Commit graph

1563 commits

Author SHA1 Message Date
german
cbe925c31a Add SL SR vectors, change dual joycon view, add missing raw data from keyboard/mouse 2021-02-06 09:43:42 -06:00
german
e448ba4281 Add controller window and single joycon top view 2021-02-06 09:43:42 -06:00
german
ace7b59863 Replace text with vectors 2021-02-06 09:43:42 -06:00
german
93ac87f29e Make settings controller image change with controller input 2021-02-06 09:43:41 -06:00
bunnei
f41e6fba60 Merge pull request #5326 from german77/hidUpdate1
HID: Update the HID service to match more closely to switchbrew part 1
2021-02-06 02:40:11 -08:00
bunnei
284a4d9283 hle: kernel: Rename ReadableEvent to KReadableEvent. 2021-02-05 14:00:36 -08:00
german
5c9d8e8f39 Fix npad struct to match switchbrew 2021-02-03 20:17:08 -06:00
german
ebf3784c75 Always update handheld config 2021-02-03 17:48:04 -06:00
bunnei
cac3881076 Merge pull request #5841 from german77/username
Avoid overwriting username
2021-02-02 15:04:09 -08:00
bunnei
aba77ea06a Merge pull request #5779 from bunnei/kthread-rewrite
Rewrite KThread to be more accurate
2021-01-29 23:06:40 -08:00
bunnei
bef8c080a2 Merge pull request #5805 from german77/HandheldFix
Fix connect and disconnect controller events
2021-01-29 16:39:01 -08:00
bunnei
a96667d30c yuzu: debugger: Ignore HLE threads. 2021-01-28 21:42:27 -08:00
bunnei
cf3a05cf8c hle: kernel: Allocate a dummy KThread for each host thread, and use it for scheduling. 2021-01-28 21:42:26 -08:00
bunnei
f34dd04d09 hle: kernel: Recode implementation of KThread to be more accurate. 2021-01-28 21:42:26 -08:00
bunnei
4ba9d6f969 hle: kernel: KThread: Clean up thread priorities. 2021-01-28 21:42:25 -08:00
bunnei
e74f682506 hle: kernel: KThread: Remove thread types that do not exist. 2021-01-28 21:42:25 -08:00
bunnei
3d70b4a4ea core: hle: kernel: Rename Thread to KThread. 2021-01-28 21:42:25 -08:00
german
f4442c3456 Avoid overwritting username 2021-01-28 16:58:53 -06:00
bunnei
dc5a3313a1 Merge pull request #5778 from ReinUsesLisp/shader-dir
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
2021-01-27 11:34:21 -08:00
german
c806340f31 Fix connect and disconnect controller events 2021-01-23 22:59:44 -06:00
bunnei
d032b1a815 Merge pull request #5270 from german77/multiTouch
HID: Add multitouch support
2021-01-20 22:39:01 -08:00
ReinUsesLisp
5f0b72553b renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to
be in yuzu's user directory to stop commonly distributed malware from
deleting our driver shader cache. And by setting
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader
cache size.

This has only been implemented on Windows, mostly because previous tests
didn't seem to work on Linux.

Disable the precompiled cache on Nvidia's driver. There's no need to
hide information the driver already has in its own cache.
2021-01-21 00:41:03 -03:00
bunnei
867af3bf19 Merge pull request #5743 from german77/HandheldFix
Fix player 1 turning on handheld and not updating handheld settings
2021-01-20 17:05:44 -08:00
bunnei
0f02201fb3 Merge pull request #5755 from FearlessTobi/port-5344
Port citra-emu/citra#5344: "game_list: Fix folder reordering"
2021-01-19 10:53:18 -08:00
german
27dee554d5 Always update configuration for handheld 2021-01-17 18:40:27 -06:00
FearlessTobi
a4e67c9402 game_list: Fix folder reordering
The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation.

Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential.

Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
2021-01-18 01:22:54 +01:00
lat9nq
7b2314bab1 configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled
The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a
-Wunused-funciton error when compiled.

Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the
function when the variable is disabled. Opting to not use [[maybe
unused]] in case the function is totally unused in the future.
2021-01-17 17:54:29 -05:00
german
1b01f3199e Fix player 1 default connected value 2021-01-17 12:55:28 -06:00
ReinUsesLisp
4854f3291e core: Silence Wclass-memaccess warnings
This requires making several types trivial and properly initialize
them whenever they are called.
2021-01-15 16:31:19 -03:00
german
b92717bec6 Always initialize keyboard input 2021-01-15 09:05:17 -06:00
german
df1070a735 Add mutitouch support for touch screens 2021-01-15 09:05:17 -06:00
german
f452fbfc88 Allow to return up to 16 touch inputs per engine 2021-01-15 09:05:17 -06:00
german
2aa888b7e3 Allow all touch inputs at the same time and remove config options that are not longer necesary 2021-01-15 09:05:17 -06:00
Lioncash
d524f04fc6 yuzu: Remove unused variables in Qt code
Removes two unused variables in out Qt code. In this case the removal of
these two results in less allocations, given std::map allocates on the
heap.
2021-01-14 03:05:41 -05:00
Morph
87eea4e068 Merge pull request #5343 from lioncash/qt6
configure_motion_touch: Migrate off QRegExp to QRegularExpression
2021-01-14 15:30:26 +08:00
Lioncash
bdbb35bc3b configure_motion_touch: Prevent use after move in ApplyConfiguration()
touch_engine was being compared against after being moved into the
setter for the engine, so this comparison wouldn't behave properly.
2021-01-13 22:37:40 -05:00
Lioncash
cca1d8342d configure_motion_touch: Migrate off QRegExp to QRegularExpression
QRegularExpression was introduced in Qt 5 as a better replacement for
QRegExp. In Qt 6.0 QRegExp is removed entirely.

To remain forward compatible with Qt 6.0, we can transition over to
using QRegularExpression.
2021-01-13 22:25:52 -05:00
LC
15f13ef605 Merge pull request #5330 from german77/regexerror
Fix IP validator error
2021-01-13 22:08:42 -05:00
german
0da0fff264 Fix IP validator error where the last octet produced an error if the value was higher than 199 2021-01-13 11:02:28 -06:00
Lioncash
1c11424586 yuzu: Migrate off of setMargin() to setContentsMargins()
setMargin() has been deprecated since Qt 5, and replaced with
setContentsMargins(). We can move over to setContentsMargins() to stay
forward-compatible with Qt 6.0.
2021-01-13 07:29:59 -05:00
bunnei
e89be18c79 hle: kernel: thread: Preserve thread wait reason for debugging only.
- This is decoupled from core functionality and used for debugging only.
2021-01-11 14:23:17 -08:00
bunnei
e19dca9193 yuzu: debugger: wait_tree: Handle unknown ThreadState. 2021-01-11 14:23:16 -08:00
bunnei
e5cfd63ba4 core: hle: Integrate new KConditionVariable and KAddressArbiter implementations. 2021-01-11 14:23:16 -08:00
bunnei
9744afa8b1 hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ThreadState.
- This is how the real kernel works, and is more accurate and simpler.
2021-01-11 14:23:16 -08:00
bunnei
2feb4d56e9 core: hle: kernel: Update KSynchronizationObject. 2021-01-11 14:23:16 -08:00
bunnei
5607df3eb9 Merge pull request #5229 from Morph1984/fullscreen-opt
yuzu/main: Add basic command line arguments
2021-01-10 18:53:04 -08:00
Morph
7031765c6f config: Enable docked mode by default 2021-01-10 09:37:38 -05:00
Morph
f658307735 general: Resolve C4062 warnings on MSVC 2021-01-09 14:46:35 -05:00
bunnei
6a7d7d276a Merge pull request #5261 from gal20/hide_mouse_patch
yuzu/main: Fix 'Hide mouse on inactivity' and port citra-emu/citra#5476
2021-01-04 17:19:04 -08:00
FearlessTobi
9263d3e4cc yuzu/configure_filesystem: Remove "Select Cache Directory" option
This tab of the settings is already extremely bloated and the setting itself is quite useless.
With a gamelist of almost 30 games, the cache directory is smaller than 1MB for me and therefore I don't see why it needs to be configurable.
2021-01-04 06:29:48 +01:00