Commit graph

514 commits

Author SHA1 Message Date
bunnei
d01e76720d maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8. 2018-04-29 16:05:17 -04:00
bunnei
0ee1a0e698 gl_shader_decompiler: Implement MOV_C. 2018-04-29 13:13:13 -04:00
bunnei
aaa3d91e7c gl_shader_decompiler: Partially implement I2I_R, and I2F_R. 2018-04-28 20:03:19 -04:00
bunnei
327e24bb8f gl_shader_decompiler: More cleanups, etc. with how we handle register types. 2018-04-28 20:03:19 -04:00
bunnei
543d4a680f GLSLRegister: Simplify register declarations, etc. 2018-04-28 20:03:19 -04:00
bunnei
f252169fa6 gl_shader_decompiler: Implement MOV32_IMM instruction. 2018-04-28 20:03:18 -04:00
bunnei
87617c3eb8 Merge pull request #408 from bunnei/shader-ints-p2
gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
2018-04-27 16:06:09 -04:00
Lioncash
cfd0e7f2d9 renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents 2018-04-27 12:09:35 -04:00
bunnei
2dbd239ed5 gl_shader_decompiler: Add GLSLRegisterManager class to track register state. 2018-04-27 11:49:26 -04:00
Lioncash
324ee31fc3 general: Convert assertion macros over to be fmt-compatible 2018-04-27 10:04:02 -04:00
bunnei
8e661859a8 gl_shader_decompiler: Boilerplate for handling integer instructions. 2018-04-26 14:38:42 -04:00
bunnei
02771faf4e gl_shader_decompiler: Move color output to EXIT instruction. 2018-04-26 14:38:41 -04:00
bunnei
3de43829ee Merge pull request #396 from Subv/shader_ops
Shaders: Implemented the FSET instruction.
2018-04-25 22:42:54 -04:00
Subv
e02112db16 Shaders: Implemented the FSET instruction.
This instruction is similar to the FSETP instruction, but it doesn't set a predicate, it sets the destination register to 1.0 if the condition holds, and 0 otherwise.
2018-04-25 12:52:32 -05:00
Lioncash
f5bd2617a8 video-core: Move logging macros over to new fmt-capable ones 2018-04-25 09:13:57 -04:00
Subv
74c89df1c8 Shaders: Added decodings for the FSET instructions. 2018-04-24 22:42:54 -05:00
bunnei
bfb435c994 renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8. 2018-04-24 22:31:46 -04:00
bunnei
1f14d07952 gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8. 2018-04-24 22:31:46 -04:00
bunnei
931c447c84 gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU. 2018-04-24 22:31:46 -04:00
bunnei
4713ba7d9c gl_rasterizer_cache: Use new logger. 2018-04-24 22:31:46 -04:00
bunnei
197ea35d95 gl_rasterizer_cache: Add a function for finding framebuffer GPU address. 2018-04-24 22:31:46 -04:00
bunnei
640c943d34 gl_rasterizer_cache: Handle compressed texture sizes. 2018-04-24 22:31:46 -04:00
bunnei
31748079de gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. 2018-04-24 22:31:45 -04:00
bunnei
b6bed8fd74 memory_manager: Make GpuToCpuAddress return an optional. 2018-04-24 17:49:19 -04:00
bunnei
ebef12f037 memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. 2018-04-24 17:40:43 -04:00
Lioncash
f6b2c3485b renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles() 2018-04-24 11:13:08 -04:00
bunnei
efe7989c16 Merge pull request #379 from Subv/multi_buffers
GPU: Support multiple enabled vertex arrays.
2018-04-24 01:09:02 -04:00
Subv
6be45c562f GPU: Support multiple enabled vertex arrays.
The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension.

yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
2018-04-23 11:34:50 -05:00
Subv
fa6edc4412 GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format. 2018-04-23 10:50:28 -05:00
Subv
abd66a9a33 GPU: Implement the A2BGR10 texture format. 2018-04-21 17:32:25 -05:00
bunnei
1fe68fa427 Merge pull request #376 from bunnei/shader-decoder
Shader opcode decoding
2018-04-21 00:04:51 -04:00
bunnei
83ea05b814 Merge pull request #375 from lioncash/header
opengl: Remove unnecessary header inclusions
2018-04-20 23:08:47 -04:00
bunnei
ff1700e261 gl_shader_decompiler: Skip RRO instruction. 2018-04-20 22:30:56 -04:00
bunnei
54fbbc6f26 gl_shader_decompiler: Cleanup error logging. 2018-04-20 22:30:56 -04:00
bunnei
d2302ee79f shader_bytecode: Decode instructions based on bit strings. 2018-04-20 22:30:56 -04:00
bunnei
806b2133e4 Merge pull request #369 from Subv/shader_instr2
ShaderGen: Implemented fsetp/kil and predicated instruction execution.
2018-04-20 22:29:39 -04:00
bunnei
b29507b551 Merge pull request #374 from lioncash/noexcept
gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
2018-04-20 22:28:47 -04:00
Subv
79e7bb8896 ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'. 2018-04-20 21:09:34 -05:00
Subv
2fbb91a6b6 ShaderGen: Implemented predicated instruction execution.
Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
2018-04-20 21:09:33 -05:00
Subv
31de416fc0 ShaderGen: Implemented the fsetp instruction.
Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id.
These predicate variables are initialized to false on shader startup and are set via the fsetp instructions.

TODO:

* Not all the comparison types are implemented.
* Only the single-predicate version is implemented.
2018-04-20 21:09:33 -05:00
Lioncash
c3ade6d56d opengl: Remove unnecessary header inclusions 2018-04-20 20:19:37 -04:00
Lioncash
3768508edf gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
Standard library containers may use std::move_if_noexcept to perform
move operations. If a move cannot be performed under these
circumstances, then a copy is attempted. Given we only intend for these
types to be move-only this can be somewhat problematic. By defining
these to be noexcept we prevent cases where copies may be attempted.
2018-04-20 20:04:00 -04:00
Lioncash
f7eb0e8f1b gl_rasterizer_cache: Make MatchFlags an enum class
Prevents implicit conversions and scope pollution.
2018-04-20 19:50:05 -04:00
Subv
601c5d9d93 ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). 2018-04-20 14:57:40 -05:00
Subv
8b8f55d8be ShaderGen: Ignore the 'sched' instruction when generating shaders.
The 'sched' instruction has a very convoluted encoding, but fortunately it seems to only appear on a fixed interval (once every 4 instructions).
2018-04-20 14:57:40 -05:00
bunnei
c2adb07b55 Merge pull request #367 from lioncash/clamp
math_util: Remove the Clamp() function
2018-04-20 14:18:03 -04:00
Lioncash
043546e4db math_util: Remove the Clamp() function
C++17 adds clamp() to the standard library, so we can remove ours in
favor of it.
2018-04-20 10:14:13 -04:00
bunnei
e325ef7f09 Merge pull request #363 from lioncash/array-size
common_funcs: Remove ARRAY_SIZE macro
2018-04-20 09:43:02 -04:00
Lioncash
c9f5ae4fcc common_funcs: Remove ARRAY_SIZE macro
C++17 has non-member size() which we can just call where necessary.
2018-04-19 22:36:52 -04:00
Lioncash
8594945844 renderer_opengl: Add missing header guards 2018-04-19 21:13:59 -04:00