Commit graph

17376 commits

Author SHA1 Message Date
ReinUsesLisp
ae349957c3 cmake: Enforce -Warray-bounds and -Wmissing-field-initializers globally 2021-01-24 17:31:29 -03:00
bunnei
1118154fda Merge pull request #5796 from ReinUsesLisp/vertex-a-bypass-vk
vk_pipeline_cache: Properly bypass VertexA shaders
2021-01-24 11:22:58 -08:00
german
264bcb9e1d Stub Set/Get/Reset SixaxisSensorFusionParameters 2021-01-24 11:28:52 -06:00
Chloe Marcec
3aa402b373 Print Process ID and Thread ID as hex 2021-01-25 02:47:40 +11:00
Chloe Marcec
dba86775cb hle: Implement remaining services for Stereo Vision
Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
2021-01-25 00:34:01 +11:00
LC
b523bc3952 Merge pull request #5808 from ReinUsesLisp/glslang-quiet
host_shaders/cmake: Pass --quiet to glslang to keep it quiet
2021-01-24 05:01:10 -05:00
Chloe Marcec
b467478dcf audout: FlushAudioOutBuffers
Fixes Devil May Cry
2021-01-24 19:13:34 +11:00
ReinUsesLisp
459be8c220 host_shaders/cmake: Pass --quiet to glslang to keep it quiet
Silences noisy builds on toolchains.
2021-01-24 04:55:23 -03:00
ReinUsesLisp
bd946059c0 video_core/cmake: Enforce -Warray-bounds and -Wmissing-field-initializers 2021-01-24 04:42:41 -03:00
bunnei
79efa66bff Merge pull request #5806 from bunnei/am-stub
hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
2021-01-23 23:37:05 -08:00
ReinUsesLisp
7afc85ba3a video_core: Silence -Wmissing-field-initializers warnings 2021-01-24 04:32:19 -03:00
ReinUsesLisp
928831c1cc maxwell_3d: Silence array bounds warnings 2021-01-24 04:31:41 -03:00
ReinUsesLisp
9d882e0000 maxwell_to_vk: Silence -Wextra warnings about using different enum types 2021-01-24 04:03:36 -03:00
german
c806340f31 Fix connect and disconnect controller events 2021-01-23 22:59:44 -06:00
comex
6ea2d44f1e vfs_real: When moving files or directories, don't assume file opening will succeed
Found this via a warning, but it's a substantive fix.

Since this is only for a cache, it should be safe to silently drop the
entry if opening fails.  I think.
2021-01-23 16:19:29 -05:00
Levi Behunin
5a513f7bd6 shader_ir: Fix comment typo 2021-01-23 13:16:37 -05:00
LC
fc6596ba6b Merge pull request #5800 from Morph1984/max-vibration-duration
sdl_impl: Set the maximum vibration duration to 1 second
2021-01-23 10:46:18 -05:00
Morph
6b5e5ad224 sdl_impl: Set the maximum vibration duration to 1 second 2021-01-23 08:06:07 -05:00
Chloe Marcec
586c1cee87 Simplify condition 2021-01-23 22:12:05 +11:00
Chloe Marcec
8687476cd1 nvdrv: Unregister already registered events 2021-01-23 22:02:14 +11:00
LC
964cd9e0f3 Merge pull request #5797 from ReinUsesLisp/nsight-aftermath-build
nsight_aftermath_tracker: Fix build issues when enabled
2021-01-23 05:40:50 -05:00
Chloe Marcec
1a88d8b4e6 Clamp string reads to buffer size 2021-01-23 18:24:57 +11:00
ReinUsesLisp
80f235a8cc video_core/cmake: Properly generate fatal errors on Aftermath
Fix "message(ERROR ..." to "message(FATAL_ERROR ..." to properly stop
cmake when Nsight Aftermath can't be configured.
2021-01-23 04:15:30 -03:00
ReinUsesLisp
fd5e76dc87 nsight_aftermath_tracker: Fix build issues when enabled
Fixes a bunch of build errors when Nsight Aftermath is properly enabled.
2021-01-23 04:13:39 -03:00
bunnei
a2d9c802e5 Merge pull request #5776 from ogniK5377/lbl
lbl: Implement most of lbl
2021-01-22 23:13:23 -08:00
ReinUsesLisp
23a5aed188 vk_pipeline_cache: Properly bypass VertexA shaders
The VertexA stage is not yet implemented, but Vulkan is adding its
descriptors, causing a discrepancy in the pushed descriptors and the
template. This generally ends up in a driver side crash.

