Commit graph

185 commits

Author SHA1 Message Date
ReinUsesLisp
d9ad389777 shader_ir/conversion: Implement F2I F16 Ra.H1 2019-08-27 23:40:40 -03:00
bunnei
fa6d0cef75 Merge pull request #2777 from ReinUsesLisp/hsetp2-fe3h-fix
half_set_predicate: Fix HSETP2_C constant buffer offset
2019-08-21 10:29:17 -04:00
bunnei
0d754d7a75 Merge pull request #2753 from FernandoS27/float-convert
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
2019-08-21 10:27:57 -04:00
bunnei
6f772b4b9a Merge pull request #2778 from ReinUsesLisp/nop
shader_ir: Implement NOP
2019-08-18 08:51:34 -04:00
ReinUsesLisp
b6272eb8e2 shader_ir: Implement NOP 2019-08-04 03:02:55 -03:00
ReinUsesLisp
48e8b1ab74 half_set_predicate: Fix HSETP2_C constant buffer offset 2019-08-04 02:50:55 -03:00
ReinUsesLisp
5188570517 decode/half_set_predicate: Fix predicates 2019-07-26 00:12:38 -03:00
bunnei
6904a38621 Merge pull request #2743 from FernandoS27/surpress-assert
Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
Fernando Sahmkow
9a0fa90be2 Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
This commit takes care of implementing the F16 Variants of the 
conversion instructions and makes sure conversions are done.
2019-07-20 17:38:25 -04:00
Fernando Sahmkow
9a4a346b3f Shader_Ir: Change Debug Asserts for Log Warnings 2019-07-19 22:15:34 -04:00
ReinUsesLisp
2f76aafca9 shader/half_set_predicate: Fix HSETP2 implementation 2019-07-19 22:21:22 -03:00
ReinUsesLisp
edc43b2509 shader/half_set_predicate: Implement missing HSETP2 variants 2019-07-19 22:20:47 -03:00
bunnei
e49fae981f Merge pull request #2738 from lioncash/shader-ir
shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 -04:00
Fernando Sahmkow
3e0f5631c3 Shader_Ir: correct clang format 2019-07-18 10:09:26 -04:00
Fernando Sahmkow
a13b47f080 Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
This commit reduces the sevirity of asserts for FP precision and 
rounding as this are well known and have little to no consequences in 
gpu's accuracy.
2019-07-18 08:17:19 -04:00
Fernando Sahmkow
a1abc0fd31 Merge pull request #2740 from lioncash/bra
shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 -04:00
Lioncash
4d02d971de shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 -04:00
Lioncash
778d8fedfa shader/decode/other: Correct branch indirect argument within BRA handling
This appears to have been a copy/paste error introduced within
d5d4cc30ec
2019-07-16 12:20:45 -04:00
ReinUsesLisp
a54be6ef96 shader: Allow tracking of indirect buffers without variable offset
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
2019-07-14 22:36:44 -03:00
Fernando Sahmkow
43662e376e Merge pull request #2692 from ReinUsesLisp/tlds-f16
shader/texture: Add F16 support for TLDS
2019-07-14 08:44:38 -04:00
Fernando Sahmkow
82efa35683 shader_ir: Unify blocks in decompiled shaders. 2019-07-09 08:14:39 -04:00
Fernando Sahmkow
d5d4cc30ec shader_ir: Implement BRX & BRA.CC 2019-07-09 08:14:37 -04:00
Tobias
d15f1f4e9e Delete decode_integer_set.cpp 2019-07-07 21:40:33 +02:00
ReinUsesLisp
48d485d6df shader/texture: Add F16 support for TLDS 2019-07-07 16:05:56 -03:00
ReinUsesLisp
7478665d14 decode/texture: Address feedback 2019-06-24 02:05:05 -03:00
Fernando Sahmkow
d826617314 shader_ir: Fix image copy rebase issues 2019-06-20 21:38:34 -03:00
ReinUsesLisp
7e4a7929f8 shader: Implement bindless images 2019-06-20 21:38:33 -03:00
ReinUsesLisp
224e4e174d shader: Decode SUST and implement backing image functionality 2019-06-20 21:38:33 -03:00
ReinUsesLisp
27cd63a05a shader: Implement texture buffers 2019-06-20 21:36:12 -03:00
ReinUsesLisp
e8bd976b4d shader: Split SSY and PBK stack
Hardware testing revealed that SSY and PBK push to a different stack,
allowing code like this:

        SSY label1;
        PBK label2;
        SYNC;
label1: PBK;
label2: EXIT;
2019-06-07 02:18:27 -03:00
ReinUsesLisp
fd392543e8 shader: Use shared_ptr to store nodes and move initialization to file
Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.

This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00
bunnei
fe5f59d53d Merge pull request #2446 from ReinUsesLisp/tid
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
2019-05-29 12:21:17 -04:00
bunnei
e8f7d09cf1 Merge pull request #2485 from ReinUsesLisp/generic-memory
shader/memory: Implement generic memory stores and loads (ST and LD)
2019-05-24 18:24:26 -04:00
Lioncash
9d3cbef5ce shader/decode/*: Add missing newline to files lacking them
Keeps the shader code file endings consistent.
2019-05-23 02:55:52 -03:00
Lioncash
bf42020f25 shader/decode/*: Eliminate indirect inclusions
Amends cases where we were using things that were indirectly being
satisfied through other headers. This way, if those headers change and
eliminate dependencies on other headers in the future, we don't have
cascading compilation errors.
2019-05-23 02:55:52 -03:00
Lioncash
d9b4b49538 shader/decode/memory: Remove left in debug pragma 2019-05-22 17:08:50 -04:00
ReinUsesLisp
68af52d525 shader/memory: Implement ST (generic memory) 2019-05-20 22:41:53 -03:00
ReinUsesLisp
71ded7da4e shader/memory: Implement LD (generic memory) 2019-05-20 22:38:59 -03:00
ReinUsesLisp
8a83af0af0 shader: Implement S2R Tid{XYZ} and CtaId{XYZ} 2019-05-20 16:36:49 -03:00
bunnei
5127e54674 Merge pull request #2441 from ReinUsesLisp/al2p
shader: Implement AL2P and ALD.PHYS
2019-05-19 14:02:58 -04:00
Lioncash
18d2c00687 video_core/shader/decode/texture: Remove unused variable from GetTld4Code() 2019-05-09 18:49:56 -04:00
Lioncash
7af5216680 shader/decode/texture: Remove unused variable
This isn't used anywhere, so we can get rid of it.
2019-05-04 02:10:38 -04:00
ReinUsesLisp
5bf7324068 shader_ir/other: Implement IPA.IDX 2019-05-02 21:46:37 -03:00
ReinUsesLisp
6ed96fd359 shader_ir/memory: Assert on non-32 bits ALD.PHYS 2019-05-02 21:46:25 -03:00
ReinUsesLisp
d6193e2e36 shader: Add physical attributes commentaries 2019-05-02 21:46:25 -03:00
ReinUsesLisp
f96020b2ae shader_ir/memory: Implement physical input attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp
f6194ce3fe shader: Remove unused AbufNode Ipa mode 2019-05-02 21:46:25 -03:00
ReinUsesLisp
d786245490 shader_ir/memory: Emit AL2P IR 2019-05-02 21:46:25 -03:00
bunnei
c9a6cf792f Merge pull request #2435 from ReinUsesLisp/misc-vc
shader_ir: Miscellaneous fixes
2019-04-28 22:29:43 -04:00
bunnei
673cfd89c1 Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00