Commit graph

76 commits

Author SHA1 Message Date
german77
6932c0ed2a Qt: Fix mouse scalling 2023-02-15 20:57:45 -06:00
Liam
d4f46c3f04 qt: unlock during signal emission 2023-01-10 12:46:01 -05:00
liamwhite
c069642dcc qt: fix 'Pause' menu item (#9497) 2022-12-23 21:44:53 -05:00
liamwhite
f631825247 Merge pull request #9463 from liamwhite/manager-events
EmuThread: refactor
2022-12-20 09:10:41 -05:00
german77
7510f5971a bootmanager: Use proper camera size 2022-12-18 00:13:18 -06:00
german77
ae453f0626 bootmanager: Encapsulate all QCamera code 2022-12-17 23:54:47 -06:00
Liam
c11dff8639 EmuThread: refactor 2022-12-17 16:26:24 -05:00
liamwhite
ae502e2717 Merge pull request #9451 from ameerj/camera-data-array
camera: Use pre-allocated vector for camera data
2022-12-17 10:21:50 -05:00
ameerj
2d9fc5d05b camera: Use pre-allocated vector for camera data
And avoid an unnecessary copy
2022-12-16 18:00:47 -05:00
Liam
e9f112183b emu_thread: properly force shutdown for unresponsive guest programs 2022-12-12 21:38:20 -05:00
Gus Caplan
786ec95e5d let games gracefully exit 2022-12-12 21:18:32 -05:00
bunnei
d3e229ee9d Merge pull request #9344 from liamwhite/null
video_core: add null backend
2022-12-03 11:23:25 -08:00
liamwhite
e20c5a0b7f Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Liam
acc4a150ef video_core: add null backend 2022-11-28 19:49:09 -05:00
Liam
5a712bb51a general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
Kyle Kienapfel
6269560358 Qt6: Disable IR Sensor when compiling with Qt6
Gating the IR Sensor code behind a macro like so
`#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA`

The YUZU_USE_QT_MULTIMEDIA flag is implemented in later commit

Also the locale fix in src/yuzu/main.cpp is now gated against Qt6,
as it causes compilation error
2022-11-17 19:14:14 -08:00
Andrea Pappacoda
6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
Narr the Reg
a08b8f224b yuzu: Add webcam support and rebase to latest master 2022-07-23 19:40:25 -05:00
german77
1d0b3ee30b yuzu: Hook qt camera to camera driver 2022-07-23 19:40:21 -05:00
Morph
911eae6283 yuzu: Eliminate variable shadowing 2022-06-13 18:19:22 -04:00
Mai M
05ff801f8c Merge pull request #8318 from Docteh/cmake-qt56-entry
Update some files with Qt 5.15.2 best practices in mind
2022-06-10 23:09:49 -04:00
Liam
2ee161a0bf core/debugger: Implement new GDB stub debugger 2022-06-01 00:01:25 -04:00
Kyle K
50ea1827aa Update some files with Qt 5.15.2 best practices in mind
There was some discussion about updating to Qt6 and I figured I would
work on some smaller parts. For Windows platform the WinMain function has moved
from the Qt5::WinMain to a new one called Qt6::EntryPointPrivate

Also Qt5 supports versionless CMake targets
https://www.qt.io/blog/versionless-cmake-targets-qt-5.15

These other changes in this commit are to support Qt6, but in ways that don't mess with Qt5.

