Commit graph

367 commits

Author SHA1 Message Date
ReinUsesLisp
42b7053aa4 shader_decode: Implement MOV_C and MOV_R 2019-01-15 17:54:50 -03:00
ReinUsesLisp
5678498dfd glsl_decompiler: Implementation 2019-01-15 17:54:50 -03:00
ReinUsesLisp
74ee18de5e shader_ir: Add condition code helper 2019-01-15 17:54:50 -03:00
ReinUsesLisp
283dd9fb61 shader_ir: Add predicate combiner helper 2019-01-15 17:54:49 -03:00
ReinUsesLisp
d28033adca shader_ir: Add comparison helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp
c0d053482c shader_ir: Add half float helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp
e46dd3ce5f shader_ir: Add integer helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp
b91929bf10 shader_ir: Add float helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp
83e750c9ae shader_ir: Add setters 2019-01-15 17:54:49 -03:00
ReinUsesLisp
394f906044 shader_ir: Add local memory getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp
311d1af657 shader_ir: Add internal flag getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp
a66682374f shader_ir: Add attribute getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp
9d5d96500c shader_ir: Add constant buffer getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp
7f89f99c60 shader_ir: Add register getter 2019-01-15 17:54:49 -03:00
ReinUsesLisp
f43041efe1 shader_ir: Add immediate node constructors 2019-01-15 17:54:49 -03:00
ReinUsesLisp
25f868d8be shader_ir: Initial implementation 2019-01-15 17:54:49 -03:00
James Rowe
a5b9cd4d18 Remove references to PICA and rasterizers in video_core 2018-01-12 19:11:03 -07:00
Huw Pascoe
1089bdda80 Improved performance of FromAttributeBuffer
Ternary operator is optimized by the compiler
whereas std::min() is meant to return a value.

I've noticed a 5%-10% emulation speed increase.
2017-09-17 15:56:36 +01:00
wwylele
6d51febdc4 pica/shader/jit: implement SETEMIT and EMIT 2017-08-19 10:13:20 +03:00
wwylele
4283f4b244 correct constness 2017-08-19 10:13:20 +03:00
wwylele
4d4dbc83a7 pica/shader/interpreter: implement SETEMIT and EMIT 2017-08-19 10:13:20 +03:00
wwylele
2599928707 pica/shader: extend UnitState for GS
Among four shader units in pica, a special unit can be configured to run both VS and GS program. GSUnitState represents this unit, which extends UnitState (which represents the other three normal units) with extra state for primitive emitting. It uses lots of raw pointers to represent internal structure in order to keep it standard layout type for JIT to access.
This unit doesn't handle triangle winding (inverting) itself; instead, it calls a WindingSetter handler. This will be explained in the following commits
2017-08-19 10:13:20 +03:00
wwylele
dc6f41bcc5 pica/shader_interpreter: fix off-by-one in LOOP 2017-07-27 13:48:27 +03:00
Yuri Kunde Schlesner
ccdeacf149 Stop using reserved operator names (and/or/xor) with Xbyak
Also has the Dynarmic upgrade with the same change
2017-06-17 12:20:22 -07:00
Jannik Vogel
b9cc8596a2 Pica: Set program code / swizzle data limit to 4096
One of the later commits will enable writing to GS regs.
It turns out that on startup, most games will write 4096 GS program words.

The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages:
```
HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024
```

New constants have been introduced to represent these limits.
The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX) (12 bit = [0; 4095]).
2017-05-11 15:01:27 +02:00
Mat M
dc1927a9d1 Doxygen: Amend minor issues (#2593)
Corrects a few issues with regards to Doxygen documentation, for example:

- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.

and a few minor other issues.
2017-02-26 17:58:51 -08:00
Yuri Kunde Schlesner
653723399c video_core/shader: Document sanitized MUL operation 2017-02-12 13:29:14 -08:00
Yuri Kunde Schlesner
84f423dea6 Merge pull request #2550 from yuriks/pica-refactor2
Small VideoCore cleanups
2017-02-12 12:33:26 -08:00
Yuri Kunde Schlesner
ef90a662f2 video_core: Fix benign out-of-bounds indexing of array (#2553)
The resulting pointer wasn't written to unless the index was verified as
valid, but that's still UB and triggered debug checks in MSVC.

Reported by garrettboast on IRC
2017-02-10 20:51:09 -08:00
Yuri Kunde Schlesner
ddf23d4a2e VideoCore: Split regs.h inclusions 2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
a0b1957425 VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
08df8f7d7a VideoCore: Split shader regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
d3928b7f9a VideoCore: Split rasterizer regs from Regs struct 2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
cb89a67a80 Merge pull request #2476 from yuriks/shader-refactor3
Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
wwylele
2bc786be73 ShaderJIT: add 16 dummy bytes at the bottom of the stack 2017-02-03 14:53:38 +02:00
Weiyi Wang
6580180759 Common/x64: remove legacy emitter and abi (#2504)
These are not used any more since we moved shader JIT to xbyak.
2017-01-31 01:06:42 -08:00
Merry
6b2f12869e shader_jit_x64_compiler: esi and edi should be persistent (#2500) 2017-01-31 00:38:31 -08:00
Yuri Kunde Schlesner
1a3c583a0f VideoCore: Extract swrast-specific data from OutputVertex 2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner
bf1614c693 VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
This also fixes a long-standing but neverthless harmless memory
corruption bug, whech the padding of the OutputVertex struct would get
corrupted by unused attributes.
2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner
dcdaff5ecc VideoCore: Split shader output writing from semantic loading 2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
067b9b54bd VideoCore: Consistently use shader configuration to load attributes 2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
a4a4b6408c VideoCore: Rename some types to more accurate names 2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
ab0b74b0f3 VideoCore/Shader: Move entry_point to SetupBatch 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
1994f1a6f2 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
c863fc36ce Shader: Remove OutputRegisters struct 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
b0ec4da3b0 Shader: Initialize conditional_code in interpreter
This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
e500250c97 Shader: Don't read ShaderSetup from global state 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
5b046f49c9 shader_jit_x64: Don't read program from global state 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
46fc50931f VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
931a2b0ca4 VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines 2017-01-25 18:53:24 -08:00