bunnei
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af54c6770a
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Merge pull request #2042 from ReinUsesLisp/nouveau-tex
maxwell_3d: Allow texture handles with TIC id zero
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2019-02-06 20:19:20 -05:00 |
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ReinUsesLisp
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c1e8fe0067
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video_core/texture: Fix BitField size for depth_minus_one
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2019-02-05 04:32:06 -03:00 |
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ReinUsesLisp
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04fe4a72b9
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maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
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2019-02-03 04:58:24 -03:00 |
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FernandoS27
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b509890e4c
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Implemented Tile Width Spacing
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2018-11-26 09:05:12 -04:00 |
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Rodolfo Bogado
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23a2acdf61
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fix sampler configuration, thanks to Marcos for his investigation
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2018-11-17 19:59:34 -03:00 |
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Rodolfo Bogado
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6233b6b235
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set sampler max lod, min lod, lod bias and max anisotropy
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2018-11-11 16:31:00 -03:00 |
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Rodolfo Bogado
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1670155ee2
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Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
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2018-10-28 01:13:55 -03:00 |
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FernandoS27
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1a70753709
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Propagate depth and depth_block on modules using decoders
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2018-10-13 15:25:18 -04:00 |
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FernandoS27
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020cee90ef
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Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
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2018-10-09 21:14:32 -04:00 |
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FernandoS27
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57301b3e1d
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Implemented Depth Compare and Shadow Samplers
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2018-10-06 11:27:54 -04:00 |
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bunnei
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84375d04ee
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gl_rasterizer_cache: Implement render to cubemap.
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2018-09-30 14:31:58 -04:00 |
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bunnei
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d30f69d1af
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gl_rasterizer_cache: Track texture depth.
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2018-09-08 02:53:38 -04:00 |
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bunnei
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772c408826
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gl_rasterizer: Implement texture border color.
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2018-07-23 23:34:42 -04:00 |
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Lioncash
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bdfd46e192
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video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
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2018-07-20 18:23:54 -04:00 |
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Subv
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d97b2711ac
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GPU: Support changing the texture swizzles for Maxwell textures.
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2018-06-06 18:36:15 -05:00 |
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greggameplayer
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4786f69570
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add all the known TextureFormat (#474)
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2018-05-28 19:26:17 -04:00 |
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Subv
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110515404c
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GPU: Implemented the A1B5G5R5 texture format (0x14)
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2018-05-27 09:02:05 -05:00 |
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Subv
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abd66a9a33
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GPU: Implement the A2BGR10 texture format.
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2018-04-21 17:32:25 -05:00 |
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Subv
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e9f62cb1bb
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GPU: Implemented the B5G6R5 format.
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2018-04-18 18:16:45 -05:00 |
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Subv
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102251cb37
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GPU: Allow using a configurable block height when unswizzling textures.
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2018-04-18 12:52:51 -05:00 |
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Subv
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67c9964675
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GPU/TIC: Added the pitch and block height fields to the TIC structure.
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2018-04-18 11:38:39 -05:00 |
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bunnei
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d4dcd3e720
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texture: Add missing formats.
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2018-04-17 21:41:36 -04:00 |
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Subv
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cb3ca1d4cf
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GPU: Assert when finding a texture with a format type other than UNORM.
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2018-04-06 20:44:46 -06:00 |
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Subv
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d9e067fad6
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Textures: Added a helper function to know if a texture is blocklinear or pitch.
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2018-04-06 20:40:23 -06:00 |
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Subv
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c8425b1af4
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GPU: Added the TSC structure. It contains information about the sampler.
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2018-03-26 15:45:05 -05:00 |
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Subv
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0255cad30c
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GPU: Added more fields to the TIC structure.
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2018-03-26 15:44:20 -05:00 |
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Subv
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bc03dc4793
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GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
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2018-03-24 11:30:56 -05:00 |
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Subv
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d09097276f
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GPU: Preliminary work for texture decoding.
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2018-03-24 11:30:56 -05:00 |
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