src/yuzu/bootmanager.cpp: Qt6 complains about not being able to know to use QPoint or QPointF, picking QPoint
src/yuzu/bootmanager.h: Qt6 prefers that QStringList.h be included rather than an empty class definition
src/yuzu/configuration/configure_system.cpp: toULongLong intends to return unsigned 64 bit integer, but
   Settings::values.rng_seed is only 32 bits wide
src/yuzu/game_list.cpp: Qt6 returns a different datatype for QStringList.length than Qt5,
   it used to be int, but in Qt6 its now qsizetype
src/yuzu/loading_screen.cpp: Qt5's for QStyleOption.init say to switch to initFrom.
   The QStyleOption.init doesn't exist in Qt6
src/yuzu/main.cpp: Another QPointer and QStringList.size, lets standardize on size()
2022-05-29 09:21:52 -07:00
german77
b6d3a7d8cf input_common: touch: Rewrite touch driver to support multiple touch points 2022-05-23 11:01:14 -05:00
ameerj
012963c513 yuzu: Reduce unused includes 2022-03-20 02:25:09 -04:00
german77
2e699e089a yuzu: Fix TAS from rebase 2021-11-24 20:30:29 -06:00
german77
af121ded18 bootmanager: Use cross-platform keyboard input 2021-11-24 20:30:28 -06:00
german77
30de38ee7f kraken: Address comments from review
Fix compiler bug
2021-11-24 20:30:28 -06:00
german77
dfb63175d1 core/hid: Fully implement native mouse 2021-11-24 20:30:28 -06:00
german77
ebfe40dec8 core/hid: Improve accuracy of the keyboard implementation 2021-11-24 20:30:28 -06:00
german77
1698b991c5 yuzu: Use new input on main and bootmanager 2021-11-24 20:30:23 -06:00
german77
00d3c058c5 input_common: Rewrite keyboard 2021-11-24 20:30:22 -06:00
Adam Heinermann
d54e98fb4a Added TAS controls to the menu under Tools 2021-11-21 17:28:47 -08:00
ameerj
4919d2d00f bootmanager: Fix screenshot resolution factor usage
Fixes screenshots at non integer scaling
2021-11-16 22:11:30 +01:00
Morph
773a189055 bootmanager: Forward declare System and SystemResultStatus 2021-10-15 17:35:34 -04:00
Morph
458ab5a916 core: Move ResultStatus outside of System
Allows it to be a forward declaration in other header files.
2021-10-15 17:34:49 -04:00
lat9nq
3aec34df0a yuzu qt: Remove global system instances from config, WaitTree, main 2021-10-07 13:50:13 -04:00
Morph
85a103cf25 yuzu: main: Register a callback for Exit 2021-10-01 23:39:54 -04:00
ReinUsesLisp
2b175430fd bootmanager: Use std::stop_source for stopping emulation
Use its std::stop_token to abort shader cache loading.

Using std::stop_token instead of std::atomic_bool allows the usage of
other utilities like std::stop_callback.
2021-06-22 00:04:57 -03:00
german77
a380976857 inputCommon: Mouse fixes 2021-02-27 17:53:10 -06:00
german
df1070a735 Add mutitouch support for touch screens 2021-01-15 09:05:17 -06:00
gal20
6e102ea048 yuzu/main: fix mouse not showing on move and port citra-emu/citra#5476 2020-12-31 21:16:09 +02:00
Morph
790a9e47eb bootmanager: Add a check whether loading is complete 2020-12-18 10:33:28 -05:00
Rodrigo Locatti
d9c847bdde Merge pull request #4976 from comex/poll-events
Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
2020-11-25 20:44:53 -03:00
bunnei
173d78f71e frontend: yuzu (qt): Register a callback for ExecuteProgram. 2020-11-24 15:18:29 -08:00
comex
bb729eefce Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
EmuWindow::PollEvents was called from the GPU thread (or the CPU thread
in sync-GPU mode) when swapping buffers.  It had three implementations:

- In GRenderWindow, it didn't actually poll events, just set a flag and
  emit a signal to indicate that a frame was displayed.

- In EmuWindow_SDL2_Hide, it did nothing.

- In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong
  because SDL_PollEvents is supposed to be called on the thread that set
  up video - in this case, the main thread, which was sleeping in a
  busyloop (regardless of whether sync-GPU was enabled).  On macOS this
  causes a crash.

To fix this:

- Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a
  default implementation that does nothing.

- In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have
  the main thread call SDL_WaitEvent in a loop.
2020-11-23 17:58:49 -05:00
Lioncash
752b626714 yuzu/main: Amend lifetime issues with InputSubsystem
Due to the way Qt performs destruction of parent/child widgets, we need
to make the lifetime of the input subsystem shared across the main
window and the render window.
2020-08-29 00:58:11 -04:00
Lioncash
affbf8e188 input_common: Eliminate most global state
Abstracts most of the input mechanisms under an InputSubsystem class
that is managed by the frontends, eliminating any static constructors
and destructors. This gets rid of global accessor functions and also
allows the frontends to have a more fine-grained control over the
lifecycle of the input subsystem.

This also makes it explicit which interfaces rely on the input subsystem
instead of making it opaque in the interface functions. All that remains
to migrate over is the factories, which can be done in a separate
change.
2020-08-27 16:11:17 -04:00
Fernando Sahmkow
adc86e3030 Clang Format. 2020-06-27 11:36:14 -04:00
Fernando Sahmkow
7ee76003ad General: Recover Prometheus project from harddrive failure
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host 
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and 
Suspended State, Recreates the bootmanager, Initializes Multicore 
system.
2020-06-27 11:35:06 -04:00