:39 -05:00
Fernando Sahmkow
82f37192ec
Engines: Implement Accelerate DMA Texture.
2023-03-05 12:18:00 +01:00
ameerj
0194f25eb9
buffer_cache: Add logic for non-NVN storage buffer tracking
2023-02-25 16:24:21 -05:00
Merry
38f528134f
svc: Fix type consistency (exposed on macOS)
2023-02-21 21:39:17 +00:00
liamwhite
694f67e2d5
Merge pull request #9588 from liamwhite/bylaws-reverts
...
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00
ameerj
c5f3db8235
buffer_base: Partially revert changes from #9559
...
This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
2023-02-08 19:37:23 -05:00
Liam
ecf4f380b6
Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
...
This reverts commit 195248d6fe
.
2023-01-07 15:48:50 -05:00
Fernando S
6adfb0ab14
Merge pull request #9535 from bylaws/master
...
Port over several shader-compiler fixes from skyline
2023-01-06 10:06:45 -05:00
Billy Laws
535e297ebd
Run clang-format
2023-01-05 22:18:10 +00:00
Billy Laws
195248d6fe
Vulkan, OpenGL: Hook up storage buffer alignment code
2023-01-05 22:13:07 +00:00
Fernando Sahmkow
d777ec15f8
BufferBase: Don't ignore GPU pages.
2023-01-05 14:00:10 -05:00
Fernando Sahmkow
e6e49e584f
MacroHLE: Final cleanup and fixes.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
3ea10762d2
RasterizerMemory: Add filtering for flushing/invalidation operations.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
d2643a61c3
Revert Buffer cache changes and setup additional macros.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
b4fcb0b2b2
MacroHLE: Refactor MacroHLE system.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
b5b0ec9429
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
f2f2784817
MacroHLE: Add MultidrawIndirect HLE Macro.
2023-01-01 16:43:57 -05:00
liamwhite
22f12c976e
Merge pull request #9423 from vonchenplus/vulkan_quad_strip
...
video_core: Implement all vulkan topology
2022-12-28 20:59:23 -05:00
FengChen
2572668950
video_core: Implement vulkan QuadStrip topology
2022-12-26 11:37:34 +08:00