Lioncash
388da7095d
CMakeLists: Explicitly specify -Wall for the non-MSVC case
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Ensures that -Wall is always active as a compilation flag.
2019-05-04 02:06:56 -04:00
Lioncash
bf153808f6
gl_rasterizer: Silence unused variable warning
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Makes use of src, so it's not considered unused.
2019-05-04 02:00:17 -04:00
Lioncash
0f099b0fd3
common/zstd_compression: Remove #pragma once directive from source file
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Introduced in 2d755221e8
. This is only
necessary within header files.
2019-05-04 01:54:29 -04:00
Lioncash
6f1d39e2e5
core/frontend/emu_window: Make GraphicsContext's destructor virtual
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This class is used in a polymorphic context, so destruction of the
context will lead to undefined behavior if the destructor isn't virtual.
2019-05-04 01:47:38 -04:00
bunnei
16a8098f4a
Merge pull request #2408 from FearlessTobi/port-4215
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Port citra-emu/citra#4215 : "travis: Use Ninja for Travis builds"
2019-05-02 20:59:09 -04:00
Fernando Sahmkow
08f861a820
Refactors and name corrections.
2019-05-01 15:31:39 -04:00
ReinUsesLisp
5e5eff2081
gl_shader_disk_cache: Skip stored shader variants instead of asserting
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Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
2019-05-01 00:36:11 -03:00
Fernando Sahmkow
aebe67fac7
Fix Layered ASTC Textures
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By adding the missing layer offset in ASTC compression.
2019-04-30 23:02:31 -04:00
Lioncash
32b833632b
loader/nso: Remove left-in debug pragma
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Unintentionally introduced in d6744d9b06
2019-04-30 22:55:53 -04:00
bunnei
c10edadf68
Merge pull request #2406 from FearlessTobi/port-3839
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Port citra-emu/citra#3839 : "travis: use prebuilt image"
2019-04-30 19:25:53 -04:00
bunnei
8ed38813a3
Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file
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gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
2019-04-30 19:24:01 -04:00
bunnei
c9a6cf792f
Merge pull request #2435 from ReinUsesLisp/misc-vc
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shader_ir: Miscellaneous fixes
2019-04-28 22:29:43 -04:00
bunnei
ea7ba8c6fe
Merge pull request #2412 from lioncash/system
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kernel/vm_manager: Remove usages of global system accessors
2019-04-28 22:27:14 -04:00
bunnei
673cfd89c1
Merge pull request #2322 from ReinUsesLisp/wswitch
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video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei
89bada4ac4
Merge pull request #2423 from FernandoS27/half-correct
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Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
2019-04-28 22:24:22 -04:00
Lioncash
73c7c9cb21
service/audctl: Update documentation comments to be relative to 8.0.0
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The state of these service calls are still the same in version 8.0.0.
2019-04-27 23:17:58 -04:00
ReinUsesLisp
5ea871b373
shader_ir: Move Sampler index entry in operand< to sort declarations
2019-04-26 01:13:05 -03:00
ReinUsesLisp
cd9e8ee0eb
shader_ir: Add missing entry to Sampler operand< comparison
2019-04-26 01:11:24 -03:00
ReinUsesLisp
6198b04557
shader_ir/texture: Fix sampler const buffer key shift
2019-04-26 01:09:29 -03:00
bunnei
5d81402331
Merge pull request #2416 from lioncash/wait
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kernel/svc: Clean up wait synchronization related functionality
2019-04-24 22:56:08 -04:00
bunnei
7deb029743
Merge pull request #2424 from FernandoS27/compat
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Allow picking a Compatibility Profile for OpenGL.
