Commit graph

191 commits

Author SHA1 Message Date
Lioncash
c4f04533d9 filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by reference
Neither of these functions alter the ownership of the provided pointer,
so we can simply make the parameters a reference rather than a direct
shared pointer alias. This way we also disallow passing incorrect memory values like
nullptr.
2018-10-13 11:36:35 -04:00
NeatNit
f53f1aec9f implemented touch in Qt and SDL
change TouchToPixelPos to return std::pair<int, int>

static_cast (SDL)

various minor style and code improvements

style - PascalCase for function names

made touch events private

const pointer arg in touch events

make TouchToPixelPos a const member function

did I do this right?

braces on barely-multiline if

remove question comment (confirmed in Discord)

fixed consts

remove unused parameter from TouchEndEvent

DRY - High-DPI scaled touch put in separate function

also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom.

implicit conversion from QPoint to QPointF, apparently

I have no idea what const even means but I'll put it here anyway

remove unused or used-once variables

make touch scaling functions const, and put their implementations together

removed unused FingerID parameters

QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit

better DRY in SDL

To do -> TODO(NeatNit)

remove unused include
2018-10-09 20:26:57 +02:00
Zach Hilman
26559da99e cmd: Support passing game arguments from command line
Uses -p (--program) and following string as args.
2018-10-07 14:32:32 -04:00
Carl Kenner
c7871341fe logging: Add DebuggerBackend for logging to Visual Studio 2018-10-07 13:24:04 +10:30
bunnei
44b42fa9e8 yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image. 2018-10-06 12:06:40 -04:00
fearlessTobi
015fa7e556 Review comments - part 3 2018-10-02 15:30:48 +02:00
fearlessTobi
92e939952c Port web_service from Citra 2018-10-02 15:30:48 +02:00
Valentin Vanelslande
48363ade1b Update config.cpp 2018-09-21 16:16:51 -05:00
bunnei
7dd19d2d88 Merge pull request #1337 from DarkLordZach/create-fs-cmd
yuzu-cmd: Add filesystem service initializer call
2018-09-20 23:36:11 -04:00
Zach Hilman
d3c023d82f yuzu-cmd: Add call to CreateFactories
Ensures all relevant filesystem objects are initialized and eliminates a crash related to the RegisteredCache.
2018-09-19 09:09:11 -04:00
Philippe Babin
3fd046c51e Invalid default value of username in yuzu_cmd (#1334)
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username

* Fix format

* Apply code review changes

* Remove nullptr check
2018-09-18 19:58:28 -04:00
ReinUsesLisp
a5584cd896 Use ARB_multi_bind for uniform buffers (#1287)
* gl_rasterizer: use ARB_multi_bind for uniform buffers

* address feedback
2018-09-12 20:27:43 -04:00
bunnei
f5b02a99e7 Merge pull request #1163 from FearlessTobi/add-audio-stretching
audio_core: Add audio stretching support
2018-09-12 18:23:54 -04:00
Markus Wick
bdcf568acf gl_rasterizer: Use ARB_texture_storage.
It allows us to use texture views and it reduces the overhead within the GPU driver.

But it disallows us to reallocate the texture, but we don't do so anyways.

In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-11 22:18:46 +02:00
Tobias
ab39d25ff0 Port #4141 from citra: Joystick hotplug support (#1275)
* Joystick hotplug support (#4141)

* use SDL_PollEvent instead of SDL_JoystickUpdate

Register hot plugged controller by GUID if they were configured in a previous session

* Move SDL_PollEvent into its own thread

* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call

* Fix that joystick_list gets cleared after SDL_Quit

* Add VirtualJoystick for InputDevices thats never nullptr

* fixup! Add VirtualJoystick for InputDevices thats never nullptr

* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr

* Remove SDL_GameController, make SDL_Joystick* unique_ptr

* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr

* Adressed feedback; fixed handling of same guid reconnects

* fixup! Adressed feedback; fixed handling of same guid reconnects

* merge the two joystick_lists into one

* make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! fixup! make SDLJoystick a member of VirtualJoystick

* SDLJoystick: Addressed review comments

* Address one missed review comment
2018-09-10 21:29:59 -04:00
bunnei
82feeab2f9 Merge pull request #1258 from tgsm/fix-sdl-logging
yuzu-cmd: fix SDL logging
2018-09-09 22:34:23 -04:00
fearlessTobi
7377afca3a Add audio stretching support 2018-09-08 18:26:23 +01:00
bunnei
c6cd8bb43d gl_rasterizer: Use baseInstance instead of moving the buffer points.
This hopefully helps our cache not to redundant upload the vertex buffer.

