ReinUsesLisp
d740491a9b
gl_device: Detect if ASTC is reported and expose it
2020-04-01 01:14:04 -03:00
Rodrigo Locatti
44c1492086
Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2
...
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2)
2020-03-31 22:14:26 -03:00
Vitor K
41ea723cba
common: Port some changes from dolphin ( #5127 )
...
* IOFile: Make the move constructor and move assignment operator noexcept
Certain parts of the standard library try to determine whether or not a
transfer operation should either be a copy or a move. The prevalent notion
of move constructors/assignment operators is that they should not throw,
they simply move an already existing resource somewhere else.
This is typically done with 'std::move_if_noexcept'. Like the name says,
if a type's move constructor is noexcept, then the functions retrieves an
r-value reference (for move semantics), or an l-value (for copy semantics)
if it is not noexcept.
As IOFile deletes the copy constructor and copy assignment operators,
using IOFile with certain parts of the standard library can fail in
unexcepted ways (especially when used with various container
implementations). This prevents that.
* fix various instances of -1 being assigned to unsigned types
* do not assign in conditional statements
* File/IOFile: Check _tfopen_s properly
* common/file_util.cpp: address review comments
Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com>
Co-authored-by: Sepalani <sepalani@hotmail.fr>
2020-04-01 02:58:42 +02:00
ReinUsesLisp
83b47aa0d9
renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper
2020-03-31 21:32:08 -03:00
ReinUsesLisp
c3332558df
renderer_vulkan/wrapper: Add command buffer handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
010a965e64
renderer_vulkan/wrapper: Add physical device handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
319737fd89
renderer_vulkan/wrapper: Add device handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
a04066352b
renderer_vulkan/wrapper: Add swapchain handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
cea9fdab2e
renderer_vulkan/wrapper: Add fence handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
00c88c7d6d
renderer_vulkan/wrapper: Add device memory handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
e84b3a9f71
renderer_vulkan/wrapper: Add pool handles
2020-03-31 21:32:07 -03:00
ReinUsesLisp
2ed17b8c92
renderer_vulkan/wrapper: Add buffer and image handles
2020-03-31 21:32:07 -03:00
ReinUsesLisp
01bf15ce40
renderer_vulkan/wrapper: Add queue handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
467a8c3285
renderer_vulkan/wrapper: Add instance handle
2020-03-31 21:32:07 -03:00
Morph
bda37c4bb4
capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication ( #3571 )
...
* Organize capture services into individual files
* Stub GetAlbumContentsFileListForApplication
* Address feedback
2020-03-31 19:16:36 -04:00
Fernando Sahmkow
207bfbf720
Merge pull request #3561 from ReinUsesLisp/f2f-conversion
...
shader/conversion: Fix F2F rounding operations with different sizes
2020-03-31 14:45:02 -04:00
Fernando Sahmkow
8a4af4f128
Merge pull request #3577 from ReinUsesLisp/lea
...
shader/lea: Fix LEA implementation
2020-03-31 14:36:07 -04:00
ReinUsesLisp
89f68281ff
gl_rasterizer: Mark cleared textures as dirty
...
Fixes a potential edge case where cleared textures read from the CPU
were not flushed.
2020-03-31 05:51:56 -03:00
Rodrigo Locatti
00dde9cf72
Merge pull request #3506 from namkazt/patch-9
...
shader_decode: Implement partial ATOM/ATOMS instr
2020-03-31 00:56:28 -03:00
Nguyen Dac Nam
e0add44428
clang-format
2020-03-31 08:08:06 +07:00
Nguyen Dac Nam
455a771f6c
shader_decode: fix by suggestion
2020-03-31 08:02:44 +07:00
Rodrigo Locatti
8fa9aa08f7
Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1
...
