Commit graph

15870 commits

Author SHA1 Message Date
lat9nq
4158f88b49 configuration: Simplify applying per-game settings
Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.

This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
2021-05-15 22:59:38 -04:00
lat9nq
11b43840a9 configuration_shared: Add some comments
Monke brain can't remember what all of these does a year later.
2021-05-15 22:07:20 -04:00
lat9nq
065b3eb53a general: Make CPU accuracy and related a Settings::Setting
Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
2021-05-15 20:46:48 -04:00
ameerj
453e90ef6f perf_stats: Rework FPS counter to be more accurate
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.

This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.

The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
ameerj
4981aa10aa main: Add title's version to window name on EA/mainline
Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15 16:55:30 -04:00
german77
b79310def9 input_common: Implement SDL motion 2021-05-15 08:56:58 -05:00
german77
2d3df5d3f4 input_common: Fix crash when controller disconnects 2021-05-15 08:27:19 -05:00
german77
b41d05a12c input_common: Rewrite sdl analog mapping 2021-05-14 21:17:08 -05:00
german77
eac788499b input_common: Sanitize motion data 2021-05-13 13:41:32 -05:00
bunnei
5568354451 Merge pull request #6301 from Morph1984/ssl-ImportClientPki
ssl: Stub Import(Client/Server)Pki
2021-05-12 22:11:19 -07:00
Morph
d1c74c3444 Merge pull request #6298 from Kewlan/toggled-show-add-on-refresh
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
2021-05-12 21:06:04 -04:00
Morph
46f773ad5c ssl: Stub Import(Client/Server)Pki
- Used in JUMP FORCE Deluxe Edition
2021-05-12 21:04:13 -04:00
Morph
27c2d51a53 Merge pull request #6267 from german77/gestureRewrite
hid: Improve hardware accuracy of gestures
2021-05-12 09:17:23 -04:00
bunnei
9d01b31e3f common: tree: Avoid a nullptr dereference. 2021-05-11 15:40:20 -07:00
bunnei
006a51c86b hle: kernel: hle_ipc: Fix outgoing IPC response size calculation. 2021-05-11 12:27:43 -07:00
bunnei
627eaf8c0e WORKAROUND: temp. disable session resource limits while we work out issues 2021-05-11 10:51:39 -07:00
bunnei
bb77b5d79f WORKAROUND: Do not use slab heap while we track down issues with resource management. 2021-05-11 10:27:18 -07:00
bunnei
2a7b1c1424 audren 2021-05-11 10:24:53 -07:00
bunnei
a21dff4980 core: hle: ipc_helpers: Fix cast on raw_data_size calculation. 2021-05-10 20:34:38 -07:00
bunnei
1c07b56283 hle: service: sm: Add TIPC support.
- Fixes our error checking of names as well.
2021-05-10 20:34:38 -07:00
bunnei
232102c794 hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC.
- Fixes our move handles implementation to actually move objects.
- Simplifies the traditional IPC path.
2021-05-10 20:34:38 -07:00
bunnei
0f3b6928ab hle: service: sm: GetService: Reserve session resource when we create a KSession. 2021-05-10 20:34:38 -07:00
bunnei
fe91306d87 hle: service: Add support for dispatching TIPC requests. 2021-05-10 20:34:38 -07:00
bunnei
80d920e464 hle: service: Implement IPC::CommandType::Close.
- This was not actually closing sessions before.
2021-05-10 20:34:38 -07:00
bunnei
e9d3612085 hle: service: sm: Use RegisterNamedService to register the service. 2021-05-10 20:34:38 -07:00
bunnei
11413d71ad hle: service: sm: Improve Initialize implementation. 2021-05-10 20:34:38 -07:00
bunnei
6e284d951b hle: kernel: svc: Update ConnectToNamedPort to use new CreateNamedServicePort interface. 2021-05-10 20:34:38 -07:00
bunnei
777e7c52ba hle: kernel: Implement named service ports using service interface factory.
- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
2021-05-10 20:34:38 -07:00
bunnei
14e52144e2 hle: kernel: KSession: Improve implementation of CloneCurrentObject. 2021-05-10 20:33:53 -07:00
bunnei
1e211a1b15 hle: service: sm: Increase point buffer size. 2021-05-10 15:43:42 -07:00
bunnei
66c7c7e5ab hle: ipc_helpers: Reserve session resource when we create a KSession. 2021-05-10 15:42:46 -07:00
bunnei
2c9d6156d2 hle: kernel: KClientPort: Cleanup comment format. 2021-05-10 15:41:46 -07:00
bunnei
29a31e30db hle: ipc: Add declarations for TIPC. 2021-05-10 15:05:10 -07:00
bunnei
4a781928dd hle: kernel: Further cleanup and add TIPC helpers. 2021-05-10 15:05:10 -07:00
bunnei
ae86003503 hle: ipc_helpers: Update IPC response generation for TIPC. 2021-05-10 15:05:10 -07:00
Kewlan
182b56f54e configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column" 2021-05-10 18:49:30 +02:00
Lioncash
41852fb7e7 parent_of_member: Make sign conversion explicit in OffsetOfImpl()
Previously these conversions were implicit and causing quite a few
warnings on clang.
2021-05-10 08:07:33 -04:00
bunnei
6997b030b1 Merge pull request #6291 from lioncash/kern-shadow
kernel: Eliminate variable shadowing
2021-05-09 20:15:00 -07:00
german77
1b8951c31b kernel: Delete unused files 2021-05-09 11:15:31 -05:00
Lioncash
e019da0487 kernel: Eliminate variable shadowing
Now that the large kernel refactor is merged, we can eliminate the
remaining variable shadowing cases.
2021-05-08 12:33:26 -04:00
bunnei
80460d421e Merge pull request #6266 from bunnei/kautoobject-refactor
Kernel Rework: Migrate kernel objects to KAutoObject
2021-05-07 23:30:17 -07:00
ameerj
fc2626f02c texture_cache: Handle out of bound texture blits
Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
2021-05-07 22:14:21 -04:00
bunnei
e75a9872ea Merge pull request #6287 from lioncash/ldr-copy
ldr: Simplify memory copy within LoadNro()
2021-05-07 09:46:31 -07:00
Lioncash
6890201733 ldr: Simplify memory copy within LoadNro()
We can use the dedicated memory function for performing copies instead
of reading into a temporary buffer and then immediately writing it back
out to memory.

Eliminates a bit of heap memory churn.
2021-05-06 19:18:14 -04:00
ameerj
16528cb361 nvflinger: Create layers when they are queried but not found
Fixes Shantae softlock on boot.
2021-05-06 11:20:52 -04:00
bunnei
afdbfb884c hle: kernel: KPageTable: CanContain should not be constexpr. 2021-05-05 16:40:55 -07:00
bunnei
14cb6883db hle: kernel: Move slab resource counts to Kernel. 2021-05-05 16:40:54 -07:00
bunnei
720906d0a5 fixup! hle: kernel: Migrate KSharedMemory to KAutoObject. 2021-05-05 16:40:54 -07:00
bunnei
37338198be fixup! hle: kernel: Migrate more of KThread to KAutoObject. 2021-05-05 16:40:54 -07:00
bunnei
b784918391 fixup! common: bit_util: Add BIT macro. 2021-05-05 16:40:54 -07:00