bunnei
3341118585
Merge pull request #1929 from bunnei/fix-hid
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hid: Fix SetNpadJoyHoldType and improve logging.
2018-12-27 11:04:56 -05:00
bunnei
015093c1dd
npad: Remove code to invert input in horizontal mode.
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- This was incorrect, the game appears to handle this for us.
- Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
2018-12-26 15:47:11 -05:00
bunnei
7f47320f34
hid: Fix SetNpadJoyHoldType and improve logging.
2018-12-21 13:37:39 -05:00
bunnei
7802364db6
Merge pull request #1803 from DarkLordZach/k-able-event
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kernel: Divide Event into ReadableEvent and WritableEvent
2018-12-03 17:05:57 -05:00
David Marcec
3a8283f0ed
Fixed crash with SetNpadMode
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fixed crash due to handheld
2018-12-03 02:45:08 +11:00
Zach Hilman
b0d0735e9b
kernel/event: Reference ReadableEvent from WritableEvent
2018-11-29 08:48:40 -05:00
Zach Hilman
fe0071f8fa
core: Port all current usages of Event to Readable/WritableEvent
2018-11-29 08:45:41 -05:00
bunnei
aa55b8925e
Merge pull request #1801 from ogniK5377/log-before-execute
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Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
2018-11-29 00:58:46 -05:00
bunnei
2053dffb46
Merge pull request #1817 from DarkLordZach/npad-idx-fix
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npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28 17:46:17 -05:00
Zach Hilman
b6d31945d6
npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28 09:01:58 -05:00
Zach Hilman
3e65259ab1
npad: Fix copy/paste error with LED position assignments
2018-11-27 17:23:44 -05:00
David Marcec
5ae0d6cba2
Changed logging to be "Log before execution", Added more error logging, all services should now log on some level
2018-11-26 17:06:13 +11:00
Zach Hilman
e66f2db880
debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)
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Prevents memory exceptions when the debug pad is enabled.
2018-11-22 12:23:43 -05:00
Zach Hilman
2d8a5a4e9b
hid: Use player-defined controller type as PREFERRED_CONTROLLER
2018-11-18 23:22:36 -05:00
Zach Hilman
8e4125d25f
hid/npad: Update NPad to use player controller bindings and type
2018-11-18 23:22:36 -05:00
Zach Hilman
651d96479a
hid/touchscreen: Update Touchscreen to use advanced parameters
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Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-18 23:22:36 -05:00
Zach Hilman
1abee80ce3
hid: Add controller bindings for Mouse controller
2018-11-18 23:22:36 -05:00
Zach Hilman
701c23ec92
hid: Add keyboard bindings for Keyboard controller
2018-11-18 23:22:36 -05:00
Zach Hilman
ba768cfdc7
hid: Add controller bindings for DebugPad controller
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Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18 23:22:36 -05:00
David Marcec
d59c9bc684
Added missing start/end touch attributes to touchscreen
2018-11-18 23:21:33 -05:00
David Marcec
a15c3d6b27
Added debugpad skeleton
2018-11-18 23:21:33 -05:00
David Marcec
8ed0216784
Added controller helper funcs
2018-11-18 23:21:33 -05:00
David Marcec
2c23ad1189
Changed polling rate of hid and Right joycon rotation
2018-11-18 23:21:33 -05:00
David Marcec
7a38294b38
Left joycon rotation button remapping
2018-11-18 23:21:33 -05:00
David Marcec
086c24e4ed
Added automatic npad switch based on supported stylesets
2018-11-18 23:21:33 -05:00
David Marcec
e9cf16c9ac
Added multi-input support and controller assignment at any port
2018-11-18 23:21:33 -05:00
David Marcec
6a1b7d2da0
Added SetIsPalmaAllConnectable, SetPalmaBoostMode
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Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
2018-11-17 01:40:18 +11:00
David
548149cdbb
Fixed priority switching edge case for handheld ( #1675 )
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* Fixed priority switching edge case for handheld
We accidently used controller index instead of npad id
* Moved NPadIdToIndex
2018-11-15 20:31:27 -08:00
Lioncash
4a2457cc5a
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate()
2018-11-14 00:59:17 -05:00
David Marcec
8b8c0ee2fc
Updated npad styles on holdtype switches
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Fixes input for megaman
2018-11-08 01:07:14 +11:00
David Marcec
60bd67f92e
Fixed HID crash when launching more than 1 game & signaled syleset change event
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This should fix crashes when launching multiple games in yuzu
2018-11-02 12:35:49 +11:00
Lioncash
b34685863a
npad: Remove unused controller variable from OnInit()
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This also gets rid of variable shadowing related to the lambda parameter
a little bit below this code as well.