Bypass the VertexA stage for now.
2021-01-23 03:59:59 -03:00
bunnei
ececdde128 Merge pull request #4713 from behunin/int-flags
Start of Integer flags implementation
2021-01-22 21:57:14 -08:00
bunnei
4c09659091 Merge pull request #5765 from ogniK5377/StoreSaveDataThumbnail-stub
acc: Stub StoreSaveDataThumbnail
2021-01-22 21:51:54 -08:00
ReinUsesLisp
0e885adf4a video_core/memory_manager: Add BytesToMapEnd
Track map address sizes in a flat ordered map and add a method to query
the number of bytes until the end of a map in a given address.
2021-01-22 18:31:12 -03:00
bunnei
811407d4d2 Merge pull request #5784 from v1993/patch-1
Bump conan SDL2 version to 2.0.14
2021-01-21 21:39:44 -08:00
bunnei
16a6a7f9d9 common: Add missing include to bit_util.h 2021-01-21 15:30:28 -08:00
ReinUsesLisp
ff383ffbcd gl_shader_decompiler: Fix constant buffer size calculation
The divide logic was wrong and can cause an uniform buffer size
overflow.
2021-01-21 19:47:41 -03:00
bunnei
58ee0b9f4e Merge pull request #5781 from lioncash/bits
bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
2021-01-21 14:45:40 -08:00
ReinUsesLisp
220ba5933c video_core/memory_manager: Remove unused CopyBlockUnsafe
This function was not being used.
2021-01-21 19:16:06 -03:00
ReinUsesLisp
85390839b0 video_core/memory_manager: Flush destination buffer on CopyBlock
When we copy into a buffer, it might contain data modified from the GPU
on the same pages. Because of this, we have to flush the contents before
writing new data.

An alternative approach would be to write the data in place, but games
can also write data in other ways, invalidating our contents.

Fixes geometry in Zombie Panic in Wonderland DX.
2021-01-21 19:16:06 -03:00
ReinUsesLisp
5c2fdf4e60 video_core/memory_manager: Add GPU address based flush method
Allow flushing rasterizer contents based on a GPU address.
2021-01-21 19:16:05 -03:00
Valeri
76ca069777 Bump conan SDL2 version to 2.0.14
Update conan package version used for building.

A couple of new joystick-related functions might pose interest to yuzu's input system. Some sort of LED management have been added, but it doesn't seem to support leds used for player number indication JoyCons/ProCons use.
2021-01-21 21:47:35 +03:00
Lioncash
1b0b7e4873 bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
We can use the standardized CLZ facilities to perform this. This also
allows us to make utilizing functions constexpr and eliminate the
inclusion of an intrinsics header.
2021-01-21 04:07:58 -05:00
bunnei
d032b1a815 Merge pull request #5270 from german77/multiTouch
HID: Add multitouch support
2021-01-20 22:39:01 -08:00
bunnei
02dfcb4b8f Merge pull request #5361 from ReinUsesLisp/vk-shader-comment
vk_shader_decompiler: Show comments as OpUndef with a type
2021-01-20 21:33:42 -08:00
bunnei
4daf48ffbf hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
- Used by Monster Hunter Rise demo.
2021-01-20 20:35:12 -08:00
ReinUsesLisp
5f0b72553b renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to
be in yuzu's user directory to stop commonly distributed malware from
deleting our driver shader cache. And by setting
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader
cache size.

This has only been implemented on Windows, mostly because previous tests
didn't seem to work on Linux.

Disable the precompiled cache on Nvidia's driver. There's no need to
hide information the driver already has in its own cache.
2021-01-21 00:41:03 -03:00
bunnei
867af3bf19 Merge pull request #5743 from german77/HandheldFix
Fix player 1 turning on handheld and not updating handheld settings
2021-01-20 17:05:44 -08:00
Chloe Marcec
156e795758 lbl: Implement most of lbl
Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
2021-01-21 00:46:03 +11:00
Chloe Marcec
3d4f05299e mii: Fix BuildRandomStoreData & Cleanup raw_data
Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes.
Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
2021-01-20 21:53:57 +11:00
Chloe Marcec
4b0d52ae64 Mark DestinationToString as static 2021-01-20 18:42:39 +11:00
Chloe Marcec
c9f841adfd Mark LogPacketHeaderEntry hash as noexcept 2021-01-20 18:35:58 +11:00
Chloe Marcec
5cbbf4f865 lm: Recode LM service
Rework the service to spit out to logs instead of a seperate file as well as fix any crashes caused by lm.
2021-01-20 18:25:15 +11:00
bunnei
0f02201fb3 Merge pull request #5755 from FearlessTobi/port-5344
Port citra-emu/citra#5344: "game_list: Fix folder reordering"
2021-01-19 10:53:18 -08:00
Chloe Marcec
f78692a11f acc: Stub StoreSaveDataThumbnail
Fixes ACA NEOGEO METAL SLUG hanging on boot.
2021-01-19 20:56:18 +11:00