LC 
								
							 
						 
						
							
							
							
							
								
							
							
								b0e014d8c8 
								
							 
						 
						
							
							
								
								Merge pull request  #4957  from ReinUsesLisp/alpha-test-rt  
							
							... 
							
							
							
							gl_rasterizer: Remove warning of untested alpha test 
							
						 
						
							2020-11-20 21:19:06 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								6263722e4d 
								
							 
						 
						
							
							
								
								gl_rasterizer: Remove warning of untested alpha test  
							
							... 
							
							
							
							Alpha test has been proven to only affect the first render target. 
							
						 
						
							2020-11-20 23:17:40 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								bba996075e 
								
							 
						 
						
							
							
								
								Merge pull request  #4953  from lioncash/shader-shadow  
							
							... 
							
							
							
							shader_bytecode: Eliminate variable shadowing 
							
						 
						
							2020-11-20 16:58:14 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								953aff6f0e 
								
							 
						 
						
							
							
								
								async_shaders: emplace threads into the worker thread vector  
							
							... 
							
							
							
							Same behavior, but constructs the threads in place instead of moving
them. 
							
						 
						
							2020-11-20 04:46:56 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								a15dc601be 
								
							 
						 
						
							
							
								
								async_shaders: Simplify implementation of GetCompletedWork()  
							
							... 
							
							
							
							This is equivalent to moving all the contents and then clearing the
vector. This avoids a redundant allocation. 
							
						 
						
							2020-11-20 04:44:44 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								088767da00 
								
							 
						 
						
							
							
								
								async_shaders: Simplify moving data into the pending queue  
							
							
							
						 
						
							2020-11-20 04:41:29 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								8ac9c08758 
								
							 
						 
						
							
							
								
								async_shaders: std::move data within QueueVulkanShader()  
							
							... 
							
							
							
							Same behavior, but avoids redundant copies.
While we're at it, we can simplify the pushing of the parameters into
the pending queue. 
							
						 
						
							2020-11-20 04:38:18 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								ae52755d5c 
								
							 
						 
						
							
							
								
								gl_rasterizer: Make floating-point literal a float  
							
							... 
							
							
							
							Gets rid of an unnecessary expansion from float to double. 
							
						 
						
							2020-11-20 04:24:33 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								b482ef0f06 
								
							 
						 
						
							
							
								
								shader_bytecode: Make use of [[nodiscard]] where applicable  
							
							... 
							
							
							
							Ensures that all queried values are made use of. 
							
						 
						
							2020-11-20 02:20:37 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								b0172c1888 
								
							 
						 
						
							
							
								
								shader_bytecode: Eliminate variable shadowing  
							
							
							
						 
						
							2020-11-20 02:13:45 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodrigo Locatti 
								
							 
						 
						
							
							
							
							
								
							
							
								4263ecebf5 
								
							 
						 
						
							
							
								
								Merge pull request  #4308  from ReinUsesLisp/maxwell-3d-funcs  
							
							... 
							
							
							
							maxwell_3d: Move code to separate functions and insert instead of push_back 
							
						 
						
							2020-11-20 01:57:22 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								e71d8eef5e 
								
							 
						 
						
							
							
								
								rasterizer_interface: Make use of [[nodiscard]] where applicable  
							
							
							
						 
						
							2020-11-17 07:19:13 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								049b4d4427 
								
							 
						 
						
							
							
								
								render_base: Make use of [[nodiscard]] where applicable  
							
							
							
						 
						
							2020-11-17 07:19:12 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								47bc37f5cf 
								
							 
						 
						
							
							
								
								gpu: Make use of [[nodiscard]] where applicable  
							
							
							
						 
						
							2020-11-17 07:19:09 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								bdd8e12504 
								
							 
						 
						
							
							
								
								maxwell_3d: Use insert instead of loop push_back  
							
							... 
							
							
							
							This reduces the overhead of bounds checking on each element.
It won't reduce the cost of allocation because usually this vector's
capacity is usually large enough to hold whatever we push to it. 
							
						 
						
							2020-11-11 19:52:19 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								45cfd67ae6 
								
							 
						 
						
							
							
								
								maxwell_3d: Move code to separate functions  
							
							... 
							
							
							
							Deduplicate some code and put it in separate functions so it's easier to
understand and profile. 
							
						 
						
							2020-11-11 19:52:19 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								0b6324b3a6 
								
							 
						 
						
							
							
								
								video_core: dma_pusher: Remove integrity check on command lists.  
							
							... 
							
