Zach Hilman
6aba84eee1
game_list: Implement caching for game list
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Preserves list of add ons and the icon, which are the two costliest parts of game list population.
2019-05-26 15:12:12 -04:00
Zach Hilman
14a039fa95
ui_settings: Add option to cache game list
2019-05-26 15:12:12 -04:00
Zach Hilman
227430a157
loader: Move NSO module tracking to AppLoader
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Also cleanup of general stuff
2019-05-26 11:40:46 -04:00
ReinUsesLisp
f4bbb7fe44
vk_device: Let formats array type be deduced
2019-05-26 03:09:06 -03:00
ReinUsesLisp
fab91ab3b9
vk_shader_decompiler: Misc fixes
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Fix missing OpSelectionMerge instruction. This caused devices loses on
most hardware, Intel didn't care.
Fix [-1;1] -> [0;1] depth conversions.
Conditionally use VK_EXT_scalar_block_layout. This allows us to use
non-std140 layouts on UBOs.
Update external Vulkan headers.
2019-05-26 01:48:04 -03:00
ReinUsesLisp
664da04158
vk_device: Enable features when available and misc changes
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Keeps track of native ASTC support, VK_EXT_scalar_block_layout
availability and SSBO range.
Check for independentBlend and vertexPipelineStorageAndAtomics as a
required feature. Always enable it.
Use vk::to_string format to log Vulkan enums.
Style changes.
2019-05-26 01:41:34 -03:00
ReinUsesLisp
2410482b11
emu_window: Pass OnMinimalClientAreaChangeRequest argument by copy
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There's no performance improvement in passing an unsigned pair by
reference.
2019-05-26 00:54:13 -03:00
bunnei
e8f7abaf34
Merge pull request #2516 from lioncash/label
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renderer_opengl/utils: Use a std::string_view with LabelGLObject()
2019-05-25 23:01:25 -04:00
bunnei
4b08b2d0aa
Merge pull request #2509 from lioncash/aoc
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service/aoc_u: Minor cleanup
2019-05-25 23:00:12 -04:00
bunnei
8df82eb4ad
Merge pull request #2511 from lioncash/file-str
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common/file_util: Minor cleanup
2019-05-25 22:59:16 -04:00
bunnei
f07e35f5ee
Merge pull request #2517 from lioncash/hotkey
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configure_hotkeys: Minor cleanup
2019-05-25 22:58:46 -04:00
Lioncash
e55ce09875
core_timing_util: Silence sign-comparison warnings
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We can just make the conversion explicit instead of implicit here to
silence -Wsign-compare warnings.
2019-05-25 17:01:18 -04:00
Lioncash
fc1d10d33a
loader/nso: Silence sign-comparison warning
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This was previously performing a size_t == int comparison. Silences a
-Wsign-compare warning.
2019-05-25 16:53:33 -04:00
ReinUsesLisp
462140fdb1
yuzu_cmd: Split emu_window OpenGL implementation into its own file
2019-05-25 17:47:13 -03:00
Zach Hilman
bdfb6260d5
prepo: Save reports from PlayReport service
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Logs a lot of seemingly innocuous telemetry games generate.
2019-05-25 16:09:20 -04:00
Zach Hilman
1509f4921d
fatal: Save report on fatal:u call
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Matches offical behavior with creport and replaces old log/text based report system.
2019-05-25 16:09:20 -04:00
Zach Hilman
30368b0571
service: Save report on unimplemented function call
2019-05-25 16:09:20 -04:00
Zach Hilman
f5659d962c
applets/error: Save report on error applet
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This matches official behavior with the erpt/eclct/eupld service chain.
2019-05-25 16:09:20 -04:00
Zach Hilman
0ab58dcc13
applets: Save report on stubbed applet
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This also reworks the applet data storage to be peekable.
2019-05-25 16:09:20 -04:00
Zach Hilman
7c698b4f31
svc: Save report on call to svcBreak
2019-05-25 16:09:20 -04:00
Zach Hilman
8d16f91049
core: Add Reporter class to take/save reports
2019-05-25 16:09:20 -04:00
Zach Hilman
28886a2927
qt: Make UI option for 'Reporting Services' temporary
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Reports are unnecessary for normal users and this is to prevent 'power' users from enabling the feature by accident.
2019-05-25 16:09:20 -04:00
Zach Hilman
a3c66e920b
settings: Add 'Reporting Services' config option
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Full enable/disable for all reports.
2019-05-25 16:09:20 -04:00
Zach Hilman
a102ace3c5
arm_interface: Expand backtrace generation
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Returns results as a vector of entries for further processing. Logs addresses, offsets, and mangled name.
2019-05-25 16:06:53 -04:00
Zach Hilman
c1475193ba
core: Track load offsets of NSO modules
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Needed for backtrace decomposition
2019-05-25 16:06:53 -04:00
Lioncash
c0c69367c7
configure_hotkeys: Remove unnecessary Settings::Apply() call
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Nothing from the hotkeys dialog relies on this call occurring, and is
already called from the dialog that calls applyConfiguration().
2019-05-25 04:34:54 -04:00
Lioncash
1e12e2f906
configure_hotkeys: Tidy up key sequence conflict error string
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Avoids mentioning the user and formalizes the error itself.
2019-05-25 04:25:11 -04:00
Lioncash
02687c55b4
configure_hotkeys: Change critical error dialog into a warning dialog
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critical() is intended for critical/fatal errors that threaten the
overall stability of an application. A user entering a conflicting key
sequence is neither of those.