2019-04-24 22:54:27 -04:00
bunnei
b3171fe6b8
Merge pull request #2426 from FearlessTobi/port-4748
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Port citra-emu/citra#4748 : "Launch directly in Mac without terminal"
2019-04-24 22:53:48 -04:00
bunnei
39d7115730
Merge pull request #2228 from DarkLordZach/applet-manager-p1
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applets: Add AppletManager and implement PhotoViewer and Error applets
2019-04-24 22:53:21 -04:00
bunnei
9f4c46cf2b
Merge pull request #2404 from lioncash/unicode
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CMakeLists: Ensure we specify Unicode as the codepage on Windows
2019-04-24 22:51:17 -04:00
FreddyFunk
04c474b840
Re added new lines at the end of files
2019-04-23 23:19:28 +02:00
unknown
4dfccb1f21
gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard
2019-04-23 22:24:31 +02:00
unknown
5417aaca6d
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
2019-04-23 22:24:23 +02:00
unknown
f6568c07ac
gl_shader_disk_cache: Remove per shader compression
2019-04-23 21:40:01 +02:00
Fernando Sahmkow
3d37c4161a
Fixes and Corrections to DMA Engine
2019-04-23 15:28:18 -04:00
Hexagon12
ec60dec52b
Merge pull request #2422 from ReinUsesLisp/fixup-samplers
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gl_state: Fix samplers memory corruption
2019-04-23 18:30:35 +03:00
Hexagon12
b22f59f43c
Merge pull request #2425 from FernandoS27/y-direction
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Fix flipping on some games by applying Y direction register
2019-04-23 18:29:29 +03:00
Fernando Sahmkow
122b06d102
Add Swizzle Parameters to the DMA engine
2019-04-23 11:21:00 -04:00
Fernando Sahmkow
bcf4b19fca
Add Documentation Headers to all the GPU Engines
2019-04-23 08:44:52 -04:00
Fernando Sahmkow
5c4de1e3fb
Corrections and styling
2019-04-23 08:02:24 -04:00
bunnei
5e2a095d48
Merge pull request #2383 from ReinUsesLisp/aoffi-test
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gl_shader_decompiler: Disable variable AOFFI on unsupported devices
2019-04-22 22:14:02 -04:00
bunnei
00bfde8af6
Merge pull request #2420 from lioncash/audctl
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service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
2019-04-22 22:12:48 -04:00
Fernando Sahmkow
4a2763a121
Implement Maxwell3D Data Upload
2019-04-22 19:27:36 -04:00
Fernando Sahmkow
e42bf4f314
Introduce skeleton of the GPU Compute Engine.
2019-04-22 19:05:43 -04:00
Fernando Sahmkow
86e8a9f978
Revamp Kepler Memory to use a subegine to manage uploads
2019-04-22 18:50:56 -04:00
bunnei
580b0015b0
Merge pull request #2403 from FernandoS27/compressed-linear
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Support compressed formats on linear textures.
2019-04-22 17:09:42 -04:00
bunnei
91a947f214
Merge pull request #2411 from FernandoS27/unsafe-gpu
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GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-22 17:09:00 -04:00
bunnei
1bf201c307
Merge pull request #2400 from FernandoS27/corret-kepler-mem
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Implement Kepler Memory on both Linear and BlockLinear.
2019-04-22 16:47:05 -04:00
Fernando Sahmkow
7c1907187f
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
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This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache.
2019-04-21 11:42:07 -04:00
Fernando Sahmkow
b17f7da309
Corrections Half Float operations on const buffers and implement saturation.
2019-04-20 21:11:33 -04:00
tkeph616
ff82aaf571
Launch directly in Mac without terminal
2019-04-20 20:31:34 +02:00
bunnei
7fc67a06bb
Merge pull request #2407 from FernandoS27/f2f
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Do some corrections in conversion shader instructions.
2019-04-20 00:42:34 -04:00
Fernando Sahmkow
b437d4abd7
Allow picking a Compatibility Profile for OpenGL.
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This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
2019-04-20 00:05:24 -04:00
bunnei
6c1418fc8a
Merge pull request #2409 from ReinUsesLisp/half-floats
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shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
Fernando Sahmkow
02be88825a
Apply Position Y Direction
2019-04-19 20:49:00 -04:00
Fernando Sahmkow
5f431ebec9
RasterizerCache Redesign: Flush
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flushing is now responsability of children caches instead of the cache
object. This change will allow the specific cache to pass extra
parameters on flushing and will allow more flexibility.
2019-04-19 20:44:56 -04:00