Commit graph

11623 commits

Author SHA1 Message Date
ReinUsesLisp
7680b96e1a gl_shader_decompiler: Implement GLSL physical attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp
f96020b2ae shader_ir/memory: Implement physical input attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp
0ace07d1cc gl_shader_decompiler: Abstract generic attribute operations 2019-05-02 21:46:25 -03:00
ReinUsesLisp
ac78410d39 gl_shader_decompiler: Declare all possible varyings on physical attribute usage 2019-05-02 21:46:25 -03:00
ReinUsesLisp
f6194ce3fe shader: Remove unused AbufNode Ipa mode 2019-05-02 21:46:25 -03:00
ReinUsesLisp
d786245490 shader_ir/memory: Emit AL2P IR 2019-05-02 21:46:25 -03:00
ReinUsesLisp
9a9902214e shader_bytecode: Add AL2P decoding 2019-05-02 21:46:25 -03:00
Fernando Sahmkow
08f861a820 Refactors and name corrections. 2019-05-01 15:31:39 -04:00
Lioncash
f3a7682e43 service/audren_u: Handle variadic command buffers in GetWorkBufferSize()
Also introduced in REV5 was a variable-size audio command buffer. This
also affects how the size of the work buffer should be determined, so we
can add handling for this as well.

Thankfully, no other alterations were made to how the work buffer size
is calculated in 7.0.0-8.0.0. There were indeed changes made to to how
some of the actual audio commands are generated though (particularly in
REV7), however they don't apply here.
2019-04-30 23:52:28 -04:00
Lioncash
f3f9929f02 service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize()
Introduced in REV5. This is trivial to add support for, now that
everything isn't a mess of random magic constant values.

All this is, is a change in data type sizes as far as this function
cares.
2019-04-30 23:52:28 -04:00
Lioncash
6904141f18 service/audren_u: Clean up work buffer calculations
"Unmagics" quite a few magic constants within this code, making it much
easier to understand. Particularly given this factors out specific
sections into their own self-contained lambda functions.
2019-04-30 23:51:59 -04:00
ReinUsesLisp
5e5eff2081 gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
2019-05-01 00:36:11 -03:00
Fernando Sahmkow
aebe67fac7 Fix Layered ASTC Textures
By adding the missing layer offset in ASTC compression.
2019-04-30 23:02:31 -04:00
Lioncash
32b833632b loader/nso: Remove left-in debug pragma
Unintentionally introduced in d6744d9b06
2019-04-30 22:55:53 -04:00
bunnei
c10edadf68 Merge pull request #2406 from FearlessTobi/port-3839
Port citra-emu/citra#3839: "travis: use prebuilt image"
2019-04-30 19:25:53 -04:00
bunnei
8ed38813a3 Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file
gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
2019-04-30 19:24:01 -04:00
Lioncash
762b6e4006 kernel/svc: Make svcCreateThread/svcStartThread/svcSleepThread/svcExitThread calls show up in the debug log
These are actually quite important indicators of thread lifetimes, so
they should be going into the debug log, rather than being treated as
misc info and delegated to the trace log.
2019-04-29 01:38:27 -04:00
Lioncash
6112c4da0a kernel/svc: Reorganize svcSetThreadCoreMask()
Makes the code much nicer to follow in terms of behavior and control
flow. It also fixes a few bugs in the implementation.

Notably, the thread's owner process shouldn't be accessed in order to
retrieve the core mask or ideal core. This should be done through the
current running process. The only reason this bug wasn't encountered yet
is because we currently only support running one process, and thus every
owner process will be the current process.

We also weren't checking against the process' CPU core mask to see if an
allowed core is specified or not.