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
2020-03-30 21:57:36 -03:00
bunnei
bf2221c7f7
Merge pull request #3560 from ReinUsesLisp/fix-stencil
...
gl_rasterizer: Synchronize stencil testing on clears
2020-03-30 17:03:07 -04:00
James Rowe
e345e46a98
Frontend: Don't call DoneCurrent if the context isnt already current
2020-03-30 14:57:42 -06:00
namkazy
5961fe334c
clang-format
2020-03-30 20:46:21 +07:00
namkazy
39880b6fcb
gl_decompiler: min/max op not implement yet
2020-03-30 18:48:22 +07:00
namkazy
fd7fb7c1b7
shader_decode: ATOM/ATOMS: add function to avoid code repetition
2020-03-30 18:47:50 +07:00
namkazy
3a65713029
shader_decode: merge GlobalAtomicOp to AtomicOp
2020-03-30 18:47:00 +07:00
Nguyen Dac Nam
3809c15721
shader_decode: implement ATOM operation for S32 and U32
2020-03-30 17:44:48 +07:00
namkazy
93a5b51a1f
clang-format
2020-03-30 17:44:48 +07:00
Nguyen Dac Nam
e57c348d6e
shader_decode: implement ATOMS instr partial.
2020-03-30 17:44:46 +07:00
Nguyen Dac Nam
2095823163
vk_decompiler: add atomic op and handler function.
2020-03-30 17:44:45 +07:00
Nguyen Dac Nam
f3880c13fa
gl_decompiler: add atomic op
2020-03-30 17:44:45 +07:00
Nguyen Dac Nam
cf457eafff
shader: node - update correct comment
2020-03-30 17:44:44 +07:00
Nguyen Dac Nam
407064c658
shader_decode: add Atomic op for common usage
2020-03-30 17:44:44 +07:00
Kewlan
f2a6ce9b8c
Re-order the shoulder buttons both in the configuration menu, and in the code.
2020-03-29 14:37:23 +02:00
bunnei
e842f70c4a
Merge pull request #3568 from bunnei/time-calcspan
...
services: time: Implement CalculateSpanBetween.
2020-03-29 00:03:55 -04:00
bunnei
183ef674cf
Merge pull request #3545 from FearlessTobi/audren-rev
...
audio_core: Accept Audren REV8
2020-03-28 22:08:19 -04:00
ReinUsesLisp
1f7c51a57b
shader_bytecode: Fix I2I_IMM encoding
2020-03-28 18:49:07 -03:00
bunnei
3660347e8d
Merge pull request #3562 from perillamint/vrsvc
...
am: Implement VR related APIs
2020-03-28 13:32:52 -04:00
bunnei
ef0ece15ec
Merge pull request #3569 from bunnei/hid-stub
...
services: hid: Stub InitializeSevenSixAxisSensor.
2020-03-28 04:10:45 -04:00
ReinUsesLisp
3a42c2f3d5
renderer_vulkan/wrapper: Address feedback
2020-03-28 04:09:02 -03:00
ReinUsesLisp
74b1f71109
shader/lea: Simplify generated LEA code
2020-03-28 03:55:04 -03:00
bunnei
b8545d56e2
Merge pull request #3573 from FearlessTobi/port-5089
...
Port citra-emu/citra#5089 : "Set render window's focus policy to Qt::StrongFocus"
2020-03-28 01:48:46 -04:00
FearlessTobi
3a72973e13
yuzu: fix the stuck in fullscreen mode bug
...
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-03-28 02:31:35 +01:00
ReinUsesLisp
fda10c4b0b
shader/lea: Fix op_a and op_b usages
...
They were swapped.
2020-03-27 18:37:20 -03:00
ReinUsesLisp
ca9309bc07
shader/lea: Remove const and use move when possible
2020-03-27 18:36:38 -03:00
Vitor K
e70d051a63
Set render window to also accept focus via tabbing (Qt::StrongFocus) ( #5089 )
2020-03-27 22:25:01 +01:00
Fernando Sahmkow
79259972f3
Merge pull request #3565 from ReinUsesLisp/image-format
...
engines/const_buffer_engine_interface: Store image format and types
2020-03-27 14:08:54 -04:00
bunnei
c84586b412
services: hid: Stub InitializeSevenSixAxisSensor.
...
- Used by Super Smash Bros. Ultimate v7.0.0.
2020-03-27 10:48:01 -04:00