# Conflicts:
#	src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08 04:05:56 -04:00
tgsm
401976ad10 yuzu-cmd: fix SDL logging 2018-09-08 03:12:47 -04:00
CaptV0rt3x
94a1e87593 For SDL Frontend 2018-09-07 11:57:05 +05:30
fearlessTobi
7f0120aae4 frontend: Set swap interval to 0 2018-09-06 18:57:51 +02:00
bunnei
3d2d2620d7 Merge pull request #1223 from DarkLordZach/custom-nand-sd-dirs
file_sys: Allow for custom NAND/SD directories
2018-09-04 11:54:22 -04:00
Zach Hilman
d55a54e117 settings: Save and load NAND/SD dirs from config 2018-09-03 19:23:33 -04:00
Lioncash
df444a4a8e vfs_real: Forward declare IOFile
Eliminates the need to rebuild some source files if the file_util header
ever changes. This also uncovered some indirect inclusions, which have
also been fixed.
2018-09-02 12:38:14 -04:00
Lioncash
84f855a61d core/core: Replace includes with forward declarations where applicable
The follow-up to 88597535d6, which
replaces most of the includes in the core header with forward declarations.

This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.

This should make turnaround for changes much faster for developers.
2018-08-31 16:30:14 -04:00
fearlessTobi
fc6901c205 Port #3353 from Citra 2018-08-21 01:14:06 +02:00
David Marcec
2ee02649df Added check to see if ARB_texture_mirror_clamp_to_edge is supported 2018-08-19 12:00:33 +10:00
Lioncash
aaed702790 loader: Make ResultStatus directly compatible with fmt
We can make the enum class type compatible with fmt by providing an
overload of operator<<.

While we're at it, perform proper bounds checking. If something exceeds
the array, it should be a hard fail, because it's, without a doubt, a
programmer error in this case.
2018-08-15 05:52:37 -04:00
Lioncash
53e86e35eb core: Namespace EmuWindow
Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
Zach Hilman
da921ac3f3 loader: Add more descriptive errors
Full list of new errors and descriptions in core/loader/loader.h
2018-08-09 21:06:59 -04:00
Zach Hilman
4cbef33915 core: Port core to VfsFilesystem for file access 2018-08-08 21:18:45 -04:00
bunnei
5160c0c975 Merge pull request #912 from lioncash/global-var
video_core: Eliminate the g_renderer global variable
2018-08-05 16:37:39 -04:00
bunnei
4c42134b09 Merge pull request #849 from DarkLordZach/xci
XCI and Encrypted NCA Support
2018-08-04 14:33:11 -04:00
Lioncash
49dc22f84e video_core: Eliminate the g_renderer global variable
We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.

For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
2018-08-04 02:36:57 -04:00
David
4a4641a134 Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851) 2018-08-03 11:02:55 -04:00
Lioncash
153a00ebc0 video_core: Make global EmuWindow instance part of the base renderer class
Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.

This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-01 21:40:30 -04:00
Zach Hilman
9a3f7d702f Fix merge conflicts with opus and update docs 2018-08-01 00:16:54 -04:00
Zach Hilman
9b710a5901 Use more descriptive error codes and messages 2018-08-01 00:16:54 -04:00
Zach Hilman
272ca87298 Make XCI comply to review and style guidelines 2018-08-01 00:16:54 -04:00
Zach Hilman
b10c0d291f Remove files that are not used 2018-08-01 00:16:54 -04:00
bunnei
14d9b2d6d3 audio_core: Add configuration settings. 2018-07-31 22:38:42 -04:00
bunnei
008dae3ee4 Merge pull request #836 from FearlessTobi/port-3594
Port #3665 from Citra: "frontend: Log Citra version"
2018-07-26 12:04:30 -07:00
fearlessTobi
d037602d5c Port #3665 from Citra 2018-07-26 15:51:14 +02:00
fearlessTobi
6335002f55 Port #3641 from Citra 2018-07-26 15:35:10 +02:00
Subv
555a0638ec Frontend: Check for more required OpenGL extensions during startup. 2018-07-22 12:05:38 -05:00
Lioncash
85ca923ed4 file_util: Use an enum class for GetUserPath()
Instead of using an unsigned int as a parameter and expecting a user to
always pass in the correct values, we can just convert the enum into an
enum class and use that type as the parameter type instead, which makes
the interface more type safe.

We also get rid of the bookkeeping "NUM_" element in the enum by just
using an unordered map. This function is generally low-frequency in
terms of calls (and I'd hope so, considering otherwise would mean we're
slamming the disk with IO all the time) so I'd consider this acceptable
in this case.
2018-07-21 16:21:19 -04:00
bunnei
6143bfd58a settings: Turn docked mode off by default. 2018-07-17 22:52:25 -04:00
bunnei
91e048cce7 OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. 2018-07-14 02:50:35 -04:00
Tobias
7bf3ea7dcc Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637)
* Port #3335 and #3373 from Citra

* Fixup: Use the new logging placeholders
2018-07-12 09:26:27 -07:00
James Rowe
bed23a6e25 yuzu-cmd Apply the filter string from settings 2018-07-12 01:09:03 -06:00