ameerj
56cabe631b
vulkan_device: Add a check for int8 support
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Silences validation errors when shaders use int8 without specifying its support to the API
2021-08-24 21:22:41 -04:00
Robin Kertels
f8f27b6caf
vulkan_memory_allocator: Respect bufferImageGranularity
2021-08-07 15:28:05 +02:00
ReinUsesLisp
482c1ec8e5
renderer_vulkan: Add setting to log pipeline statistics
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Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.
For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:
Average pipeline statistics
==========================================
Code size: 6433.167
Register count: 32.939
More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
2021-07-27 21:29:24 -03:00
Lioncash
be66e2a272
vulkan_wrapper: Fix SetObjectName() always indicating objects as images
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We should be using the passed in object type instead.
2021-07-27 07:19:15 -04:00
ReinUsesLisp
6c7f6e1228
vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor
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Causes crashes on Link's Awakening intro. It's hard to debug if it's our
fault due to bugs in validation layers.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
b654537f0f
maxwell_to_vk: Add R16_SNORM
2021-07-22 21:51:40 -04:00
lat9nq
52f2fe7b52
vulkan_device: Add missing include algorithm
2021-07-22 21:51:40 -04:00
ameerj
d965b7200a
vulkan_device: Blacklist ampere devices from float16 math
2021-07-22 21:51:40 -04:00
ReinUsesLisp
e8d458a81d
vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward
2021-07-22 21:51:40 -04:00
ReinUsesLisp
1c7c65087d
vk_graphics_pipeline: Implement smooth lines
2021-07-22 21:51:39 -04:00
ReinUsesLisp
bd0796d52f
vk_graphics_pipeline: Implement line width
2021-07-22 21:51:39 -04:00
ReinUsesLisp
b1df436cef
shader: Rework varyings and implement passthrough geometry shaders
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
649c9cca0f
vk_graphics_pipeline: Implement conservative rendering
2021-07-22 21:51:39 -04:00
ReinUsesLisp
0a75c400e3
shader: Emulate 64-bit integers when not supported
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Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
b3bf0d4ebb
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
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~51% faster on Nvidia compared to previous method.
2021-07-22 21:51:38 -04:00
ReinUsesLisp
52be21495e
shader: Add support for native 16-bit floats
2021-07-22 21:51:38 -04:00
ReinUsesLisp
a9a5f5b535
vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
2021-07-22 21:51:38 -04:00
lat9nq
3a70b6c79b
shader: Add shader loop safety check settings
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Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
59a989f149
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
2021-07-22 21:51:35 -04:00
ReinUsesLisp
1805ba1763
vulkan: Add VK_EXT_vertex_input_dynamic_state support
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Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
969f76707c
vulkan: Use VK_EXT_provoking_vertex when available
2021-07-22 21:51:35 -04:00
ReinUsesLisp
11fab60557
nsight_aftermath_tracker: Fix SPIR-V module writes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ccea376e34
vulkan: Conditionally use shaderInt16
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Add support for Polaris AMD devices.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
7207ef07f4
vulkan: Enable depth bounds and use it conditionally
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Intel devices pre-Xe don't support this.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ae786ee784
vulkan_device: Enable float64 and int64 conditionally
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Add Intel Xe support.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5ca5988c63
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
ReinUsesLisp
d835906b9f
vulkan_device: Require shaderClipDistance and shaderCullDistance features
2021-07-22 21:51:29 -04:00
Rodrigo Locatti
72b10edd15
shader: Fix bugs and build issues on GCC
2021-07-22 21:51:29 -04:00
ReinUsesLisp
9b691a28d8
shader: Require dual source blending
2021-07-22 21:51:29 -04:00
ReinUsesLisp
cc96469019
shader: Implement PIXLD.MY_INDEX
2021-07-22 21:51:28 -04:00
ReinUsesLisp
b6b541e36a
spirv: Implement ViewportMask with NV_viewport_array2
2021-07-22 21:51:28 -04:00
ReinUsesLisp
38908d0f7e
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c84c2ab88c
spirv: Rework storage buffers and shader memory
2021-07-22 21:51:27 -04:00
ameerj
62c3bef607
shader: Implement ATOM/S and RED
2021-07-22 21:51:27 -04:00
ReinUsesLisp
619f68db8e
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
2021-07-22 21:51:27 -04:00
ReinUsesLisp
6044946495
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
ameerj
0705eff8f6
shader: Implement VOTE
2021-07-22 21:51:24 -04:00
ReinUsesLisp
33090a74dd
shader: Add partial rasterizer integration
2021-07-22 21:51:23 -04:00
ReinUsesLisp
6350a277a3
shader: Add denorm flush support
2021-07-22 21:51:22 -04:00
ReinUsesLisp
a2fe90fa60
spirv: Add lower fp16 to fp32 pass
2021-07-22 21:51:22 -04:00
Morph
f793874d29
Merge pull request #6502 from ameerj/vendor-title
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main: Add GPU Vendor name to running title bar
2021-06-28 14:51:49 -04:00
ReinUsesLisp
5943f8f61d
vulkan_device: Make device memory match the rest of the file
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Match the style in the file.
2021-06-25 02:38:58 -03:00
Mai M
7503ca436b
Merge pull request #6465 from FernandoS27/sex-on-the-beach
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GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23 08:03:01 -04:00
Morph
f81ef990ac
common: fs: Remove [[nodiscard]] attribute on Remove* functions
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There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal.
As such, removing the [[nodiscard]] attribute is best for these functions.
2021-06-22 13:36:24 -04:00
ameerj
59d6951aeb
video_core: Add GPU vendor name to window title bar
2021-06-20 23:04:07 -04:00
ameerj
74f5fcbd29
vulkan_debug_callback: Skip logging known false-positive validation errors
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Avoids overwhelming the log with validation errors that are not applicable
2021-06-17 22:16:32 -04:00
Fernando Sahmkow
b0d14ec124
Reaper: Correct size calculation on Vulkan.
2021-06-17 08:48:41 +02:00
Fernando Sahmkow
aa941d40cd
Reaper: Change memory restrictions on TC depending on host memory on VK.
2021-06-17 00:29:48 +02:00
ReinUsesLisp
28f04b9477
vulkan_memory_allocator: Release allocations with no commits
2021-06-16 21:35:01 +02:00
ReinUsesLisp
2fcb54aad0
vulkan_memory_allocator: Allow textures to be allocated in host memory
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Allow Vulkan's allocator to use host memory when there's no more device
local memory. This delays OOM, but it will eventually still happen.
2021-05-27 05:50:48 -03:00