bunnei
b071232a75
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
2018-06-17 13:31:39 -04:00
bunnei
dc1808fa4a
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
2018-06-15 22:42:02 -04:00
bunnei
288b9170c5
Merge pull request #564 from bunnei/lop32i_passb
...
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 22:04:03 -04:00
bunnei
bb1e655f2d
gl_shader_gen: Set position.w to 1.
2018-06-15 20:47:04 -04:00
bunnei
fb8823d10d
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 20:43:33 -04:00
Zach Hilman
044ed8717e
Bug fixes, testing, and review changes
2018-06-14 17:25:40 -04:00
Zach Hilman
ad8d79aade
Add 'Load Folder' menu option
2018-06-14 12:27:29 -04:00
Zach Hilman
ba498ab930
Add support for main files in file picker
2018-06-14 12:16:56 -04:00
Zach Hilman
ea7301923c
Recognize main files in game list
2018-06-14 12:02:32 -04:00
Zach Hilman
3898d6b54c
Narrow down filter of layout configs
2018-06-13 20:03:12 -04:00
Zach Hilman
42701153c7
Move loop condition to free function
2018-06-13 13:44:46 -04:00
Zach Hilman
93c0478c5c
Avoid initializing single-joycon layouts with handheld controller
2018-06-13 13:01:05 -04:00
bunnei
6f0b2ba7cf
Merge pull request #560 from Subv/crash_widget
...
Qt: Removed the Registers widget.
2018-06-13 10:15:00 -04:00
Subv
de53649e61
Qt: Removed the Registers widget.
...
It was crashing and nobody actually uses this.
2018-06-12 20:33:32 -05:00
bunnei
84e9756197
Merge pull request #556 from Subv/dma_engine
...
GPU: Partially implemented the Maxwell DMA engine.
2018-06-12 14:25:17 -04:00
bunnei
e11428e17e
Merge pull request #558 from Subv/iadd32i
...
GPU: Implemented the iadd32i shader instruction.
2018-06-12 14:19:25 -04:00
Subv
1a0c6910ce
GPU: Implemented the iadd32i shader instruction.
2018-06-12 11:46:45 -05:00
Subv
df214db493
GPU: Partially implemented the Maxwell DMA engine.
...
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12 11:27:36 -05:00
bunnei
205556d5f0
Merge pull request #557 from shinyquagsire23/libnx-hid-fix
...
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-12 09:07:38 -04:00
bunnei
37110bbc02
gl_shader_decompiler: Implement saturate for float instructions.
2018-06-11 21:46:34 -04:00
shinyquagsire23
a02f67160c
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-11 19:41:29 -06:00
Subv
cf9e8fbc13
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
...
This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10 13:50:19 -05:00
Subv
aa4d2cac1b
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
...
This should help a bit with GPU performance once we're GPU-bound.
2018-06-09 18:02:05 -05:00
Subv
297a99944e
GPU: Implement the iset family of shader instructions.
2018-06-09 16:19:13 -05:00
Subv
f387d11882
GPU: Added decodings for the ISET family of instructions.
2018-06-09 15:56:50 -05:00
bunnei
ede185a446
Merge pull request #550 from Subv/ssy
...
GPU: Stub the SSY shader instruction.
2018-06-09 00:42:53 -04:00
bunnei
5f2f250915
Merge pull request #551 from bunnei/shr
...
gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:42:44 -04:00
bunnei
9c12d989c3
gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:01:17 -04:00
Subv
6d7be6fc08
GPU: Stub the SSY shader instruction.
...
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-08 22:46:10 -05:00
bunnei
179623a99c
gl_shader_decompiler: Implement IADD instruction.
2018-06-08 23:25:22 -04:00
bunnei
54408c16a8
gl_shader_decompiler: Add missing asserts for saturate_a instructions.
2018-06-08 23:24:10 -04:00
bunnei
7ff5d3ef92
Merge pull request #533 from mailwl/array-to-buffer
...
Common/string_util: add StringFromBuffer() function
2018-06-08 18:51:00 -04:00
Subv
158cd05fd3
GPU: Synchronize the blend state on every draw call.
...
Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-08 17:05:52 -05:00
Subv
3e48928bf2
GPU: Added registers for normal and independent blending.
2018-06-08 17:04:41 -05:00
bunnei
0aac4935af
Merge pull request #547 from Subv/compressed_alignment
...
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
2018-06-08 16:40:49 -04:00
Subv
5f3afad871
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
...
This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
2018-06-08 12:27:19 -05:00
Subv
b834631438
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
...
This fixes the flip_viewport uniform having invalid values when drawing.
2018-06-08 12:22:39 -05:00
bunnei
48cb11e6b7
Merge pull request #543 from Subv/uniforms
...
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
2018-06-07 11:21:36 -04:00
Subv
f84d419248
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
...
This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07 08:33:23 -05:00
mailwl
b70838ca60
Common/string_util: add StringFromBuffer function
...
convert input buffer (std::vector<u8>) to string, stripping zero chars
2018-06-07 09:59:47 +03:00
bunnei
5d0f6acd9b
Merge pull request #522 from mailwl/mm-u
...
Service/MM: add service and stub some functions
2018-06-07 02:00:04 -04:00
bunnei
c153e1a326
Merge pull request #542 from bunnei/bfe_imm
...
gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 01:49:45 -04:00
bunnei
3a347d9be8
Merge pull request #541 from Subv/blittextures
...
GLCache: Fixed copying compressed textures in the rasterizer cache.
2018-06-07 01:35:01 -04:00
bunnei
221a29f0fd
gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 00:58:12 -04:00
Subv
f5ef6f5e8e
GLCache: Use the full uncompressed size when blitting from one texture to another.
...
This avoids the problem of only copying a tiny piece of the textures when they are compressed.
2018-06-06 23:26:36 -05:00
Subv
6c016a6844
GLCache: Simplify the logic to copy from one texture to another in BlitTextures.
...
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.
Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
2018-06-06 23:25:24 -05:00
bunnei
80cdb05930
Merge pull request #539 from bunnei/f2f-rounding
...
gl_shader_decompiler: F2F: Implement rounding modes.
2018-06-07 00:10:09 -04:00
bunnei
dc43864d0a
Merge pull request #503 from mailwl/nfp-stubs
...
Service/nfp:user : stub some functions.
2018-06-06 22:36:53 -04:00
bunnei
1586ee87ae
gl_shader_decompiler: F2F: Implement rounding modes.
2018-06-06 22:21:29 -04:00
bunnei
738888debe
Merge pull request #537 from bunnei/misc-shader
...
gl_shader_decompiler: Additional decodings, remove unused stuff from TEX
2018-06-06 21:44:37 -04:00