Commit graph

4218 commits

Author SHA1 Message Date
Lioncash
9f6aa5cda8 kernel/svc: Log svcBreak parameters
Given if we hit here all is lost, we should probably be logging the
break reason code and associated information to distinguish between the
causes.
2018-08-14 20:54:05 -04:00
Lioncash
893faf13d7 emu_window: Ensure WindowConfig members are always initialized
Previously we weren't always initializing all members of the struct.
Prevents potentially wonky behavior from occurring.
2018-08-14 19:36:43 -04:00
Lioncash
5ad776105c common/telemetry: Migrate core-independent info gathering to common
Previously core itself was the library containing the code to gather
common information (build info, CPU info, and OS info), however all of
this isn't core-dependent and can be moved to the common code and use
the common interfaces. We can then just call those functions from the
core instead.

This will allow replacing our CPU detection with Xbyak's which has
better detection facilities than ours. It also keeps more
architecture-dependent code in common instead of core.
2018-08-14 18:57:46 -04:00
bunnei
ea8e6b9356 Merge pull request #1055 from lioncash/init
audout_u: Correct IAudioOut initializer list order
2018-08-14 08:03:33 -04:00
Mat M
9791de74fe Merge pull request #1046 from ogniK5377/missing-channels
Added missing channel devices
2018-08-13 19:36:26 -04:00
Lioncash
fca92a1d36 mm_u: Forward all old variants of functions to the new ones
Ensures both variants go through the same interface, and while we're at
it, add Finalize to provide the inverse of Initialize for consistency.
2018-08-13 18:59:10 -04:00
Lioncash
cf247dc630 mm_u: Move implementation class into the cpp file
Now if changes are ever made to the behavior of the class, it doesn't
involve rebuilding everything that includes the mm_u header.
2018-08-13 18:59:07 -04:00
Lioncash
053cab51ce audout_u: Correct IAudioOut initializer list order
Orders elements in the precise order they'll be initialized.
2018-08-13 18:23:59 -04:00
MerryMage
092d385d53 arm_dynarmic: Remove IsExecuting check from PrepareReschedule
No longer required. HaltExecution is a no-op if it is not currently executing.
2018-08-13 13:59:01 +01:00
B3n30
8d6b45cd43 Core::CoreTiming: add UnscheduleEventThreadsafe 2018-08-13 13:56:41 +02:00
bunnei
34cba027e7 Merge pull request #1032 from lioncash/sanitize
vfs: Use sanitized paths within MoveFile() and MoveDirectory()
2018-08-13 01:43:35 -04:00
bunnei
faf3494968 Merge pull request #1031 from lioncash/verbosity
card_image: Simplify return statement of GetSubdirectories()
2018-08-13 01:42:07 -04:00
Lioncash
3485963fec kernel/object: Tighten object against data races
Despite being covered by a global mutex, we should still ensure that the
class handles its reference counts properly. This avoids potential
shenanigans when it comes to data races.

Given this is the root object that drives quite a bit of the kernel
object hierarchy, ensuring we always have the correct behavior (and no
races) is a good thing.
2018-08-13 00:16:40 -04:00
David Marcec
dc6dcaf416 Registered missing channel devices 2018-08-13 14:03:50 +10:00
David Marcec
10e054e941 Added missing channel devices 2018-08-13 14:00:27 +10:00
bunnei
a1aacf27d7 Merge pull request #1043 from Subv/timing
Use an approximated amortized amount of ticks when advancing timing.
2018-08-12 22:31:55 -04:00
bunnei
586fcf2742 Merge pull request #1036 from lioncash/thread
scheduler: Make HaveReadyThreads() a const member function
2018-08-12 22:13:14 -04:00
bunnei
ef0065ee51 Merge pull request #1042 from Subv/races
Fixed a bunch of race conditions when running in multicore mode.
2018-08-12 22:05:48 -04:00
bunnei
d9a4224dba Merge pull request #1041 from Subv/duplicated_mutex
Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
2018-08-12 22:02:03 -04:00
Subv
21fa6cb72c CPU/Timing: Use an approximated amortized amount of ticks when advancing timing.
We divide the number of ticks to add by the number of cores (4) to obtain a more or less rough estimate of the actual number of ticks added. This assumes that all 4 cores are doing similar work. Previously we were adding ~4 times the number of ticks, thus making the games think that time was going way too fast.

This lets us bypass certain hangs in some games like Breath of the Wild.

