Lody
d2369dc3a3
vk_blit_screen: Add missing format bgra8
2022-02-24 19:25:39 +08:00
voidanix
9891701985
vulkan_device: fix missing format in ANV
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Currently Mesa's ANV driver does not support
VK_FORMAT_B5G6R5_UNORM_PACK16, implement an alternative for it.
2022-02-21 09:21:41 +01:00
bunnei
5bc49156c0
Merge pull request #7814 from FernandoS27/another-bug-in-my-schedule
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Vulkan: Fix Scheduler Chunks when their FuncType is 0.
2022-02-02 19:15:06 -07:00
Fernando Sahmkow
9ebf1c00bd
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
Fernando Sahmkow
5df6c71472
Vulkan: Fix Scheduler Chunks when their FuncType is 0.
2022-01-31 17:08:08 +01:00
Fernando Sahmkow
19270ae4e6
Rasterizer: Implement Inline2Memory Acceleration.
2022-01-29 22:53:27 +01:00
Lioncash
4272d239b6
vk_fsr: Replace comma operator with semicolon
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Generally, we should be ending statements with a semicolon not a comma
Resolves a clang diagnostic.
2022-01-25 12:42:27 -05:00
Fernando Sahmkow
65387dd0a0
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
Fernando S
97db926f08
Merge pull request #7624 from ameerj/intel-msaa-scale
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vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
2022-01-03 00:40:14 +01:00
bunnei
ae33a76753
Merge pull request #7622 from ameerj/vk-rescale-invalid-ptr
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vk_texture_cache: Fix invalidated pointer access
2021-12-28 00:46:37 -08:00
ameerj
bb108db1de
vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
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Fixes a crash when scaling MSAA textures in titles such as Sonic Colors Ultimate.
2021-12-23 22:35:19 -05:00
ameerj
b22cc82f64
blit_image: Remove unused function
2021-12-23 21:06:32 -05:00
ameerj
531d53d6b9
vk_texture_cache: Fix invalidated pointer access
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The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized.
To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself.
2021-12-23 20:55:48 -05:00
Fernando S
88a132afcf
Merge pull request #7375 from vonchenplus/convert_legacy
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Convert all legacy attributes to generic attributes
2021-12-22 17:36:05 +01:00
bunnei
d3c26baaf1
Merge pull request #7599 from FernandoS27/primrestart-vulkan
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Vulkan: Fix Primitive Restart and implement Logical Operations
2021-12-22 00:19:23 -08:00
vonchenplus
8fe519b656
Address format clang
2021-12-18 14:27:07 +08:00
Fernando Sahmkow
15c634806b
Vulkan: Fix the checks for primitive restart extension.
2021-12-18 07:17:08 +01:00
Fernando S
fff375ff89
Merge pull request #7399 from ameerj/art-refactor
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video_core: Refactoring post A.R.T. merge
2021-12-18 07:09:58 +01:00
Feng Chen
c8dab19f32
Merge branch 'yuzu-emu:master' into convert_legacy
2021-12-18 13:57:14 +08:00
Fernando Sahmkow
ce7c3bdf0c
Vulkan: implement Logical Operations.
2021-12-18 06:52:28 +01:00
Fernando Sahmkow
790bbcb016
Vulkan: Implement VK_EXT_primitive_topology_list_restart
2021-12-18 05:47:48 +01:00
Morph
036cb348bf
maxwell_to_vk: Add ASTC_2D_5X4_UNORM
2021-12-10 22:44:24 -05:00
Morph
0f7d2bbd55
maxwell_to_vk: Add ASTC_2D_8X5_UNORM
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- Used by Lego City Undercover
2021-12-09 13:53:53 -05:00
Morph
052c01db9a
renderer_vulkan: Add R16G16_UINT
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- Used by Immortals Fenyx Rising
2021-12-08 10:55:11 -05:00
ameerj
ef8c472d32
vk_texture_cache: Add ABGR src format check for D24S8 conversions
2021-12-05 15:54:58 -05:00
ameerj
4c9fb0ffe9
blit_image: Refactor upscale factors usage
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The image view itself can be queried to see if it is being rescaled or not, removing the need to pass the upscale/down shift factors from the texture cache.
2021-12-05 15:42:44 -05:00
ameerj
a38d05ec11
vk_texture_cache: Add a function to ImageView to check if src image is rescaled
2021-12-05 15:39:00 -05:00
ameerj
0d5b7f7a7f
blit_image: Refactor ConvertPipeline functions
2021-12-05 15:39:00 -05:00
ameerj
4495c10671
blit_image: Refactor ConvertPipelineEx functions
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reduces much of the duplication between the color/depth variants
2021-12-05 15:38:59 -05:00
ameerj
276de8a751
vk_blit_screen: Minor refactor of filter pipeline selection
2021-12-05 15:35:35 -05:00
ameerj
c701429fb4
Revert "Merge pull request #7395 from Morph1984/resolve-comments"
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This reverts commit 0442db9ad6
, reversing
changes made to 15212de85a
.
2021-12-05 15:35:35 -05:00
Fernando S
d15bbac985
Merge pull request #7396 from FernandoS27/blit-this-mf
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TextureCache: Eliminate format deduction as full depth conversion has been supported.
2021-11-28 12:16:31 +01:00
Fernando Sahmkow
c03917860b
Texture Cache: Always copy on NVIDIA.
2021-11-22 00:06:56 +01:00
Fernando Sahmkow
09a236dbbf
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
2021-11-22 00:00:01 +01:00
Fernando Sahmkow
eae2158c12
VulkanTexturECache: Use reinterpret on D32_S8 formats.
2021-11-21 21:09:49 +01:00
Morph
e0c4af1b7b
vk_texture_cache: Mark VkBufferUsageFlags as static constexpr
2021-11-20 21:49:37 -05:00
Morph
feba9b7300
vk_blit_image: Consolidate CreatePipelineTargetEx functions
2021-11-20 21:18:37 -05:00
bunnei
9e4707b508
Merge pull request #7368 from FernandoS27/vulkan-conv
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Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
Fernando Sahmkow
e6d7d48d78
TextureCache: Refactor and fix linux compiling.
2021-11-20 14:46:19 +01:00
Fernando Sahmkow
e926797029
TextureCache: Implement buffer copies on Vulkan.
2021-11-20 06:15:29 +01:00
Fernando Sahmkow
df1eabfc53
TextureCache: Add R16G16 to D24S8 converter.
2021-11-20 00:02:12 +01:00
Fernando Sahmkow
4241b9e26c
TextureCache: Add B10G11R11 to D24S8 converter.
2021-11-19 23:22:44 +01:00
Feng Chen
dbfa89c40b
Implement convert legacy to generic
2021-11-19 22:53:58 +08:00
bunnei
2b5f99cebd
Merge pull request #7357 from Morph1984/s8_uint
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video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Fernando Sahmkow
5e58fd30b6
TextureCache: Implement additional D24S8 convertions.
2021-11-19 06:27:44 +01:00
Fernando Sahmkow
a21d1447ab
Vulkan: implement D24S8 <-> RGBA8 convertions.
2021-11-19 03:17:02 +01:00
Morph
39a49776b6
renderer_vulkan: Implement S8_UINT stencil format
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It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj
ba5778b0e3
texture_cache: Use pixel format conversion when supported by the runtime
2021-11-16 22:32:46 -05:00
Fernando Sahmkow
923aab37f8
TextureCache: Fix OGL cleaning
2021-11-17 00:59:46 +01:00
Fernando Sahmkow
c74619d266
TextureCache: Add automatic anisotropic filtering and refactor code.
2021-11-16 23:14:51 +01:00