With this out of the way, it'll be less noisy to implement proper
handling of the affinity flags internally within the kernel thread
instances.
2019-04-29 01:38:27 -04:00
Lioncash
9f8d31a803 kernel/thread: Update thread processor ID flags
Adds the missing flags to the enum and documents them.
2019-04-29 01:37:51 -04:00
bunnei
c9a6cf792f Merge pull request #2435 from ReinUsesLisp/misc-vc
shader_ir: Miscellaneous fixes
2019-04-28 22:29:43 -04:00
bunnei
ea7ba8c6fe Merge pull request #2412 from lioncash/system
kernel/vm_manager: Remove usages of global system accessors
2019-04-28 22:27:14 -04:00
bunnei
673cfd89c1 Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei
89bada4ac4 Merge pull request #2423 from FernandoS27/half-correct
Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
2019-04-28 22:24:22 -04:00
Lioncash
73c7c9cb21 service/audctl: Update documentation comments to be relative to 8.0.0
The state of these service calls are still the same in version 8.0.0.
2019-04-27 23:17:58 -04:00
ReinUsesLisp
5ea871b373 shader_ir: Move Sampler index entry in operand< to sort declarations 2019-04-26 01:13:05 -03:00
ReinUsesLisp
cd9e8ee0eb shader_ir: Add missing entry to Sampler operand< comparison 2019-04-26 01:11:24 -03:00
ReinUsesLisp
6198b04557 shader_ir/texture: Fix sampler const buffer key shift 2019-04-26 01:09:29 -03:00
bunnei
5d81402331 Merge pull request #2416 from lioncash/wait
kernel/svc: Clean up wait synchronization related functionality
2019-04-24 22:56:08 -04:00
bunnei
7deb029743 Merge pull request #2424 from FernandoS27/compat
Allow picking a Compatibility Profile for OpenGL.
2019-04-24 22:54:27 -04:00
bunnei
b3171fe6b8 Merge pull request #2426 from FearlessTobi/port-4748
Port citra-emu/citra#4748: "Launch directly in Mac without terminal"
2019-04-24 22:53:48 -04:00
bunnei
39d7115730 Merge pull request #2228 from DarkLordZach/applet-manager-p1
applets: Add AppletManager and implement PhotoViewer and Error applets
2019-04-24 22:53:21 -04:00
bunnei
9f4c46cf2b Merge pull request #2404 from lioncash/unicode
CMakeLists: Ensure we specify Unicode as the codepage on Windows
2019-04-24 22:51:17 -04:00
FreddyFunk
04c474b840 Re added new lines at the end of files 2019-04-23 23:19:28 +02:00
unknown
4dfccb1f21 gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard 2019-04-23 22:24:31 +02:00
unknown
5417aaca6d gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file 2019-04-23 22:24:23 +02:00
unknown
f6568c07ac gl_shader_disk_cache: Remove per shader compression 2019-04-23 21:40:01 +02:00
Fernando Sahmkow
3d37c4161a Fixes and Corrections to DMA Engine 2019-04-23 15:28:18 -04:00
Hexagon12
ec60dec52b Merge pull request #2422 from ReinUsesLisp/fixup-samplers
gl_state: Fix samplers memory corruption
2019-04-23 18:30:35 +03:00
Hexagon12
b22f59f43c Merge pull request #2425 from FernandoS27/y-direction
Fix flipping on some games by applying Y direction register
2019-04-23 18:29:29 +03:00
Fernando Sahmkow
122b06d102 Add Swizzle Parameters to the DMA engine 2019-04-23 11:21:00 -04:00
Fernando Sahmkow
bcf4b19fca Add Documentation Headers to all the GPU Engines 2019-04-23 08:44:52 -04:00
Fernando Sahmkow
5c4de1e3fb Corrections and styling 2019-04-23 08:02:24 -04:00
bunnei
5e2a095d48 Merge pull request #2383 from ReinUsesLisp/aoffi-test
gl_shader_decompiler: Disable variable AOFFI on unsupported devices
2019-04-22 22:14:02 -04:00
bunnei
00bfde8af6 Merge pull request #2420 from lioncash/audctl
service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
2019-04-22 22:12:48 -04:00
Fernando Sahmkow
4a2763a121 Implement Maxwell3D Data Upload 2019-04-22 19:27:36 -04:00
Fernando Sahmkow
e42bf4f314 Introduce skeleton of the GPU Compute Engine. 2019-04-22 19:05:43 -04:00
Fernando Sahmkow
86e8a9f978 Revamp Kepler Memory to use a subegine to manage uploads 2019-04-22 18:50:56 -04:00
bunnei
580b0015b0 Merge pull request #2403 from FernandoS27/compressed-linear
Support compressed formats on linear textures.
2019-04-22 17:09:42 -04:00
bunnei
91a947f214 Merge pull request #2411 from FernandoS27/unsafe-gpu
GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-22 17:09:00 -04:00
bunnei
1bf201c307 Merge pull request #2400 from FernandoS27/corret-kepler-mem
Implement Kepler Memory on both Linear and BlockLinear.
2019-04-22 16:47:05 -04:00