Jannik Vogel
d676c9a06f
Report shader uniform block size in case of mismatch
2016-12-05 21:11:24 +01:00
Jannik Vogel
d8142ae075
Print broken shader code to log
2016-12-05 21:11:24 +01:00
Yuri Kunde Schlesner
515096c197
OpenGL: Non-zero stride only makes sense for linear buffers
2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
2271fa76fb
OpenGL: Ensure framebuffer binding is restored if completion check fails
2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
f207da3a5a
OpenGL: Fix DisplayTransfer accel when input width != output width
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Fixes #2246 , #2261
2016-12-04 05:21:57 -08:00
Subv
a485a04208
ClangFormat: Fixed the clang-format errors
2016-11-30 09:37:37 -05:00
Subv
d16be9bdbd
Build: Fixed a few warnings.
2016-11-29 16:51:53 -05:00
Subv
47603a64f1
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
2016-11-27 13:09:11 -05:00
Subv
d64661e40e
Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.
2016-11-27 12:16:10 -05:00
James Rowe
72786d410e
Add default hotkey to swap primary screens.
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Also minor style changes
2016-11-05 03:46:43 -06:00
James Rowe
08f830fed4
Support additional screen layouts.
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Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
bunnei
2c18a725be
Merge pull request #2103 from wwylele/gpu-reg-cleanup
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GPU: DisplayTransfer & MemoryFill cleanup and param check
2016-10-03 20:21:55 -04:00
Yuri Kunde Schlesner
e72584084e
OpenGL: Take cached viewport sub-rect into account for scissor
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Fixes #1938
2016-09-29 20:55:24 -07:00
wwylele
4d867489a4
rasterizer: separate TextureCopy from DisplayTransfer
2016-09-29 10:01:34 +08:00
Yuri Kunde Schlesner
fa5d9d8266
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
1138ec0d49
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
1e4a5da9f4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
628ed4376a
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Jannik Vogel
e22a00f35f
OpenGL: Avoid error on unsupported lighting LUT
2016-08-30 19:30:26 +02:00
Yuri Kunde Schlesner
8e13889337
OpenGL: Add scaled resolution support to scissor
2016-06-27 22:16:04 -07:00
Yuri Kunde Schlesner
e1b005a568
PICA: Scissor fixes and cleanups
2016-06-27 21:14:39 -07:00
Subv
4a9e0e5430
PICA: Implement scissor test
2016-06-27 21:14:13 -07:00
Jannik Vogel
41b823a637
OpenGL: Implement fog
2016-06-07 00:06:28 +02:00
Jannik Vogel
9a3c245750
OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE
2016-06-07 00:06:28 +02:00
mailwl
ee188dbdc6
gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue
2016-06-01 09:40:15 +03:00
Jannik Vogel
e00b2fbcc2
OpenGL: Set shader_dirty on lighting changes
2016-05-23 23:28:13 +02:00
Jannik Vogel
d18118b305
Pica: Name LightSrc.config register
2016-05-23 23:28:13 +02:00
Jannik Vogel
16a0830caa
Pica: Name lighting.config0 and .config1 registers
2016-05-23 23:28:13 +02:00
Jannik Vogel
be4a423c19
OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale
2016-05-23 23:28:13 +02:00
bunnei
71102889c0
Merge pull request #1786 from JayFoxRox/blend-equation
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OpenGL: Support blend equation
2016-05-16 20:00:21 -04:00
Jannik Vogel
8655efef3e
OpenGL: Only update depth uniforms if the depth changed
2016-05-14 10:31:18 +02:00
Jannik Vogel
dc25f50017
OpenGL: value-initialize variables which cause uninitialised access otherwise
2016-05-14 10:16:11 +02:00
Jannik Vogel
55e804b610
OpenGL: Support blend equation
2016-05-12 22:57:40 +02:00
Jannik Vogel
833799a328
OpenGL: Implement texture type 3
2016-05-11 08:07:37 +02:00
bunnei
8b57682958
Merge pull request #1621 from JayFoxRox/w-buffer
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Implement W-buffer and fix depth-mapping
2016-05-10 23:00:40 -04:00
Lioncash
4b5da9b606
gl_rasterizer: Fix compilation for debug builds
2016-05-10 09:22:02 -04:00
Jannik Vogel
1f3ecfa49a
OpenGL: Implement W-Buffers and fix depth-mapping
2016-05-10 08:58:52 +02:00
Jannik Vogel
da761012b9
Pica: Implement W-Buffer in SW rasterizer
2016-05-10 08:58:52 +02:00
linkmauve
77d8cfb894
Merge pull request #1704 from JayFoxRox/pod-config
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Pica: PicaShaderConfig is TC and cleared before use
2016-05-10 01:16:53 +01:00
Alexander Laties
17e9bc5392
fixup simple type conversions where possible
2016-05-07 11:41:55 -04:00
Emmanuel Gil Peyrot
f20454b97c
Frontends, VideoCore: Move glad initialisation to the frontend
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On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
Jannik Vogel
b360295880
Pica: Use a union for PicaShaderConfig
2016-05-03 15:06:49 +02:00
Jannik Vogel
9936dc107f
Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)
2016-05-03 15:06:46 +02:00
Jannik Vogel
386604cd07
Pica: Make PicaShaderConfig trivially_copyable and clear it before use
2016-05-03 14:10:11 +02:00
Jannik Vogel
8f354eb8a7
OpenGL: Don't copy const_color (Reverts #1745 )
2016-05-03 12:34:52 +02:00
bunnei
7c323c6408
Merge pull request #1741 from linkmauve/iwyu-video_core
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Fix video_core includes (and dependencies) using include-what-you-use
2016-05-01 17:44:57 -04:00
Jannik Vogel
71ec65341b
OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied
2016-05-01 16:35:54 +02:00
Jannik Vogel
03a243469b
OpenGL: border_color was never set. Fixed. ( #1740 )
2016-04-30 12:20:23 -07:00
Emmanuel Gil Peyrot
c39a267974
VideoCore: Run include-what-you-use and fix most includes.
2016-04-30 17:02:41 +01:00
Yuri Kunde Schlesner
2396b01d5d
Common: Remove section measurement from profiler ( #1731 )
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This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00