Lioncash
c7bd08aad1
video_core: Resolve -Wdocumentation warnings
...
Silences some -Wdocumentation warnings on Clang.
2021-01-17 02:44:21 -05:00
ReinUsesLisp
d43c0e4c53
vulkan_memory_allocator: Remove unnecesary 'device' memory from commits
2021-01-15 16:19:40 -03:00
ReinUsesLisp
517400fb71
vulkan_memory_allocator: Add allocation support for download types
...
Implements the allocator logic to handle download memory types. This
will try to use HOST_CACHED_BIT when available.
2021-01-15 16:19:39 -03:00
ReinUsesLisp
60bb77340f
vulkan_memory_allocator: Add "download" memory usage hint
...
Allow users of the allocator to hint memory usage for downloads. This
removes the non-descriptive boolean passed for "host visible" or not
host visible memory commits, and uses an enum to hint device local,
upload and download usages.
2021-01-15 16:19:39 -03:00
ReinUsesLisp
fa012cc7e6
vulkan_common: Move allocator to the common directory
...
Allow using the abstraction from the OpenGL backend.
2021-01-15 16:19:39 -03:00
Rodrigo Locatti
e999fdf283
Merge pull request #5350 from ReinUsesLisp/vk-init-warns
...
vulkan_common: Silence missing initializer warnings
2021-01-15 03:32:01 -03:00
ReinUsesLisp
520685e719
vulkan_common: Silence missing initializer warnings
...
Silence warnings explicitly initializing all members on construction.
2021-01-15 02:55:11 -03:00
ReinUsesLisp
cefa8135c5
vulkan_device: Enable shaderStorageImageMultisample conditionally
...
Fix Vulkan initialization on ANV.
2021-01-15 02:47:05 -03:00
ReinUsesLisp
6c3376b789
vulkan_device: Remove requirement on shaderStorageImageMultisample
...
yuzu doesn't currently emulate MS image stores. Requiring this makes no
sense for now. Fixes ANV not booting any games on Vulkan.
2021-01-13 06:21:33 -03:00
MerryMage
6562054749
vulkan_library: Common::DynamicLibrary::Open is [[nodiscard]]
...
Ignore the return value on __APPLE__ systems as well
2021-01-07 17:37:47 +00:00
ReinUsesLisp
ac94649acc
vulkan_device: Allow creating a device without surface
2021-01-04 02:22:22 -03:00
ReinUsesLisp
eb04c63df5
renderer_vulkan/nsight_aftermath_tracker: Move to vulkan_common
2021-01-04 02:22:22 -03:00
ReinUsesLisp
fc515aed5f
renderer_vulkan: Move device abstraction to vulkan_common
2021-01-04 02:22:22 -03:00
ReinUsesLisp
e92031e767
vulkan_instance: Allow different Vulkan versions and enforce 1.1
...
For listing the available physical devices we can use Vulkan 1.0.
Now that MoltenVK supports 1.1 we can require it for running games.
Add missing documentation.
2020-12-31 02:07:34 -03:00
ReinUsesLisp
8bc3e20760
renderer_vulkan: Remove two step initialization on VKDevice
...
The Vulkan device abstraction either initializes successfully on the
constructor or throws a Vulkan exception.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
69c145b484
renderer_vulkan: Throw when enumerating devices fails
...
Report device enumeration errors with exceptions to be consistent with
other initialization related function calls. Reduces the amount of code
to maintain.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
7334e9e212
renderer_vulkan: Initialize surface in separate file
...
Move surface initialization code to a separate file. It's unlikely to
use this code outside of Vulkan, but keeping platform-specific code
(Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
d7f0249d2e
renderer_vulkan: Create debug callback on separate file and throw
...
Initialize debug callbacks (messenger) from a separate file. This allows
sharing code with different backends.
Change our Vulkan error handling to use exceptions instead of error
codes, simplifying the initialization process.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
74276df159
renderer_vulkan: Move instance initialization to a separate file
...
Simplify Vulkan's backend initialization code by moving it to a separate
file, allowing us to initialize a Vulkan instance from different
backends.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
ddddd25033
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
...
Allows sharing Vulkan wrapper code between different rendering backends.
2020-12-31 02:07:14 -03:00
ReinUsesLisp
b05cecfbd8
vulkan_common: Move dynamic library load to a separate file
...
Allows us to initialize a Vulkan dynamic library from different backends
without duplicating code.
2020-12-31 02:02:48 -03:00