ReinUsesLisp
ddb24146b6
gl_shader_cache: Rename Program abstractions into Pipeline
2021-07-22 21:51:33 -04:00
ReinUsesLisp
921b6b48be
gl_shader_cache: Do not flip tessellation on OpenGL
2021-07-22 21:51:33 -04:00
ReinUsesLisp
548871e127
gl_graphics_program: Fix texture buffer bindings
2021-07-22 21:51:33 -04:00
ReinUsesLisp
712afb51d4
gl_shader_cache: Conditionally use viewport mask
2021-07-22 21:51:33 -04:00
ReinUsesLisp
94d3b4d7e3
gl_shader_cache,glasm: Conditionally use typeless image reads extension
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8aa7240b7f
gl_shader_cache: Improve GLASM error print logic
2021-07-22 21:51:33 -04:00
ReinUsesLisp
16c95ab56d
glasm: Implement forced early Z
2021-07-22 21:51:33 -04:00
ReinUsesLisp
220e679fdf
glasm: Set transform feedback state
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c45503bcb7
gl_shader_cache: Pass shader runtime information
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9452fe2dc6
shader: Split profile and runtime information in separate structs
2021-07-22 21:51:33 -04:00
ReinUsesLisp
d4bc962012
gl_shader_manager: Zero initialize current assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
bde1749606
gl_shader_manager: Remove unintentionally committed #pragma
2021-07-22 21:51:32 -04:00
ReinUsesLisp
1ec230efae
renderer_opengl: State track compute assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
e21983ce24
renderer_opengl: State track assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
5d24aadff0
HACK: Bind stages before and after bindings
...
Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.
Affects all SSBO usages on GLASM.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0c82ee3444
glasm: Support textures used in more than one stage
2021-07-22 21:51:32 -04:00
ReinUsesLisp
e45e4d02d3
opengl: Initial (broken) support to GLASM shaders
2021-07-22 21:51:31 -04:00
ReinUsesLisp
33a769ea26
gl_rasterizer: Flush L2 caches before glFlush on GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
826796b51f
glasm: Initial GLASM compute implementation for testing
2021-07-22 21:51:30 -04:00
ReinUsesLisp
947a36e79e
gl_shader_cache: Remove code unintentionally committed
2021-07-22 21:51:30 -04:00
ReinUsesLisp
055db41f19
Move SPIR-V emission functions to their own header
2021-07-22 21:51:30 -04:00
ReinUsesLisp
5ca5988c63
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
ReinUsesLisp
ed6c131c92
shader: Move pipeline cache logic to separate files
...
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.
Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
565d922014
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
ReinUsesLisp
3e6cb6362d
shader: Interact texture buffers with buffer cache
2021-07-22 21:51:26 -04:00
ReinUsesLisp
65069df8aa
shader: Remove old shader management
2021-07-22 21:51:22 -04:00
bunnei
e72b0da651
Merge pull request #6629 from FernandoS27/accel-dma-2
...
DMAEngine: Accelerate BufferClear [accelerateDMA Part 2]
2021-07-20 17:35:05 -04:00
ReinUsesLisp
0b1ad8e66c
gl_texture_cache: Workaround slow PBO downloads on radeonsi
...
There's an optimization bug on non-git mesa versions where not
specifying GL_CLIENT_STORAGE_BIT causes very slow reads on the CPU
side.
Add this bit for all vendors.
2021-07-20 14:02:11 -03:00
bunnei
24f798804c
Merge pull request #6579 from ameerj/float-settings
...
settings: Eliminate usage of float-point setting values
2021-07-15 18:03:11 -04:00
Fernando Sahmkow
a0a9ff69fa
DMAEngine: Accelerate BufferClear
2021-07-13 03:49:47 +02:00
Fernando Sahmkow
45da44d16a
accelerateDMA: Accelerate Buffer Copies.
2021-07-11 01:33:17 +02:00
Fernando Sahmkow
647ecefd4c
Fence Manager: remove reference fencing.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
ee5dfe2c02
Fence Manager: Force ordering on WFI.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
48d5b8bf3e
Fence Manager: Add fences on Reference Count.
2021-07-09 22:20:36 +02:00
ameerj
62979cbf0b
configure_graphics: Use u8 for bg_color values
2021-07-08 21:45:01 -04:00
lat9nq
93bb8ce425
util_shaders: Fix BindImageTexture
...
According to
https://gitlab.freedesktop.org/mesa/mesa/-/issues/3820#note_753371 we
need to set these to true for use with 3D textures.
Fixes BOTW teleporting on RadeonSI and iris.
2021-07-07 14:09:55 -04:00
bunnei
661a0f6569
Merge pull request #6497 from FernandoS27/scotty-doesnt-know
...
GPU Memory Manager - Correct handling of non continuous backing memory.
2021-07-06 17:26:21 -07:00
bunnei
88cb6c26f3
Merge pull request #6537 from Morph1984/warnings
...
general: Enforce multiple warnings in MSVC
2021-07-05 17:09:23 -07:00
Fernando Sahmkow
5854ca4ff0
Texture Cache: Initial Implementation of Sparse Textures.
2021-07-04 22:32:03 +02:00
Fernando Sahmkow
e30d18801d
TextureCacheOGL: Implement Image Copies for 1D and 1D Array.
2021-07-03 14:40:29 +02:00
Morph
f793874d29
Merge pull request #6502 from ameerj/vendor-title
...
main: Add GPU Vendor name to running title bar
2021-06-28 14:51:49 -04:00
Morph
2986e26179
video_core: Silence signed/unsigned mismatch warnings
2021-06-28 09:21:42 -04:00
bunnei
11be93a81c
Merge pull request #6496 from ameerj/astc-fixes
...
astc: Various robustness enhancements for the gpu decoder
2021-06-24 21:47:05 -07:00
bunnei
01fb060f2a
Merge pull request #6519 from Wunkolo/mem-size-literal
...
common: Replace common_sizes into user-literals
2021-06-24 19:09:12 -07:00
Wunkolo
722f9c3cb5
common: Replace common_sizes into user-literals
...
Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc
user-literals within literals.h.
To keep the global namespace clean, users will have to use:
```
using namespace Common::Literals;
```
to access these literals.
2021-06-24 09:27:40 -07:00
bunnei
1f0bb8bad2
Merge pull request #6517 from lioncash/fmtlib
...
externals: Update fmt to 8.0.0
2021-06-23 15:31:04 -07:00
Lioncash
f4d6293427
General: Resolve fmt specifiers to adhere to 8.0.0 API where applicable
...
Also removes some deprecated API usages.
2021-06-23 13:48:21 -04:00
Mai M
7503ca436b
Merge pull request #6465 from FernandoS27/sex-on-the-beach
...
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23 08:03:01 -04:00
ReinUsesLisp
2b175430fd
bootmanager: Use std::stop_source for stopping emulation
...
Use its std::stop_token to abort shader cache loading.
Using std::stop_token instead of std::atomic_bool allows the usage of
other utilities like std::stop_callback.
2021-06-22 00:04:57 -03:00
lat9nq
8ec7ea11c8
gl_device: Expand on Mesa driver names
...
Makes this list a bit more capable at identifying Mesa drivers. Tries to
deal with two of the overloaded vendor strings in a more generic
fashion.
2021-06-20 23:04:07 -04:00