Commit graph

99 commits

Author SHA1 Message Date
german77
bcaf1a7bb2 service: hid: Stub IsFirmwareUpdateNeededForNotification
Used in Fitness Boxing 2: Rhythm & Exercise (0100073011382000)
2022-04-27 00:06:30 -05:00
Morph
2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Narr the Reg
d64fe5a63a service: hid: Improve accuracy of sixaxis functions 2022-04-18 15:02:47 -05:00
lat9nq
94dec8e568 hid: Stub IsUsbFullKeyControllerEnabled
Used by Splatoon 2, when opening the inventory from a LAN battle lobby.

Reference: https://switchbrew.org/wiki/HID_services
2022-02-12 15:42:50 -05:00
german77
df845d5d6e service/hid: Stub SetNpadCaptureButtonAssignment and ClearNpadCaptureButtonAssignment
Used by ring fit adventure 1.2.0
2021-12-05 22:44:31 -06:00
german77
25521cd948 core/hid: Improve accuary of mouse implementation 2021-11-24 20:30:28 -06:00
german77
ebfe40dec8 core/hid: Improve accuracy of the keyboard implementation 2021-11-24 20:30:28 -06:00
german77
d12525737a service/hid: Remove includes of core.h and settings.h 2021-11-24 20:30:27 -06:00
german77
70a0aba81d service/hid: Use remove duplicated code, update names 2021-11-24 20:30:23 -06:00
german77
9847b58137 hid: Stub SetTouchScreenConfiguration 2021-09-10 12:24:28 -05:00
bunnei
b7140d7f00 hle: service: Add a helper module for managing kernel objects. 2021-07-20 18:54:55 -07:00
german77
7ae1e7c0bb hid: Stub IsFirmwareUpdateAvailableForSixAxisSensor 2021-06-11 14:44:46 -05:00
bunnei
11f9080d2e hle: kernel: Migrate KSharedMemory to KAutoObject. 2021-05-05 16:40:50 -07:00
Morph
19b6ca175f service: hid: Stub SetAnalogStickUseCenterClamp
- Used by eBASEBALLパワフルプロ野球2020
2021-04-08 03:41:06 -04:00
bunnei
cfe967f1ac Merge pull request #5953 from bunnei/memory-refactor-1
Kernel Rework: Memory updates and refactoring (Part 1)
2021-02-27 12:48:35 -07:00
Morph
c841dcc8cb hid: Implement GameCube Controller Vibrations
Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
2021-02-21 10:32:59 -05:00
bunnei
f8d8755776 hle: kernel: Rename SharedMemory to KSharedMemory. 2021-02-18 16:16:12 -08:00
german
1f204e5930 Adds missing controller types and properties 2021-02-03 20:17:08 -06:00
german
264bcb9e1d Stub Set/Get/Reset SixaxisSensorFusionParameters 2021-01-24 11:28:52 -06:00
bunnei
4e480c2990 Merge pull request #5021 from german77/StubCommunicationMode
HID: Stub set and get NpadCommunicationMode
2020-11-28 15:22:46 -08:00
german
d9d2a0aac7 Stub set and get NpadCommunicationMode 2020-11-26 21:35:11 -06:00
Lioncash
346271b80b service: Eliminate usages of the global system instance
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
Morph
193418c57f hid: Stub IsVibrationDeviceMounted
- Used in Super Mario Odyssey
2020-11-15 23:33:20 -05:00
Morph
dc7a9a7be2 hid: Reorder all HID commands
Reorders all HID commands in command id order.
2020-11-15 23:33:20 -05:00
Morph
c9937559f4 hid: Implement GetVibrationDeviceInfo
The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.

The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.

Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.

Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-15 23:33:20 -05:00
bunnei
44641fe2a9 Merge pull request #4736 from Morph1984/home-button-input-protection-stub
hid: Stub HomeButtonInputProtection service commands
2020-10-07 14:54:05 -07:00
bunnei
1a09214fd5 Merge pull request #4734 from german77/motionfusion
HID: Add Stub for EnableSixAxisSensorFusion
2020-10-01 22:39:39 -07:00
german
450a3c0f42 Stubbed EnableSixAxisSensorFusion 2020-09-30 10:00:24 -05:00
Morph
f3e928bb6a hid: Stub HomeButtonInputProtection service commands
- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
2020-09-30 06:38:24 -04:00
german
c3fb504201 Use different timing for motion 2020-09-23 19:09:33 -05:00
german
876e6fc255 Include HID and configuration changes related to motion 2020-09-04 21:48:03 -05:00
Lioncash
7decda6bc2 core_timing: Make use of uintptr_t to represent user_data
Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
2020-07-27 21:21:01 -04:00
Lioncash
56054fe86d core_timing: Make TimedCallback take std::chrono::nanoseconds
Enforces our desired time units directly with a concrete type.
2020-07-15 19:41:22 -04:00
David
fbc30df353 Merge pull request #4141 from Morph1984/SevenSixAxisSensor
hid: Stub a series of "SevenSixAxisSensor" service commands
2020-06-25 19:37:39 +10:00
Morph
3e0ff59a63 hid: Stub a series of "SevenSixAxisSensor" service commands
- Used by Captain Toad: Treasure Tracker Update 1.3.0

While we're at it, fix the input parameters for SetIsPalmaAllConnectable and SetPalmaBoostMode
2020-06-24 11:57:39 -04:00
Morph
eaa3067fa8 hid: Implement Get/ResetGyroscopeZeroDriftMode
- Used by Captain Toad Treasure Tracker
2020-06-21 16:25:41 -04:00
VolcaEM
998bfbb573 hid: Stub GetXpadIDs
Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
2020-06-01 19:38:44 +02:00
David Marcec
26bd4978a3 Stub SendKeyboardLockKeyEvent
Needed for Puchikon 4 SmileBASIC 1.0.0
2020-05-12 01:01:50 +10:00
M&M
381eed14f6 services: hid: Stub StopSevenSixAxisSensor.
- Used by The Legend of Zelda: Breath of the Wild v1.6.0
2020-04-25 15:38:56 -07:00
bunnei
c84586b412 services: hid: Stub InitializeSevenSixAxisSensor.
- Used by Super Smash Bros. Ultimate v7.0.0.
2020-03-27 10:48:01 -04:00
bunnei
8b35acbd29 core_timing: Use better reference tracking for EventType. (#3159)
* core_timing: Use better reference tracking for EventType.

- Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects.
- Removes need for unique names - we won't be using this for save states anyways.
2019-11-26 21:48:56 -05:00
bunnei
5cb0f276fe kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.

- See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-24 20:15:51 -05:00
David
692023754d Merge pull request #2859 from Morph1984/hid
hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
2019-11-06 12:48:07 +11:00
Morph
bebe0ff470 hid: Implement DeactivateNpad
Makes use of the already existing DeactivateController function.
2019-10-07 04:44:09 -07:00
Morph
33b8716668 hid: Stub SetNpadJoyAssignmentModeSingle and reorganize service commands 2019-10-07 04:43:34 -07:00
David Marcec
4b13f6cfcb Rebase 2019-09-22 16:41:34 +10:00
David Marcec
a43d56f18c Deglobalize System: Hid 2019-09-22 16:30:29 +10:00
Morph1984
d8368a564d Update hid.h 2019-09-04 02:42:42 -04:00
David Marcec
f9eeba983f hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so.  Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
2019-07-01 15:12:57 +10:00
Lioncash
7739479e15 core/core_timing: Make callback parameters consistent
In some cases, our callbacks were using s64 as a parameter, and in other
cases, they were using an int, which is inconsistent.

To make all callbacks consistent, we can just use an s64 as the type for
late cycles, given it gets rid of the need to cast internally.

While we're at it, also resolve some signed/unsigned conversions that
were occurring related to the callback registration.
2019-03-24 18:12:17 -04:00