Commit graph

10 commits

Author SHA1 Message Date
Lioncash
7e87e94e33 service/nvdrv: Take std::string in Open() by const reference
Avoids copies from being made, since the string is only ever used for
lookup, the data is never transfered anywhere.

Ideally, we'd use a std::string_view here, but devices is a
std::unordered_map, not a std::map, so we can't use heterogenous lookup
here.
2018-07-25 17:37:43 -04:00
Lioncash
6b1043fab4 nvdrv: Take std::string by const reference in GetDevice()
This is only ever used as a lookup into the device map, so we don't need to
take the std::string instance by value here.
2018-07-19 11:40:36 -04:00
Lioncash
6d94dd21a5 service: Use nested namespace specifiers where applicable
Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
Subv
b4be5d2e65 Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel. 2018-02-14 22:57:54 -05:00
Frederic Meyer
2a9b625cd7 nvdrv: stubbed Close(cmd 2) 2018-01-17 17:08:46 +01:00
Subv
fd950afe3a NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call. 2018-01-16 19:03:49 -05:00
MerryMage
41bfd994f6 clang-format 2018-01-16 18:05:21 +00:00
bunnei
182548ec86 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
Subv
2d5bf5a379 NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.

We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-10 23:28:29 -05:00
Subv
54650737a3 NV: Implemented the nvdrv:a service and the /dev/nvmap device. 2018-01-10 23:28:05 -05:00