ReinUsesLisp
e63fc7a4bb
spirv: Implement rescaling patching
2021-11-16 22:11:28 +01:00
ReinUsesLisp
7f88938d72
shader: Add IsTextureScaled opcode
2021-11-16 22:11:28 +01:00
ReinUsesLisp
8cfa8cda16
shader: Add integer division opcodes
2021-11-16 22:11:28 +01:00
ReinUsesLisp
47d1d881cf
shader: Add resolution down factor opcode
2021-11-16 22:11:27 +01:00
bunnei
f6cb4bf018
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
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shader: Spirv support legacy attribute v2
2021-11-14 02:07:45 -08:00
Feng Chen
c047b66519
Simply legacy attribute implement
2021-11-04 09:26:16 +08:00
vonchenplus
64a9dffd3d
Support gl_FogFragCoord attribute
2021-10-31 23:34:17 +08:00
vonchenplus
1c917c6905
Support gl_BackSecondaryColor attribute
2021-10-26 23:14:40 +08:00
vonchenplus
9cd198ede9
Support gl_FrontSecondaryColor attribute
2021-10-26 23:09:44 +08:00
vonchenplus
b4301281d5
Support gl_BackColor attribute
2021-10-26 23:01:57 +08:00
ameerj
f69d094b14
emit_spirv_image: Fix depth image implicit lod sample in compute
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Ensures all drivers behave the same way in this case.
2021-10-17 17:09:11 -04:00
Fernando Sahmkow
0bd7c14e04
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
2021-09-15 21:30:33 +02:00
Morph
b4d9be4aae
Merge pull request #6948 from ameerj/amd-warp-fix
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shaders: Fix warp instructions on 64-thread warp devices
2021-09-12 13:53:29 -04:00
bunnei
9a7c619698
Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
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renderer_vulkan: Spirv support glsl legacy attribute
2021-09-08 14:04:44 -07:00
Feng Chen
63aba30181
Detail adjustment
2021-09-08 10:30:00 +08:00
Feng Chen
38b28f1c4d
Detail adjustment
2021-09-08 09:53:10 +08:00
Feng Chen
3948edde71
Re-implement get unused location
2021-09-07 13:22:52 +08:00
Feng Chen
bd94ea2f5a
Move attribute related definitions to spirv anonymous namespace
2021-09-07 12:34:35 +08:00
Feng Chen
dc8967ebcd
Dynamic get unused location
2021-09-06 10:46:03 +08:00
Feng Chen
1aaa6a353b
Implement intput and output fixed fnc textures
2021-09-06 10:36:45 +08:00
Feng Chen
49c66fa4e9
Rename parameters
2021-09-03 23:52:20 +08:00
Feng Chen
b3e5a2f75d
Fix create GraphicsPipelines crash
2021-09-03 22:55:53 +08:00
Feng Chen
a1c9039eae
Add input/output location
2021-09-02 23:34:51 +08:00
ameerj
c7568d61d2
emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes
2021-08-31 13:40:39 -04:00
ameerj
1bb5fb7e26
emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes
2021-08-31 13:40:12 -04:00
Feng Chen
b86a4caa20
Add colorfront and txtcoord support
2021-09-01 00:07:25 +08:00
ameerj
9b41b19766
emit_spirv_context_get_set: Fix Get FrontFace return value
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The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead.
2021-08-26 21:37:34 -04:00
Valeri
1510efac15
SPIR-V: Merge two ifs in EmitGetAttribute
2021-08-19 20:13:46 +03:00
Lioncash
0692818106
emit_spirv_instructions: Add missing header guard
2021-07-26 04:28:35 -04:00
ameerj
3927809a63
shader: Fix disabled attribute default values
2021-07-22 21:51:40 -04:00
lat9nq
b557314001
shader_recompiler, video_core: Resolve clang errors
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Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
2021-07-22 21:51:40 -04:00
ameerj
508e41777b
shader: Ignore global memory ops on devices lacking int64 support
2021-07-22 21:51:40 -04:00
ReinUsesLisp
ff35ef8ec1
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
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Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22 21:51:40 -04:00
lat9nq
c969f6e678
shader: GCC fmt 8.0.0 fixes
2021-07-22 21:51:40 -04:00
ReinUsesLisp
b48b4b0600
shader: Fix disabled and unwritten attributes and varyings
2021-07-22 21:51:39 -04:00
ReinUsesLisp
7dc8577529
spirv: Fix code emission when descriptor aliasing is unsupported
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Fixes OpenGL.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
b1df436cef
shader: Rework varyings and implement passthrough geometry shaders
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
f158fe9359
shader: Remove IAbs64
2021-07-22 21:51:39 -04:00
ReinUsesLisp
04c1dca457
shader: Move loop safety tests to code emission
2021-07-22 21:51:39 -04:00
ReinUsesLisp
10f91c42e2
spirv: Properly handle devices without int8 and int16
2021-07-22 21:51:38 -04:00
ReinUsesLisp
fe5fc478e7
spirv: Handle small storage buffer loads on devices with no support
2021-07-22 21:51:38 -04:00
ReinUsesLisp
c4a71824d5
shader: Properly manage attributes not written from previous stages
2021-07-22 21:51:38 -04:00
ReinUsesLisp
9389e71b12
shader: Split profile and runtime info headers
2021-07-22 21:51:38 -04:00
ReinUsesLisp
04fed81921
spirv: Reduce log severity of mismatching denorm rules
2021-07-22 21:51:35 -04:00
ReinUsesLisp
f40daa777e
shader: Add logging
2021-07-22 21:51:35 -04:00
lat9nq
3a70b6c79b
shader: Add shader loop safety check settings
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Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ameerj
60b33bdc9f
spirv/convert: Catch more signed operations oversights
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The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp
4fedf2c20a
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
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BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
4744a21bd4
shader: Add support for "negative" and unaligned offsets
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"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d27dbec3e6
spirv: Fix output generics with components
2021-07-22 21:51:34 -04:00