Subv
5d5611f3d7
SwRasterizer/Lighting: Do not use global state in LookupLightingLut.
2017-07-11 19:39:15 +03:00
Subv
c2088581a0
SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale.
2017-07-11 19:39:15 +03:00
Subv
eefe9b2bed
SwRasterizer: Fixed a few conversion warnings and moved per-light values into the per-light loop.
2017-07-11 19:39:15 +03:00
Subv
232ff77c65
SwRasterizer: Run clang-format
2017-07-11 19:39:15 +03:00
Subv
1dcd48ba2a
SwRasterizer: Flip the vertex quaternions before clipping (if necessary).
2017-07-11 19:39:15 +03:00
Subv
97723538d8
SwRasterizer: Corrected the light LUT lookups.
2017-07-11 19:39:15 +03:00
Subv
9bc4d2754b
SwRasterizer: Corrected the light LUT lookups.
2017-07-11 19:39:15 +03:00
Subv
e50af9c6a1
SwRasterizer: Fixed the lighting lut lookup function.
2017-07-11 19:39:15 +03:00
Subv
3bdb54d954
SwRasterizer: Calculate fresnel for fragment lighting.
2017-07-11 19:39:15 +03:00
Subv
e238921440
SwRasterizer: Calculate specular_1 for fragment lighting.
2017-07-11 19:39:15 +03:00
Subv
e28b936c5d
SwRasterizer: Calculate specular_0 for fragment lighting.
2017-07-11 19:39:15 +03:00
Subv
8e95685a2a
SwRasterizer: Implement primary fragment color.
2017-07-11 19:39:15 +03:00
wwylele
54eafa42ce
gl_rasterizer: use texture buffer for proctex LUT
2017-07-01 11:02:48 +03:00
wwylele
f1afe2baa8
gl_rasterizer: use texture buffer for fog LUT
2017-06-22 20:41:00 +03:00
wwylele
b3f9d734f0
gl_rasterizer: create the texture before applying the state
...
this is a rebasing error from #2792 . It doesn't affect much though, because the later more Apply() call fixes/hides it
2017-06-22 17:47:46 +03:00
wwylele
3e20762caa
gl_state: reset 1d textures
2017-06-21 23:13:06 +03:00
wwylele
49cf57c079
gl_rasterizer: fix glGetUniformLocation type
2017-06-21 23:13:06 +03:00
wwylele
4dc2b38ce2
gl_rasterizer: manage texture ids in one place
2017-06-21 23:13:06 +03:00
wwylele
98a84efd39
gl_rasterizer/lighting: fix LUT interpolation
2017-06-21 23:13:06 +03:00
Yuri Kunde Schlesner
2f5b8ebc73
Merge pull request #2776 from wwylele/geo-factor
...
Fragment lighting: implement geometric factor
2017-06-18 14:18:48 -07:00
wwylele
7318329bbb
gl_rasterizer/lighting: use the formula from the paper for germetic factor
2017-06-18 10:29:02 +03:00
Yuri Kunde Schlesner
ccdeacf149
Stop using reserved operator names (and/or/xor) with Xbyak
...
Also has the Dynarmic upgrade with the same change
2017-06-17 12:20:22 -07:00
wwylele
a8f1a9cbb4
gl_rasterizer/lighting: implement geometric factor
2017-06-15 14:59:01 +03:00
Yuri Kunde Schlesner
186edf7ed7
Merge pull request #2762 from wwylele/light-cp-tangent
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Fragment lighting: implement lut input 5 (CP) and tangent mapping
2017-06-14 20:08:26 -07:00
Yuri Kunde Schlesner
b865e7904d
Merge pull request #2743 from wwylele/wrap-fix
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pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-13 21:28:12 -07:00
Yuri Kunde Schlesner
0056022b1d
Merge pull request #2767 from yuriks/quaternion-flip-comment
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OpenGL: Update comment on AreQuaternionsOpposite with new information
2017-06-12 16:31:55 -07:00
wwylele
bd01da889f
gl_rasterizer/lighting: Implement tangent mapping
2017-06-11 21:30:53 +03:00
wwylele
8b2aeb449c
gl_rasterizer/lighting: implement lut input 5 (CP)
2017-06-11 21:30:53 +03:00
Sebastian Valle
e789d1f1c4
Merge pull request #2727 from wwylele/spot-light
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Fragment lighting: implement spot light
2017-06-11 18:23:47 +00:00
wwylele
13481c8131
gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false
2017-06-10 15:10:34 +03:00
Yuri Kunde Schlesner
5903948a7a
OpenGL: Update comment on AreQuaternionsOpposite with new information
...
