bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								0a328423e8 
								
							 
						 
						
							
							
								
								Merge pull request  #6585  from ameerj/hades  
							
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							Shader Decompiler Rewrite 
							
						 
						
							2021-07-25 11:39:04 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								c47035538f 
								
							 
						 
						
							
							
								
								Merge pull request  #6690  from ReinUsesLisp/dma-clear-fixups  
							
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							buffer_cache: Misc fixups related to buffer clears 
							
						 
						
							2021-07-24 01:27:50 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								2fef43b32a 
								
							 
						 
						
							
							
								
								renderer_base: Removed redundant settings  
							
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							use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice. 
							
						 
						
							2021-07-23 22:10:01 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								aeff61a0cc 
								
							 
						 
						
							
							
								
								general: Rename "Frame Limit" references to "Speed Limit"  
							
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							This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting. 
							
						 
						
							2021-07-23 22:10:01 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								7efec6bce4 
								
							 
						 
						
							
							
								
								vulkan/blit_image: Commit descriptor sets within worker thread  
							
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							Fixes race condition caused. The descriptor pool is not thread safe, so
we have to commit descriptor sets within the same thread. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								6c7f6e1228 
								
							 
						 
						
							
							
								
								vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor  
							
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							Causes crashes on Link's Awakening intro. It's hard to debug if it's our
fault due to bugs in validation layers. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								c29f2c9507 
								
							 
						 
						
							
							
								
								Revert "renderers: Disable async shader compilation"  
							
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							This reverts commit 4a152767286717fa69bfc94846a124a366f70065. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								8a74a2c895 
								
							 
						 
						
							
							
								
								opengl: Fix asynchronous shaders  
							
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							Wait for shader to build before configuring it, and wait for the shader
to build before sharing it with other contexts. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								a97c0ccabd 
								
							 
						 
						
							
							
								
								shader_environment: Receive cache version from outside  
							
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							This allows us invalidating OpenGL and Vulkan separately in the future. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								3927809a63 
								
							 
						 
						
							
							
								
								shader: Fix disabled attribute default values  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								a7fe20e636 
								
							 
						 
						
							
							
								
								gl_device: Simplify GLASM setting logic  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								4f84ef1f2b 
								
							 
						 
						
							
							
								
								renderer_opengl: Use ARB_separate_shader_objects  
							
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							Ensures that states set for a particular stage are not attached to other
stages which may not need them. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								a23f05c215 
								
							 
						 
						
							
							
								
								glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								ac0c2f8edc 
								
							 
						 
						
							
							
								
								gl_shader_cache: Properly implement asynchronous shaders  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								b557314001 
								
							 
						 
						
							
							
								
								shader_recompiler, video_core: Resolve clang errors  
							
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							Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								2cde6c5708 
								
							 
						 
						
							
							
								
								renderers: Fix clang formatting  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								e45e458b17 
								
							 
						 
						
							
							
								
								renderers: Disable async shader compilation  
							
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							The current implementation is prone to causing graphical issues. Disable until a better solution is implemented. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b654537f0f 
								
							 
						 
						
							
							
								
								maxwell_to_vk: Add R16_SNORM  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								508e41777b 
								
							 
						 
						
							
							
								
								shader: Ignore global memory ops on devices lacking int64 support  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								52f2fe7b52 
								
							 
						 
						
							
							
								
								vulkan_device: Add missing include algorithm  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								d965b7200a 
								
							 
						 
						
							
							
								
								vulkan_device: Blacklist ampere devices from float16 math  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								472f9fcb18 
								
							 
						 
						
							
							
								
								gl_shader_cache: Fixes for async shaders  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								e8d458a81d 
								
							 
						 
						
							
							
								
								vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward  
							
							
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								ff35ef8ec1 
								
							 
						 
						
							
							
								
								emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia  
							
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							Fix regression on Fire Emblem: Three Houses when using native fp16. 
							
						 
						
							2021-07-22 21:51:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								934b23ab85 
								
							 
						 
						
							
							
								
								vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state  
							
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							Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated. 
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b48b4b0600 
								
							 
						 
						
							
							
								
								shader: Fix disabled and unwritten attributes and varyings  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								1c7c65087d 
								
							 
						 
						
							
							
								
								vk_graphics_pipeline: Implement smooth lines  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								bd0796d52f 
								
							 
						 
						
							
							
								
								vk_graphics_pipeline: Implement line width  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								5443d4bd9c 
								
							 
						 
						
							
							
								
								video_core: Enable GL SPIR-V shaders  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lat9nq 
								
							 
						 
						
							
							
							
							
								
							
							
								ddd4720fe4 
								
							 
						 
						
							
							
								
								general: Add setting shader_backend  
							
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							GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.
Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.
Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games. 
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								362888dcb0 
								
							 
						 
						
							
							
								
								glasm: Add passthrough geometry shader support  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b1df436cef 
								
							 
						 
						
							
							
								
								shader: Rework varyings and implement passthrough geometry shaders  
							
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							Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's. 
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								649c9cca0f 
								
							 
						 
						
							
							
								
								vk_graphics_pipeline: Implement conservative rendering  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								c0705f79b8 
								
							 
						 
						
							
							
								
								shader: Unify shader stage types  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								0a75c400e3 
								
							 
						 
						
							
							
								
								shader: Emulate 64-bit integers when not supported  
							
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							Useful for mobile and Intel Xe devices. 
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								e57f54e582 
								
							 
						 
						
							
							
								
								gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								2cff04fab9 
								
							 
						 
						
							
							
								
								gl_graphics_pipeline: Inline hash and operator== key functions  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								97cfedab70 
								
							 
						 
						
							
							
								
								gl_shader_cache: Check previous pipeline before checking hash map  
							
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							Port optimization from Vulkan. 
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								40402f3947 
								
							 
						 
						
							
							
								
								gl_graphics_pipeline: Port optimizations from Vulkan pipelines  
							
							
							
						 
						
							2021-07-22 21:51:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								2cd96376b5 
								
							 
						 
						
							
							
								
								buffer_cache: Fix debugging leftover  
							
							
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b7cf8e0de4 
								
							 
						 
						
							
							
								
								buffer_cache: Fix size reductions not having in mind bind sizes  
							
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							A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL. 
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								c7921c7812 
								
							 
						 
						
							
							
								
								shaders: Allow shader notify when async shaders is disabled  
							
							
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b3bf0d4ebb 
								
							 
						 
						
							
							
								
								vk_graphics_pipeline: Use VK_KHR_push_descriptor when available  
							
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							~51% faster on Nvidia compared to previous method. 
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								c4a71824d5 
								
							 
						 
						
							
							
								
								shader: Properly manage attributes not written from previous stages  
							
							
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								9389e71b12 
								
							 
						 
						
							
							
								
								shader: Split profile and runtime info headers  
							
							
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								52be21495e 
								
							 
						 
						
							
							
								
								shader: Add support for native 16-bit floats  
							
							
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								41c634a7a9 
								
							 
						 
						
							
							
								
								shader: Rename maxwell/program.h to translate_program.h  
							
							
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								a9a5f5b535 
								
							 
						 
						
							
							
								
								vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel  
							
							
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								1d2c13fd7b 
								
							 
						 
						
							
							
								
								glsl: Address rest of feedback  
							
							
							
						 
						
							2021-07-22 21:51:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ameerj 
								
							 
						 
						
							
							
							
							
								
							
							
								bc50a9ef20 
								
							 
						 
						
							
							
								
								glsl: Conditionally use fine/coarse derivatives based on device support  
							
							
							
						 
						
							2021-07-22 21:51:38 -04:00