Commit graph

535 commits

Author SHA1 Message Date
Yuri Kunde Schlesner
d3928b7f9a VideoCore: Split rasterizer regs from Regs struct 2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
cb89a67a80 Merge pull request #2476 from yuriks/shader-refactor3
Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
wwylele
2bc786be73 ShaderJIT: add 16 dummy bytes at the bottom of the stack 2017-02-03 14:53:38 +02:00
Weiyi Wang
6580180759 Common/x64: remove legacy emitter and abi (#2504)
These are not used any more since we moved shader JIT to xbyak.
2017-01-31 01:06:42 -08:00
Merry
6b2f12869e shader_jit_x64_compiler: esi and edi should be persistent (#2500) 2017-01-31 00:38:31 -08:00
Yuri Kunde Schlesner
1a3c583a0f VideoCore: Extract swrast-specific data from OutputVertex 2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner
bf1614c693 VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
This also fixes a long-standing but neverthless harmless memory
corruption bug, whech the padding of the OutputVertex struct would get
corrupted by unused attributes.
2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner
dcdaff5ecc VideoCore: Split shader output writing from semantic loading 2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
067b9b54bd VideoCore: Consistently use shader configuration to load attributes 2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
a4a4b6408c VideoCore: Rename some types to more accurate names 2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
ab0b74b0f3 VideoCore/Shader: Move entry_point to SetupBatch 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
1994f1a6f2 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
c863fc36ce Shader: Remove OutputRegisters struct 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
b0ec4da3b0 Shader: Initialize conditional_code in interpreter
This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
e500250c97 Shader: Don't read ShaderSetup from global state 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
5b046f49c9 shader_jit_x64: Don't read program from global state 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
46fc50931f VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
931a2b0ca4 VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
88b533871e VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} 2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
73e7bc2592 VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
f887eccd74 VideoCore/Shader: Add constness to methods 2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
03d2b6aa89 VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
d6533112fe VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup 2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
2771bde17a VideoCore/Shader: Extract input vertex loading code into function 2017-01-25 18:53:20 -08:00
Kloen
55c137a3ab video_core: fix shader.cpp signed / unsigned warning 2017-01-23 16:53:31 +01:00
Jonathan Hao
1df720ed08 Fix some warnings (#2399) 2017-01-04 13:48:29 -03:00
Yuri Kunde Schlesner
7d4827f520 VideoCore/Shader: Extract DebugData out from UnitState 2016-12-16 00:16:25 -08:00
Yuri Kunde Schlesner
e847c70fb6 Remove unnecessary cast 2016-12-16 00:15:55 -08:00
Yuri Kunde Schlesner
d94a04ced7 VideoCore/Shader: Extract evaluate_condition lambda to function scope 2016-12-16 00:15:51 -08:00
Yuri Kunde Schlesner
fc3d8c77c8 VideoCore/Shader: Extract call lambda up a scope and remove unused param 2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
4a688688b1 VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset 2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
ec7b3940b0 VideoCore/Shader: Move DebugData to a separate file 2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
50a3f434a0 shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing 2016-12-15 10:02:42 -08:00
Yuri Kunde Schlesner
d8fc6ee91b VideoCore: Eliminate an unnecessary copy in the drawcall loop 2016-12-14 21:00:29 -08:00
Yuri Kunde Schlesner
8ec064951f shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts 2016-12-14 20:06:09 -08:00
Yuri Kunde Schlesner
2d892f845c VideoCore: Convert x64 shader JIT to use Xbyak for assembly 2016-12-14 20:06:08 -08:00
Jannik Vogel
3020767914 shader_jit: Fix non-SSE4.1 path where FLR would not truncate 2016-12-04 04:26:33 +01:00
Jannik Vogel
62c76b4207 shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted 2016-12-02 04:33:15 +01:00
Yuri Kunde Schlesner
d4bcba2ca1 VideoCore: Shader interpreter cleanups 2016-09-29 21:15:49 -07:00
Yuri Kunde Schlesner
7872ec7cc3 VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor.
2016-09-29 21:11:36 -07:00
Yuri Kunde Schlesner
32bddfa1f5 Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
Yuri Kunde Schlesner
fa5d9d8266 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
1138ec0d49 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
1e4a5da9f4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
628ed4376a Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner
300e68c5df VideoCore: Fix dangling lambda context in shader interpreter
The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter.
2016-09-15 22:15:11 -07:00
Jannik Vogel
df3eeea302 Retrieve shader result from new OutputRegisters-type 2016-05-16 18:55:51 +02:00
Jannik Vogel
208a74a882 Use new shader-jit signature for interpreter 2016-05-13 09:41:55 +02:00
Jannik Vogel
b3e96d8e29 Refactor access to state in shader-jit 2016-05-13 09:20:14 +02:00
Jannik Vogel
ad0acfea14 Move program_counter and call_stack from UnitState to interpreter 2016-05-12 19:05:42 +02:00