Michael Scire
5ff046b9c6
Remove unicorn mappings/unmappings
2019-07-11 15:12:33 -07:00
bunnei
41d14bcdc5
Merge pull request #2609 from FernandoS27/new-scan
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Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11 17:36:23 -04:00
ReinUsesLisp
9f111492cb
gl_shader_decompiler: Fix gl_PointSize redeclaration
2019-07-11 16:10:59 -03:00
bunnei
4679f23b21
Merge pull request #2717 from SciresM/unmirror_memory
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Restore memory perms on svcUnmapMemory/UnloadNro
2019-07-11 14:57:20 -04:00
bunnei
60108f87a3
Merge pull request #2723 from lioncash/mem
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core/arm: Remove obsolete Unicorn memory mapping
2019-07-11 14:56:26 -04:00
bunnei
b6230259d7
Merge pull request #2724 from lioncash/sleep
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service/am: Implement SetAutoSleepDisabled/IsAutoSleepDisabled
2019-07-11 14:56:06 -04:00
Lioncash
96e1a55219
service/am: Implement IsAutoSleepDisabled
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This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
2019-07-11 13:34:55 -04:00
Lioncash
89e1a5848a
service/am: Implement SetAutoSleepDisabled
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Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.
In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
2019-07-11 13:09:03 -04:00
Lioncash
66cfba50ed
yuzu: Remove setting for using Unicorn
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The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.
Features should be coordinated with the JIT, not the interpreter,
anyhow.
2019-07-11 05:59:13 -04:00
Lioncash
6b4fd5ccad
core/arm: Remove obsolete Unicorn memory mapping
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This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.
Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
2019-07-11 05:35:46 -04:00
Michael Scire
902cad78ee
Restore memory perms on svcUnmapMemory/UnloadNro
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Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.
(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)
This PR addresses that, and restores memory to RW-
as it should.
This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
2019-07-11 01:38:28 -07:00
ReinUsesLisp
faa74c08fb
gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array
2019-07-11 04:27:00 -03:00
Flame Sage
fbc5e0d199
Merge pull request #2714 from DarkLordZach/repo-sync-pipeline
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Add Repository Sync Pipeline
2019-07-10 22:22:04 -04:00
Zach Hilman
3c377f9b82
Add Repository Sync Pipeline
2019-07-10 22:18:32 -04:00
bunnei
17a30da7a1
Merge pull request #2697 from lioncash/doc
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gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
2019-07-10 16:38:09 -04:00
bunnei
809e04bfac
Merge pull request #2686 from ReinUsesLisp/vk-scheduler
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vk_scheduler: Drop execution context in favor of views
2019-07-10 16:35:48 -04:00
bunnei
552d647663
Merge pull request #2700 from ogniK5377/GetFriendList
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IFriendService::GetFriendList
2019-07-10 16:29:48 -04:00
bunnei
08a4eb9ef3
Merge pull request #2611 from DarkLordZach/pm-info-cmd
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pm: Implement various pm commands for finding process and title IDs
2019-07-10 16:28:29 -04:00
bunnei
ee2acf4240
Merge pull request #2650 from DarkLordZach/mii-iface-ver
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mii: Implement IDatabaseService SetInterfaceVersion
2019-07-10 16:26:23 -04:00
bunnei
18dc68b259
Merge pull request #2691 from lioncash/override
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video_core: Add missing override specifiers
2019-07-10 16:25:43 -04:00
Zach Hilman
f458590c85
system_archive: Add open-source reimplementation of MiiModel data
2019-07-10 07:21:36 -04:00
Zach Hilman
e88efc046f
mii: Handle logging of unknown database source
2019-07-10 07:07:24 -04:00
Flame Sage
7408937b08
Merge pull request #2706 from DarkLordZach/azure-1
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Add Pipeline Definitions for Azure CI
2019-07-09 22:22:21 -04:00
Zach Hilman
e5c60e7b08
Add Pipeline Definitions
2019-07-09 22:17:56 -04:00
Flame Sage
8d73eacbf6
Set up CI with Azure Pipelines
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[skip ci]
2019-07-09 22:01:46 -04:00
Fernando Sahmkow
3533ee4697
shader_ir: Add comments on missing instruction.
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Also shows Nvidia's address space on comments.
2019-07-09 17:15:45 -04:00
Michael Scire
ab4a2b5699
prefer system reference over global accessor
2019-07-09 08:11:35 -07:00
Fernando Sahmkow
5f0c400d43
shader_ir: limit explorastion to best known program size.
2019-07-09 08:14:43 -04:00
Fernando Sahmkow
22f04d827f
control_flow: Correct block breaking algorithm.
2019-07-09 08:14:43 -04:00
Fernando Sahmkow
e56ebe9d99
control_flow: Assert shaders bigger than limit.
2019-07-09 08:14:42 -04:00
Fernando Sahmkow
848229a9ea
control_flow: Address feedback.
2019-07-09 08:14:42 -04:00
Fernando Sahmkow
cf3a7c0761
shader_ir: Correct parsing of scheduling instructions and correct sizing
2019-07-09 08:14:41 -04:00
Fernando Sahmkow
0164b108ab
shader_ir: Correct max sizing
2019-07-09 08:14:40 -04:00
Fernando Sahmkow
be5e508cce
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
2019-07-09 08:14:40 -04:00
Fernando Sahmkow
d996ab2d77
shader_ir: Corrections, documenting and asserting control_flow
2019-07-09 08:14:39 -04:00
Fernando Sahmkow
82efa35683
shader_ir: Unify blocks in decompiled shaders.
2019-07-09 08:14:39 -04:00
Fernando Sahmkow
d7b3d3a823
shader_ir: Decompile Flow Stack
2019-07-09 08:14:38 -04:00
Fernando Sahmkow
92be9d01aa
shader_ir: propagate shader size to the IR
2019-07-09 08:14:37 -04:00
Fernando Sahmkow
d5d4cc30ec
shader_ir: Implement BRX & BRA.CC
2019-07-09 08:14:37 -04:00
Fernando Sahmkow
fc89b55635
shader_ir: Remove the old scanner.
2019-07-09 08:14:36 -04:00
Fernando Sahmkow
48e75bade4
shader_ir: Implement a new shader scanner
2019-07-09 08:14:36 -04:00
David Marcec
127b0dfc77
IFriendService::GetFriendList
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We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
2019-07-09 18:20:58 +10:00
Lioncash
5bbae92473
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
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must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.
While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
2019-07-09 02:08:15 -04:00
Michael Scire
4e57de9e0b
Prevent merging of device mapped memory blocks.
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This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
2019-07-08 22:52:05 -07:00
Zach Hilman
2b3756d167
Merge pull request #2661 from ogniK5377/audren-loop
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audren: Only manage wave buffers with a size
2019-07-08 09:35:42 -04:00
Zach Hilman
4a0439e97a
Merge pull request #2657 from ogniK5377/npad-assignments
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hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
2019-07-08 09:35:19 -04:00
David Marcec
cdd7c41b36
addressed issues
2019-07-08 14:51:40 +10:00
David Marcec
3b243f1b3e
addressed issue
2019-07-08 14:49:16 +10:00
bunnei
c8db8fa033
Merge pull request #2651 from DarkLordZach/apm-boost-mode-1
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apm: Initial implementation of performance config and boost mode
2019-07-07 21:40:30 -04:00
bunnei
28c3099b5e
Merge pull request #2642 from DarkLordZach/fsp-log-2
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fsp-srv: Implement Access Logging Functionality
2019-07-07 21:39:40 -04:00