We should modify our CoreTiming to support multiple cores (both running in a single thread, and in multiple host threads).
2018-08-12 20:41:28 -05:00
Subv
a063b51094 Kernel/SVC: Don't reschedule the current core when creating a new thread.
The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that.
2018-08-12 20:38:37 -05:00
Subv
42d6bbcb7c Core/HLE: Make the 'reschedule_pending' flag atomic.
Another thread may write to this variable while the core in question is in the middle of checking for a reschedule request.
2018-08-12 18:41:12 -05:00
Subv
c51eb8b679 CPU/HLE: Lock the HLE mutex before performing a reschedule.
Another thread might be in the middle of an SVC, thus altering the state of the schedulers.
2018-08-12 18:41:11 -05:00
Subv
5fe52770ea Kernel/Threads: Lock the HLE mutex when executing the wakeup callback.
Another thread might be in the middle of a reschedule, thus altering the state of the schedulers.
2018-08-12 18:41:11 -05:00
Subv
cbf854666d Kernel/Thread: Always use the threadsafe option when scheduling wakeups.
WakeAfterDelay might be called from any host thread, so err on the side of caution and use the thread-safe CoreTiming::ScheduleEventThreadsafe.

Note that CoreTiming is still far from thread-safe, there may be more things we have to work on for it to be up to par with what we want.
2018-08-12 18:40:56 -05:00
Subv
8f493f43e7 Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread.

This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row.

Also added more validation asserts.

This should fix one of the random crashes in Breath Of The Wild.
2018-08-12 16:35:27 -05:00
Lioncash
cdeac9103f vfs: Make VfsFilesystem constructor explicit
Makes it consistent with the other VFS interfaces and prevents implicit
construction.
2018-08-12 16:55:40 -04:00
Lioncash
80ac82c9c5 vfs: Make type hierarchy objects classes instead of structs
struct should be used when the data type is very simple or otherwise has
no invariants associated with it. Given these are used to form a
hierarchy, class should be used instead.
2018-08-12 16:55:40 -04:00
bunnei
edeb37b18d Merge pull request #1025 from ogniK5377/bad-cast
Fixed invalid cast in loader
2018-08-12 16:22:35 -04:00
Zach Hilman
3781654c6d registration: Various style and documentation improvements
Fix logic in RealVfsFilesystem Create methods
Remove magic numbers
Fix regex errors
2018-08-12 15:55:44 -04:00
bunnei
cc798cfb15 Merge pull request #1035 from ogniK5377/audio-dev-revision-info
GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
2018-08-12 14:56:11 -04:00
bunnei
f6746158e3 Merge pull request #1028 from ogniK5377/aoa
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
2018-08-12 13:33:08 -04:00
Lioncash
6082427cbd scheduler: Make HaveReadyThreads() a const member function
This function doesn't modify instance state, so the const qualifier can
be added to it.
2018-08-12 12:55:58 -04:00
David Marcec
b5f7e35139 GetAudioDeviceServiceWithRevisionInfo
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12 22:47:39 +10:00
Lioncash
ab4821d4b3 hid: disable clang-format around tables
Prevents clang-format from butchering them.
2018-08-12 05:57:33 -04:00
Lioncash
4ca059c59a hid: Stub DisconnectNpad()
This is required by ARMS.
2018-08-12 05:56:28 -04:00
Lioncash
7803b153d8 vfs: Use sanitized paths within MoveFile() and MoveDirectory()
Previously these were being unused (or partially unused). While we're at
it, use better naming to make it visibly obvious which variant of the
path is being used.
2018-08-12 04:05:01 -04:00
Lioncash
91c673cac7 card_image: Use type aliases to shorten definitions
We have the aliases, so we may as well use 'em.
2018-08-12 03:57:16 -04:00
Lioncash
d323d72fd5 card_image: Simplify return statement of GetSubdirectories()
We don't need to write out the construction long-form, we can just let
the language itself work it out off the return type.
2018-08-12 03:53:20 -04:00
David Marcec
7d49bcdb1b Pushed the requested sample rate instead of our fixed sample rate 2018-08-12 14:58:36 +10:00
David Marcec
bba02ec641 made ResultStatus a u16 2018-08-12 14:56:22 +10:00
David Marcec
f3ef58207e Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
David Marcec
fd0319efd5 Stub UpdateUserPresence
Needed for Retro City Rampage to go in game
2018-08-12 14:00:44 +10:00
David Marcec
c08adc0db0 Fixed invalid cast in loader
GetMessageForResultStatus takes a u16, not a size_t.
2018-08-12 13:31:15 +10:00
Zach Hilman
8c33f20792 registration: Add support for force overwrite of installed 2018-08-11 23:01:42 -04:00
Zach Hilman
fdb155ca09 vfs_real: Add CreateFullPath to Create* operations 2018-08-11 22:50:48 -04:00
Zach Hilman
b16c3dc725 control_metadata: Remove unnecessary reference to base file 2018-08-11 22:50:48 -04:00
Zach Hilman
0c55578a65 romfs: Remove cyclic shared_ptr leak in romfs code 2018-08-11 22:50:48 -04:00
Zach Hilman
83db3b452a registration: Update documentation and style 2018-08-11 22:50:48 -04:00
Zach Hilman
50ff8ec364 nca_metadata: Remove unnecessary reference to base file 2018-08-11 22:50:48 -04:00