							
							
							- This seems to cause softlocks in Breath of the Wild. 
							
						 
						
							2020-11-07 00:08:19 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								a3ee29e9f5 
								
							 
						 
						
							
							
								
								Merge pull request  #4891  from lioncash/clang2  
							
							... 
							
							
							
							General: Fix clang build 
							
						 
						
							2020-11-06 10:33:13 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								cab7ed694c 
								
							 
						 
						
							
							
								
								Merge pull request  #4854  from ReinUsesLisp/cube-array-shadow  
							
							... 
							
							
							
							shader: Partially implement texture cube array shadow 
							
						 
						
							2020-11-05 16:25:00 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								8fc37d6fca 
								
							 
						 
						
							
							
								
								General: Fix clang build  
							
							... 
							
							
							
							Allows building on clang to work again 
							
						 
						
							2020-11-05 10:07:16 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								97547d70f5 
								
							 
						 
						
							
							
								
								Merge pull request  #4858  from lioncash/initializer  
							
							... 
							
							
							
							General: Resolve a few missing initializer warnings 
							
						 
						
							2020-11-04 12:10:10 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chloe 
								
							 
						 
						
							
							
							
							
								
							
							
								c16acdfb9b 
								
							 
						 
						
							
							
								
								Merge pull request  #4869  from bunnei/improve-gpu-sync  
							
							... 
							
							
							
							Improvements to GPU synchronization & various refactoring 
							
						 
						
							2020-11-04 18:36:55 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								9a81537447 
								
							 
						 
						
							
							
								
								Merge pull request  #4874  from lioncash/nodiscard2  
							
							... 
							
							
							
							nvdec: Make use of [[nodiscard]] where applicable 
							
						 
						
							2020-11-03 16:34:07 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								2ee59021c2 
								
							 
						 
						
							
							
								
								nvdec: Make use of [[nodiscard]] where applicable  
							
							... 
							
							
							
							Prevents bugs from occurring where the results of a function are
accidentally discarded 
							
						 
						
							2020-11-02 02:45:15 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								a4825b81ac 
								
							 
						 
						
							
							
								
								Merge pull request  #4865  from ameerj/async-threadcount  
							
							... 
							
							
							
							async_shaders: Increase Async worker thread count for >8 thread cpus 
							
						 
						
							2020-11-01 01:54:01 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								af7ab45b45 
								
							 
						 
						
							
							
								
								video_core: dma_pusher: Add support for integrity checks.  
							
							... 
							
							
							
							- Log corrupted command lists, rather than crash. 
							
						 
						
							2020-11-01 01:52:38 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								69f4a66d23 
								
							 
						 
						
							
							
								
								video_core: dma_pusher: Add support for prefetched command lists.  
							
							
							
						 
						
							2020-11-01 01:52:38 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								c112a94dfe 
								
							 
						 
						
							
							
								
								video_core: gpu: Implement WaitFence and IncrementSyncPoint.  
							
							
							
						 
						
							2020-11-01 01:52:37 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								e9b37e4d52 
								
							 
						 
						
							
							
								
								Merge pull request  #4853  from ReinUsesLisp/fcmp-imm  
							
							... 
							
							
							
							shader/arithmetic: Implement FCMP immediate + register variant 
							
						 
						
							2020-10-31 01:25:02 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								6425e155f2 
								
							 
						 
						
							
							
								
								vp9: Be explicit with copy and move operators  
							
							... 
							
							
							
							It's deprecated in the language to autogenerate these if the destructor
for a type is specified, so we can explicitly specify how we want these
to be generated. 
							
						 
						
							2020-10-29 22:57:35 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								0c2f517cd0 
								
							 
						 
						
							
							
								
								vp9: Mark functions with [[nodiscard]] where applicable  
							
							... 
							
							
							
							Prevents values from mistakenly being discarded in cases where it's a
bug to do so. 
							
						 
						
							2020-10-29 22:57:32 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								114153e8c8 
								
							 
						 
						
							
							
								
								vp9: Provide a default initializer for "hidden" member  
							
							... 
							
							
							
							The API of VP9 exposes a WasFrameHidden() function which accesses this
member. Given the constructor previously didn't initialize this member,
it's a potential vector for an uninitialized read.
Instead, we can initialize this to a deterministic value to prevent that
from occurring. 
							
						 
						
							2020-10-29 22:35:55 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								e54c1f4a41 
								
							 
						 
						
							
							
								
								vp9: Make some member functions internally linked  
							
							... 
							
