Commit graph

24 commits

Author SHA1 Message Date
wwylele
ab3e6dba1f pica/primitive_assembly: Handle winding for GS primitive
hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage.
2017-08-19 10:13:20 +03:00
Yuri Kunde Schlesner
90d220d1b3 VideoCore: Split geometry pipeline regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
1993fda63c VideoCore: Make PrimitiveAssembler const-correct 2017-01-29 21:31:38 -08:00
Yuri Kunde Schlesner
fa5d9d8266 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
1138ec0d49 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
1e4a5da9f4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
628ed4376a Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Emmanuel Gil Peyrot
c39a267974 VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
Jannik Vogel
4e717ff177 Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY) 2016-04-10 22:07:06 +02:00
Dwayne Slater
141fe87a0f Add immediate mode vertex submission 2016-03-02 22:16:38 -05:00
Subv
c94a1a0375 GPU/PrimitiveAssembler: Fixed drawing triangle fans.
It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
2015-12-06 10:48:05 -05:00
Lioncash
2cd98a45cb video_core: Reorganize headers 2015-09-11 07:31:15 -04:00
bunnei
2d100ebae3 Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00
bunnei
f622a78544 GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
Tony Wasserka
33568494af Pica/Shader: Add geometry shader definitions. 2015-07-15 17:31:57 +02:00
Tony Wasserka
5742367341 Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order. 2015-03-09 21:49:49 +01:00
archshift
ef24e72b26 Asserts: break/crash program, fit to style guide; log.h->assert.h
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)

Also removed some GEKKO cruft.
2015-02-10 18:30:31 -08:00
bunnei
0de6a08d75 Merge pull request #291 from purpasmart96/license
License change
2014-12-21 16:05:44 -05:00
purpasmart96
ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Tony Wasserka
cd322e328e Pica/PrimitiveAssembly: Implement triangle strips. 2014-12-20 18:06:54 +01:00
Yuri Kunde Schlesner
0600e2d8b5 Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
Tony Wasserka
2f1c129f64 Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper. 2014-08-25 22:03:19 +02:00
Tony Wasserka
94aa9da562 Pica: Add triangle clipper. 2014-08-12 13:49:33 +02:00
Tony Wasserka
9a76a2d061 Pica: Add primitive assembly stage. 2014-08-12 13:48:56 +02:00