2019-05-25 04:08:18 -04:00
Lioncash
0989921fb9
configure_hotkeys: Move conflict detection logic to IsUsedKey()
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We don't need to extract the entire set of hotkeys into a list and then
iterate through it. We can traverse the list and early-exit if we're
able to.
2019-05-25 04:08:13 -04:00
Lioncash
c227927751
configure_hotkeys: Remove unused EmitHotkeysChanged()
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1. This is something that should be solely emitted by the hotkey dialog
itself
2. This is functionally unused, given there's nothing listening for the
signal.
2019-05-25 04:08:07 -04:00
Lioncash
82b996abf7
sequence_dialog: Reorganize the constructor
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The previous code was all "smushed" together wasn't really grouped
together that well.
This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
2019-05-25 04:08:02 -04:00
Lioncash
6b913ce590
sequence_dialog: Remove unnecessary horizontal specifier
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QDialogButtonBoxes are horizontal by default.
2019-05-25 04:07:56 -04:00
Lioncash
2554072b1d
renderer_opengl/utils: Use a std::string_view with LabelGLObject()
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Uses a std::string_view instead of a std::string, given the pointed to
string isn't modified and is only used in a formatting operation.
This is nice because a few usages directly supply a string literal to
the function, allowing these usages to otherwise not heap allocate,
unlike the std::string overloads.
While we're at it, we can combine the address formatting into a single
formatting call.
2019-05-24 23:50:10 -04:00
bunnei
cb4fef9da1
Merge pull request #2513 from lioncash/string
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yuzu/main: Specify string conversions explicitly
2019-05-24 22:46:10 -04:00
bunnei
c539e53e55
Merge pull request #2358 from ReinUsesLisp/parallel-shader
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gl_shader_cache: Use shared contexts to build shaders in parallel at boot
2019-05-24 22:42:08 -04:00
Lioncash
2cb44f4a07
yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
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A checkbox is able to be tri-state, giving it three possible activity
types, so in the connect call here, it would actually be truncating an
int into a bool.
Instead, we can just listen on the toggled() signal, which passes along
a bool, not an int.
2019-05-24 22:24:40 -04:00
Lioncash
6924e2ee68
yuzu/CMakeLists: Disable implicit QString conversions
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Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.
2019-05-24 21:31:01 -04:00
Lioncash
f4a1312c3c
yuzu/applets/software_keyboard: Remove unused assert header
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This isn't actually used anywhere, so it can be removed.
2019-05-24 21:27:13 -04:00
Lioncash
c991a5d2b0
yuzu/applets/software_keyboard: std::move argument in MainWindowFinishedText()
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Given the std::optional can contain an object type that heap allocates,
we can use std::move to avoid an unnecessary copy/allocation from
occurring.
2019-05-24 21:27:12 -04:00
Lioncash
63eed87b61
yuzu/applets/software_keyboard: Resolve sign mismatch comparison
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Qt uses a signed value to represent container sizes, so this was causing
a sign mismatch warning.
2019-05-24 21:27:12 -04:00
Lioncash
cd72443889
yuzu/applets/software_keyboard: Specify string conversions explicitly
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Allows the software keyboard applet code to compile with implicit string
conversions disabled.
2019-05-24 21:27:12 -04:00
Lioncash
0cfd78073f
yuzu/applets/error: Specify string conversions explicitly
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Allows the error applet to build successfully with implicit string
conversions disabled.
2019-05-24 21:27:12 -04:00
Lioncash
8dc757f1e2
yuzu/main: Specify string conversions where applicable
2019-05-24 21:27:09 -04:00
bunnei
e8f7d09cf1
Merge pull request #2485 from ReinUsesLisp/generic-memory
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shader/memory: Implement generic memory stores and loads (ST and LD)
2019-05-24 18:24:26 -04:00
bunnei
b7ea72a520
Merge pull request #2504 from lioncash/config
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yuzu/configuration/config: Specify string conversions explicitly
2019-05-24 18:23:58 -04:00
bunnei
3de4f9f305
Merge pull request #2489 from FearlessTobi/port-4716
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Port citra-emu/citra#4716 : "HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread"
2019-05-24 18:23:15 -04:00
bunnei
8065fdce85
Merge pull request #2505 from ReinUsesLisp/glad-update
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externals: Update glad to support OpenGL 4.6 compatibility profile
2019-05-24 18:23:04 -04:00
ReinUsesLisp
fc3b121111
gl_shader_decompiler: Use an if based cbuf indexing for broken drivers
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The following code is broken on AMD's proprietary GLSL compiler:
```glsl
uint idx = ...;
vec4 values = ...;
float some_value = values[idx & 3];
```
It index the wrong components, to fix this the following pessimized code
is emitted when that bug is present:
```glsl
uint idx = ...;
vec4 values = ...;
float some_value;
if ((idx & 3) == 0) some_value = values.x;
if ((idx & 3) == 1) some_value = values.y;
if ((idx & 3) == 2) some_value = values.z;
if ((idx & 3) == 3) some_value = values.w;
```
2019-05-24 02:47:56 -03:00
ReinUsesLisp
1e2ff8df99
gl_device: Add test to detect broken component indexing
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Component indexing on AMD's proprietary driver is broken. This commit adds
a test to detect when we are on a driver that can't successfully manage
component indexing.
It dispatches a dummy draw with just one vertex shader that writes to an
indexed SSBO from the GPU with data sent through uniforms, it then reads
that data from the CPU and compares the expected output.
2019-05-24 02:47:56 -03:00
Lioncash
4b35863a18
common/file_util: Remove unnecessary return at end of void StripTailDirSlashes()
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While we're at it, also invert the conditional into a guard clause.
2019-05-23 14:33:29 -04:00