							
							
							These helper functions don't directly modify any member state and can be
hidden from view. 
							
						 
						
							2020-10-29 22:34:46 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								3e654ff0d0 
								
							 
						 
						
							
							
								
								General: Resolve a few missing initializer warnings  
							
							... 
							
							
							
							Resolves a few -Wmissing-initializer warnings. 
							
						 
						
							2020-10-29 19:37:07 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								02234a9d92 
								
							 
						 
						
							
							
								
								Merge pull request  #4837  from lioncash/nvdec-2  
							
							... 
							
							
							
							nvdec: Minor tidying up 
							
						 
						
							2020-10-29 12:28:07 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								b139341d35 
								
							 
						 
						
							
							
								
								async_shaders: Increase Async worker thread count for 8+ thread cpus  
							
							... 
							
							
							
							Adds 1 async worker thread for every 2 available threads above 8 
							
						 
						
							2020-10-29 14:16:45 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								f5ca79ae27 
								
							 
						 
						
							
							
								
								Merge pull request  #4838  from lioncash/syncmgr  
							
							... 
							
							
							
							sync_manager: Amend parameter order of calls to SyncptIncr constructor 
							
						 
						
							2020-10-28 22:49:22 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								6639ab9470 
								
							 
						 
						
							
							
								
								video_core: cdma_pusher: Add missing LOG_DEBUG field in ExecuteCommand.  
							
							
							
						 
						
							2020-10-28 16:47:08 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								5690bca1c4 
								
							 
						 
						
							
							
								
								shader: Partially implement texture cube array shadow  
							
							... 
							
							
							
							This implements texture cube arrays with shadow comparisons but doesn't
fix the asserts related to it.
Fixes out of bounds reads on swizzle constructors and makes them use
bounds checked ::at instead of the unsafe operator[]. 
							
						 
						
							2020-10-28 17:12:40 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								016fb60ff5 
								
							 
						 
						
							
							
								
								shader/arithmetic: Implement FCMP immediate + register variant  
							
							... 
							
							
							
							Trivially add the encoding for this. 
							
						 
						
							2020-10-28 17:05:41 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									LC 
								
							 
						 
						
							
							
							
							
								
							
							
								cf0f8d0969 
								
							 
						 
						
							
							
								
								Merge pull request  #4848  from ReinUsesLisp/type-limits  
							
							... 
							
							
							
							video_core: Enforce -Werror=type-limits 
							
						 
						
							2020-10-28 03:16:10 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								de16b5a409 
								
							 
						 
						
							
							
								
								video_core: Enforce -Wredundant-move and -Wpessimizing-move  
							
							... 
							
							
							
							Silence three warnings and make them errors to avoid introducing more in the future. 
							
						 
						
							2020-10-28 02:44:50 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								1ae83819d9 
								
							 
						 
						
							
							
								
								video_core: Enforce -Werror=type-limits  
							
							... 
							
							
							
							Silences one warning and avoids introducing more in the future. 
							
						 
						
							2020-10-28 02:37:47 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								7115197c4c 
								
							 
						 
						
							
							
								
								sync_manager: Amend parameter order of calls to SyncptIncr constructor  
							
							... 
							
							
							
							Corrects some cases where the arguments would be incorrectly swapped. 
							
						 
						
							2020-10-27 03:22:57 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								eb5c069e32 
								
							 
						 
						
							
							
								
								h264: Make WriteUe take a u32  
							
							... 
							
							
							
							Enforces the type of the desired value in calling code. 
							
						 
						
							2020-10-27 03:21:53 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								105a345f4e 
								
							 
						 
						
							
							
								
								vp9: std::move buffer within ComposeFrameHeader()  
							
							... 
							
							
							
							We can move the buffer here to avoid a heap reallocation 
							
						 
						
							2020-10-27 02:27:31 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								c0992fd760 
								
							 
						 
						
							
							
								
								vp9: Remove dead code  
							
							
							
						 
						
							2020-10-27 02:26:17 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								617f016746 
								
							 
						 
						
							
							
								
								vp9: Join declarations with assignments  
							
							
							
						 
						
							2020-10-27 02:26:03 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								9efecc310b 
								
							 
						 
						
							
							
								
								vp9: Remove pessimizing moves  
							
							... 
							
							
							
							The move will already occur without std::move. 
							
						 
						
							2020-10-27 02:21:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								4e10e539d8 
								
							 
						 
						
							
							
								
								vp9: Resolve variable shadowing  
							
							
							
						 
						
							2020-10-27 02:20:17 -04:00