Jannik Vogel
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3941f74688
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Respect vs output map
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2016-03-14 13:03:34 +01:00 |
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Jannik Vogel
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5cf2de5ecf
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PICA: Align vertex attributes
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2016-03-13 04:54:23 +01:00 |
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bunnei
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fcbcf16024
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shader_jit_x64: Clear cache after code space fills up.
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2016-03-12 12:15:49 -05:00 |
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bunnei
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39b59df530
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shader_jit_x64: Make assert outputs more useful & cleanup formatting.
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2016-03-12 12:06:28 -05:00 |
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bunnei
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a5d41a373e
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shader: Update log message to use proper log class.
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2016-03-12 12:03:32 -05:00 |
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Yuri Kunde Schlesner
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e87df3fd32
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Merge pull request #1475 from lioncash/align
Common: Get rid of alignment macros
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2016-03-09 20:08:38 -08:00 |
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bunnei
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a62a43a756
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Merge pull request #1474 from lioncash/renderer
renderer_base: Minor changes
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2016-03-09 10:57:38 -05:00 |
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Lioncash
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f932c2f4ac
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Common: Get rid of alignment macros
The gl rasterizer already uses alignas,
so we may as well move everything over.
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2016-03-09 01:31:14 -05:00 |
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bunnei
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ceed7d1030
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Merge pull request #1344 from LittleWhite-tb/error-output
Output errors in GUI
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2016-03-08 23:12:04 -05:00 |
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Lioncash
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451cd3e77d
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renderer_base: In-class initialize variables
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2016-03-08 21:46:47 -05:00 |
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Lioncash
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b759bf3513
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render_base: Clarify/normalize getter functions
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2016-03-08 21:45:24 -05:00 |
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Lioncash
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c9f47a9b3c
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renderer_base: Don't directly expose the rasterizer unique_ptr
There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer.
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2016-03-08 21:31:44 -05:00 |
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LittleWhite
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59fe02348a
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Improve error report from Init() functions
Add error popup when citra initialization failed
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2016-03-08 22:05:25 +01:00 |
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Yuri Kunde Schlesner
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d2ce686d97
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Pica: Write depth value even when depth test is disabled
This has been confirmed on hardware. Fixes Etrian Odyssey IV.
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2016-03-05 20:16:20 -08:00 |
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Dwayne Slater
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141fe87a0f
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Add immediate mode vertex submission
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2016-03-02 22:16:38 -05:00 |
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bunnei
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dee2df194d
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Merge pull request #1424 from MerryMage/lut_init
renderer_opengl: Initalise fragment shader LUT textures
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2016-02-25 19:36:27 -05:00 |
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MerryMage
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0e58079fcd
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renderer_opengl: Initalise fragment shader LUT textures
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2016-02-26 00:12:38 +00:00 |
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bunnei
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87ffba7a6f
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Merge pull request #1395 from ds84182/padding-attributes
Add support for padding vertex attributes
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2016-02-24 18:15:16 -08:00 |
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Dwayne Slater
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77879fcf08
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Fix out of bounds array access when loading a component >= 12
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2016-02-20 19:03:14 -05:00 |
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Dwayne Slater
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ad2c86d416
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Add support for padding vertex attributes
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2016-02-20 19:00:31 -05:00 |
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MerryMage
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867c111e99
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BitField: Make trivially copyable and remove assignment operator
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2016-02-12 19:51:16 +00:00 |
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bunnei
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a5f5751b75
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pica: Cleanup lighting register definitions and documentation.
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2016-02-05 17:20:25 -05:00 |
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bunnei
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0a12278cd2
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gl_rasterizer: Use alignas(16) instead of explicit padding.
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2016-02-05 17:20:24 -05:00 |
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bunnei
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1dd1f58218
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renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
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2016-02-05 17:20:23 -05:00 |
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bunnei
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a6ad0df69f
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gl_rasterizer: Fix issue with interpolation of opposite quaternions.
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2016-02-05 17:20:23 -05:00 |
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bunnei
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0e48729a3a
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pica_types: Fix typo in docstring.
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2016-02-05 17:20:22 -05:00 |
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bunnei
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cc283bfedd
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pica_types: Replace float24/20/16 with a template class.
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2016-02-05 17:20:22 -05:00 |
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bunnei
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27523be7a4
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command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
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2016-02-05 17:20:20 -05:00 |
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bunnei
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fb6e05281c
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gl_rasterizer: Remove unnecessary casts.
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2016-02-05 17:20:19 -05:00 |
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bunnei
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a30c609b75
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gl_rasterizer: Fix PicaShaderConfig on GCC.
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2016-02-05 17:20:19 -05:00 |
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bunnei
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4e22e5544a
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gl_rasterizer: Initial implementation of bump mapping.
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2016-02-05 17:20:19 -05:00 |
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bunnei
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da4f531a59
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gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
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2016-02-05 17:20:17 -05:00 |
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bunnei
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ff25eb8cc9
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gl_shader_gen: Implement lighting red, green, and blue reflection.
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2016-02-05 17:20:16 -05:00 |
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bunnei
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4f0fc85f84
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gl_shader_gen: View should be normalized.
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2016-02-05 17:20:15 -05:00 |
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bunnei
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d376a783ea
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gl_shader_gen: Implement fragment lighting fresnel effect.
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2016-02-05 17:20:13 -05:00 |
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bunnei
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b07c7c26c6
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gl_shader_gen: Implement fragment lighting specular 1 component.
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2016-02-05 17:19:16 -05:00 |
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bunnei
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f878148e30
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gl_shader_gen: Add support for D0 LUT scaling.
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2016-02-05 17:18:36 -05:00 |
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bunnei
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481017a334
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gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
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2016-02-05 17:17:35 -05:00 |
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bunnei
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1bb0aa6c01
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pica: Cleanup and add some comments to lighting registers.
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2016-02-05 17:17:34 -05:00 |
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bunnei
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2658c7f266
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gl_rasterizer: Minor naming refactor on Pica register naming.
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2016-02-05 17:17:33 -05:00 |
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bunnei
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f7510ba8f0
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gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
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2016-02-05 17:17:33 -05:00 |
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bunnei
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9cd5c49ee5
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gl_shader_gen: Fix directional lights.
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2016-02-05 17:17:32 -05:00 |
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bunnei
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aabc988463
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gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
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2016-02-05 17:17:32 -05:00 |
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bunnei
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14877aa76f
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gl_shader_gen: View vector needs to be normalized when computing half angle vector.
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2016-02-05 17:17:31 -05:00 |
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bunnei
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bb3014fb28
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renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
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2016-02-05 17:17:31 -05:00 |
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bunnei
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81511f08fa
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renderer_opengl: Initial implementation of basic specular lighting.
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2016-02-05 17:17:30 -05:00 |
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bunnei
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49cd958486
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renderer_opengl: Implement HW fragment lighting distance attenuation.
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2016-02-05 17:17:30 -05:00 |
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bunnei
|
11fba4e8d0
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renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
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2016-02-05 17:17:29 -05:00 |
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bunnei
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07b07a2f24
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renderer_opengl: Implement diffuse component of HW fragment lighting.
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2016-02-05 17:17:29 -05:00 |
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bunnei
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3c3e328340
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pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
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2016-02-05 17:17:28 -05:00 |
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