2018-10-24 00:38:03 -04:00
Lioncash
633b95adce
hid: Update service function table for hidbus
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Updated based off information provided by Switchbrew.
2018-10-21 16:51:46 -04:00
David Marcec
d4034559b1
Added auto controller switching to supported controllers and single joycon button rotation
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This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game
2018-10-20 15:07:18 +11:00
bunnei
cda20dc917
Merge pull request #1526 from lioncash/svc-id
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service: Update function tables
2018-10-19 22:53:26 -04:00
Lioncash
9abf6af0f1
hid: Update service function tables
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Updated based off information provided by Switchbrew.
2018-10-19 03:59:15 -04:00
Lioncash
374ea27a8b
hid/controller: Remove unused header inclusions
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swap.h only needs to be present in the header for the type aliases and
definitions, it's not actually needed in the cpp files though. input.h
is just unused entirely in xpad.h
2018-10-17 20:52:45 -04:00
Lioncash
ca3d440f78
hid/controller/npad: Remove unused dump_idx member variable
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Given it's unused, we may as well toss it.
2018-10-17 20:52:45 -04:00
Lioncash
72aa1f10f6
hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructor
2018-10-17 20:52:45 -04:00
Lioncash
5583e4f15d
hid/controller/npad: Remove #pragma once from the cpp file
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This is only useful in headers.
2018-10-17 20:52:45 -04:00
Lioncash
fd85f5b847
hid/controller/npad: Move npad_id_list into the cpp file
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This is just a lookup table, and since it's private, there's nothing
really stateful about it, so we can just move it into the cpp file.
2018-10-17 20:52:45 -04:00
Lioncash
9338428f43
hid/controller/npad: Remove unnecessary const from void return type
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This literally does nothing.
2018-10-17 20:52:45 -04:00
Lioncash
f864e487b9
hid/controller: Default the destructors of all controller types in the cpp file
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These classes are non-trivial and are definitely going to be changed in
the future, so we default these to prevent issues with forward
declarations, and to keep the compiler from inlining tear-down code.
2018-10-17 20:52:43 -04:00
Lioncash
6f8f5f1d0a
controller_base: Default the base class constructor and destructor in the cpp file
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The destructor doesn't need to be a pure-virtual function.
2018-10-17 20:51:54 -04:00
David Marcec
128f14d60e
Using dual joycons as the default controller
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Reason for the change is to allow both docked and undocked mode to work
2018-10-18 00:11:47 +11:00
David Marcec
578d5603bf
Wip
2018-10-12 16:28:00 +11:00
David Marcec
efe038ca52
Dynamically decide handheld variant based on supported npad id priority
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Kirby input still doesn't work, should fix a lot of other games
2018-10-12 02:56:49 +11:00
David Marcec
8a04b4850c
Added BeginPermitVibrationSession and EndPermitVibrationSession
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Used by Mario Party
2018-10-11 00:58:47 +11:00
David Marcec
1b5c6fb61c
Added GetLedPattern and HandheldVariant
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HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
2018-10-10 21:38:43 +11:00
David Marcec
6da6a42246
Kirby expects handheld controllers to be at position 8
2018-10-10 14:21:56 +11:00