Yuri Kunde Schlesner
1e4a5da9f4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
628ed4376a
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
bunnei
678aa9b0f0
core: Add configuration option for CPU JIT.
2016-09-15 17:49:27 -04:00
bunnei
fe9d040a82
Merge pull request #2032 from bunnei/qt-graphics
...
Qt graphics configure & V-Sync option
2016-08-31 22:20:54 -04:00
MerryMage
0984c45a3f
configure_audio: User-configuratble option to enable/disable audio stretching
2016-08-31 16:59:37 +01:00
bunnei
cfefb55db2
config: Add a setting for graphics V-Sync.
2016-08-29 21:42:30 -04:00
bunnei
c122148bd4
citra: Default to HW renderer.
2016-08-15 23:30:02 -04:00
bunnei
0102b0ac82
Merge pull request #1890 from LFsWang/fix-encode-problem
...
Fix boot_filename encode on Windows
2016-07-14 22:25:52 -04:00
Mat M
fbfab3de59
Merge pull request #1897 from linkmauve/sdl2-config-fix
...
SDL2: Add forgotten default config changes from 493a777880
2016-06-10 22:38:51 -04:00
bunnei
80ca5c518d
Merge pull request #1789 from wwylele/input-refactor
...
Refactor input mapping & implement circle pad modifier
2016-06-10 22:28:58 -04:00
Emmanuel Gil Peyrot
6367a7b90f
SDL2: Add forgotten default config changes from 493a777880
.
2016-06-11 02:19:51 +01:00
LFsWang
8f2cb5559a
Fix boot_filename encode on Windows
2016-06-08 13:53:41 +08:00
bunnei
60b4545493
Merge pull request #1817 from linkmauve/smdh-stuff
...
Improve SMDH support in loaders and frontends
2016-05-25 16:40:36 -04:00
bunnei
588e3c253f
New3DS: Minor style cleanup to #1520 .
2016-05-24 17:24:11 -04:00
bunnei
a465aaaa54
Merge pull request #1520 from JamePeng/checknew3ds
...
Implement CheckNew3DS and CheckNew3DSApp
2016-05-24 17:19:26 -04:00
Emmanuel Gil Peyrot
e52461f648
CitraQt: Simplify the game list loader code
2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot
b0095b9584
Loader, Frontends: Refactor loader creation and game loading
...
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
2016-05-21 17:09:56 +01:00
wwylele
c7bd2af530
implement circle pad modifier
2016-05-15 13:24:22 +03:00
wwylele
c1cd474866
Refactor input subsystem
2016-05-15 13:24:22 +03:00
Alexander Laties
17e9bc5392
fixup simple type conversions where possible
2016-05-07 11:41:55 -04:00
bunnei
8417518330
Merge pull request #1736 from MerryMage/sdl2-sink
...
AudioCore: SDL2 Sink
2016-05-07 11:08:13 -04:00
MerryMage
638de286c2
AudioCore: SDL2 Sink
2016-05-07 11:32:48 +01:00
Emmanuel Gil Peyrot
f20454b97c
Frontends, VideoCore: Move glad initialisation to the frontend
...
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
MerryMage
aa47fc2406
Audio: Add sink selection to configuration files
2016-04-30 07:41:02 +01:00
Sam Spilsbury
72fc7f4894
CMakeLists: Use imported version of Threads::Threads
...
This requires bumping up to a minimum of CMake 3.1. The benefit
of using the imported target is that you can switch to the -pthread
compiler flag on request, which may be necessary for some systems if
available.
2016-04-24 23:39:25 +08:00
Sam Spilsbury
1ebeffcaff
CMakeLists: Use CMAKE_THREAD_LIBS_INIT
2016-04-23 11:48:58 +08:00
tfarley
621cf30b24
Config: Add scaled resolution option
2016-04-21 17:27:48 -04:00
JamePeng
493a777880
Implement CheckNew3DS and CheckNew3DSApp
...
Append an item[is_new3ds] to config file[System] group
Implement APT::SetNSStateField,it will update the unknown NS_state_field
2016-04-20 18:12:05 +08:00
Emmanuel Gil Peyrot
b4944c0b9c
SDL2 Frontend: Use argv[0], add a --version, and reorder options.
2016-04-20 01:35:27 +01:00
Jannik Vogel
6f19be7e17
Use Settings::Apply in SDL frontend
2016-04-11 15:20:05 +02:00
polaris-
d690fc4ed3
Default to settings from ini for gdbstub
2016-04-06 22:27:28 -04:00
polaris-
eae9c73db0
Adopted WinterMute's gdbstub changes
...
This fixes the comments left on the PR (whitespace, SO_REUSEADDR,
comment changes).
2016-04-06 07:01:00 -04:00
MerryMage
9f9c987924
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 13:31:17 +01:00
bunnei
ebf8537848
Merge pull request #1526 from bunnei/sdl-rgb8
...
SDL2: Explicitly use RGB8 color buffer.
2016-03-15 15:48:59 -04:00
MerryMage
193b0c3b59
citra: Shutdown cleanly if ROM load fails
2016-03-15 03:16:54 +00:00
bunnei
c51ecfb37d
SDL2: Explicitly use RGB8 color buffer.
2016-03-14 21:59:16 -04:00
MerryMage
e0f6f23b3e
Config: Use unique_ptr instead of raw pointer
2016-03-02 14:25:06 +00:00
MerryMage
f2c32b7336
Dependencies: Remove GLFW, Add SDL2
...
citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
2016-03-02 14:09:02 +00:00
MerryMage
d2710b784a
AudioCore: Skeleton Implementation
...
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00
polaris-
4e0ae45d99
Handle changes pointed out in comments on PR
2015-10-22 00:11:25 -04:00
polaris-
6621f16576
Remove unnecessary new lines, changed Deinit to Shutdown
2015-10-11 20:07:58 -04:00
polaris-
f808a4307d
Toggle use_gdbstub in citra GLFW
2015-10-04 11:22:07 -04:00
polaris-
1d319e5b46
Implement gdbstub
2015-10-04 11:16:59 -04:00
polaris-
021fab70ac
Implement gdbstub
2015-09-19 22:28:02 -04:00
Yuri Kunde Schlesner
e351e56465
CMake: Add option to download Qt and GLFW binaries over HTTP
2015-09-08 19:35:12 -03:00
Yuri Kunde Schlesner
084c527a95
Increase required OpenGL version to 3.3
...
This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
2015-08-30 08:45:57 -03:00
Yuri Kunde Schlesner
e5cc2e2ef0
Replace the previous OpenGL loader with a glad-generated 3.3 one
...
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
2015-08-30 08:45:56 -03:00
Yuri Kunde Schlesner
424b0fa646
Integrate the MicroProfile profiling library
...
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
bunnei
c03924e60e
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
...
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00
bunnei
3d35d53b8d
Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP.
2015-08-15 17:33:45 -04:00