Commit graph

28 commits

Author SHA1 Message Date
bunnei
af54c6770a Merge pull request #2042 from ReinUsesLisp/nouveau-tex
maxwell_3d: Allow texture handles with TIC id zero
2019-02-06 20:19:20 -05:00
ReinUsesLisp
c1e8fe0067 video_core/texture: Fix BitField size for depth_minus_one 2019-02-05 04:32:06 -03:00
ReinUsesLisp
04fe4a72b9 maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
2019-02-03 04:58:24 -03:00
FernandoS27
b509890e4c Implemented Tile Width Spacing 2018-11-26 09:05:12 -04:00
Rodolfo Bogado
23a2acdf61 fix sampler configuration, thanks to Marcos for his investigation 2018-11-17 19:59:34 -03:00
Rodolfo Bogado
6233b6b235 set sampler max lod, min lod, lod bias and max anisotropy 2018-11-11 16:31:00 -03:00
Rodolfo Bogado
1670155ee2 Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support 2018-10-28 01:13:55 -03:00
FernandoS27
1a70753709 Propagate depth and depth_block on modules using decoders 2018-10-13 15:25:18 -04:00
FernandoS27
020cee90ef Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 2018-10-09 21:14:32 -04:00
FernandoS27
57301b3e1d Implemented Depth Compare and Shadow Samplers 2018-10-06 11:27:54 -04:00
bunnei
84375d04ee gl_rasterizer_cache: Implement render to cubemap. 2018-09-30 14:31:58 -04:00
bunnei
d30f69d1af gl_rasterizer_cache: Track texture depth. 2018-09-08 02:53:38 -04:00
bunnei
772c408826 gl_rasterizer: Implement texture border color. 2018-07-23 23:34:42 -04:00
Lioncash
bdfd46e192 video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
2018-07-20 18:23:54 -04:00
Subv
d97b2711ac GPU: Support changing the texture swizzles for Maxwell textures. 2018-06-06 18:36:15 -05:00
greggameplayer
4786f69570 add all the known TextureFormat (#474) 2018-05-28 19:26:17 -04:00
Subv
110515404c GPU: Implemented the A1B5G5R5 texture format (0x14) 2018-05-27 09:02:05 -05:00
Subv
abd66a9a33 GPU: Implement the A2BGR10 texture format. 2018-04-21 17:32:25 -05:00
Subv
e9f62cb1bb GPU: Implemented the B5G6R5 format. 2018-04-18 18:16:45 -05:00
Subv
102251cb37 GPU: Allow using a configurable block height when unswizzling textures. 2018-04-18 12:52:51 -05:00
Subv
67c9964675 GPU/TIC: Added the pitch and block height fields to the TIC structure. 2018-04-18 11:38:39 -05:00
bunnei
d4dcd3e720 texture: Add missing formats. 2018-04-17 21:41:36 -04:00
Subv
cb3ca1d4cf GPU: Assert when finding a texture with a format type other than UNORM. 2018-04-06 20:44:46 -06:00
Subv
d9e067fad6 Textures: Added a helper function to know if a texture is blocklinear or pitch. 2018-04-06 20:40:23 -06:00
Subv
c8425b1af4 GPU: Added the TSC structure. It contains information about the sampler. 2018-03-26 15:45:05 -05:00
Subv
0255cad30c GPU: Added more fields to the TIC structure. 2018-03-26 15:44:20 -05:00
Subv
bc03dc4793 GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
2018-03-24 11:30:56 -05:00
Subv
d09097276f GPU: Preliminary work for texture decoding. 2018-03-24 11:30:56 -05:00