While debugging the software renderer implementation, it was noticed
that this is actually exactly what the hardware does, upgrading the
status of this "hack" to being a proper implementation. And there was
much rejoicing.
2017-06-10 01:55:17 -07:00
wwylele
a13b327035
pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-04 09:47:25 +03:00
bunnei
fedc51fec1
Merge pull request #2721 from wwylele/texture-cube
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swrasterizer: implemented TextureCube
2017-05-30 10:21:05 -04:00
wwylele
03fbc7f914
gl_rasterizer: implement spot light
2017-05-30 10:54:58 +03:00
wwylele
35339a578c
gl_rasterizer: sync spot light status
2017-05-30 10:54:58 +03:00
wwylele
0ade09f28a
pica: prepare registers for spotlight
2017-05-30 10:54:58 +03:00
Yuri Kunde Schlesner
dfa8e600b0
Merge pull request #2734 from yuriks/cmake-imported-libs
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CMake: Use CMake target properties for all libraries
2017-05-29 15:12:21 -07:00
wwylele
06dfd8eee1
swrasterizer: implement TextureCube
2017-05-29 22:28:48 +03:00
wwylele
1295e20de3
pica: add registers for texture cube
2017-05-29 22:03:08 +03:00
Yuri Kunde Schlesner
a6222bbbc7
Merge pull request #2729 from yuriks/quaternion-fix
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OpenGL: Improve accuracy of quaternion interpolation
2017-05-28 01:24:06 -07:00
Yuri Kunde Schlesner
1f22f0939c
CMake: Create INTERFACE targets for microprofile and nihstro
2017-05-27 22:34:52 -07:00
Yuri Kunde Schlesner
96dc0780e9
CMake: Use IMPORTED target for libpng
2017-05-27 20:44:51 -07:00
Yuri Kunde Schlesner
b78ce2bce5
CMake: Correct inter-module dependencies and library visibility
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Modules didn't correctly define their dependencies before, which relied
on the frontends implicitly including every module for linking to
succeed.
Also changed every target_link_libraries call to specify visibility of
dependencies to avoid leaking definitions to dependents when not
necessary.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner
b868036561
Move screen size constants from video_core to core
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video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner
2010024c2d
OpenGL: Remove unused RendererOpenGL fields
2017-05-27 18:02:46 -07:00
Yuri Kunde Schlesner
24ca113f3c
OpenGL: Improve accuracy of quaternion interpolation
...
Current order of operations (rotate then normalize) seems to produce a
lot more distortion than normalizing and then rotating. This makes Citra
results match pretty closesly with hardware, and indicates that hardware
may also be using lerp instead of slerp to interpolate the quaternions.
2017-05-27 00:13:41 -07:00
wwylele
5e5816c800
gl_shader: refactor texture sampler into its own function
2017-05-27 01:56:22 +03:00
Yuri Kunde Schlesner
85c524bc45
Merge pull request #2697 from wwylele/proctex
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Implemented Procedural Texture (Texture Unit 3)
2017-05-24 21:37:42 -07:00
wwylele
e965922607
swrasterizer: add missing tc0_w and fragment lighting attribute processing
2017-05-21 09:09:15 +03:00
wwylele
19583dfd61
gl_rasterizer: implement procedural texture
2017-05-20 13:50:50 +03:00