Markus Wick
1acd6b34e9
Fix -Wdeprecated-copy warning.
2020-04-24 09:33:04 +02:00
Markus Wick
ac24f0506c
Fix -Werror=conversion error.
2020-04-24 09:33:04 +02:00
ReinUsesLisp
3e808936a8
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
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The encoding for negation and absolute value was wrong.
Extracting is now done manually. Similar instructions having different
encodings is the rule, not the exception. To keep sanity and readability
I preferred to extract the desired bit manually.
This is implemented against nxas:
8dbc389957/table.h (L68)
That is itself tested against nvdisasm (Nvidia's official disassembler).
2020-04-23 18:29:38 -03:00
ReinUsesLisp
0034e6310d
shader/texture: Support multiple unknown sampler properties
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This allows deducing some properties from the texture instruction before
asking the runtime. By doing this we can handle type mismatches in some
instructions from the renderer instead of the shader decoder.
Fixes texelFetch issues with games using 2D texture instructions on a 1D
sampler.
2020-04-23 18:04:13 -03:00
ReinUsesLisp
c9b4c56d69
shader_ir: Turn classes into data structures
2020-04-23 18:00:06 -03:00
ReinUsesLisp
f78f26b75a
vk_rasterizer: Fix framebuffer creation validation errors
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Framebuffer creation was ignoring the number of color attachments.
2020-04-23 17:34:16 -03:00
ReinUsesLisp
ab7eae6fff
vk_pipeline_cache: Unify pipeline cache keys into a single operation
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This allows us to call Common::CityHash and std::memcmp only once for
GraphicsPipelineCacheKey. While we are at it, do the same for compute.
2020-04-23 17:34:16 -03:00
ReinUsesLisp
7b76c67803
vk_renderpass_cache: Pack renderpass cache key to 12 bytes
2020-04-23 17:34:16 -03:00
bunnei
da893629a0
kernel: memory: Improve implementation of device shared memory. ( #3707 )
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* kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
2020-04-23 11:37:12 -04:00
Fernando Sahmkow
0cf32d6184
Clang Format.
2020-04-23 08:52:58 -04:00
Fernando Sahmkow
c8f4549d43
GPU: Add Fast GPU Time Option.
2020-04-23 08:52:57 -04:00
Fernando Sahmkow
9311983f3d
Maxwell3D: Process Macros on MultiMethod.
2020-04-23 08:52:56 -04:00
Fernando Sahmkow
ef3a0ae64a
DMAPusher: Propagate multimethod writes into the engines.
2020-04-23 08:52:55 -04:00
bunnei
9c753735c5
Merge pull request #3697 from lioncash/declarations
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CMakeLists: Enable -Wmissing-declarations on Linux builds
2020-04-23 02:18:52 -04:00
bunnei
c916ad62e7
Merge pull request #3677 from FernandoS27/better-sync
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Introduce Predictive Flushing and Improve ASYNC GPU
2020-04-22 22:09:38 -04:00
ReinUsesLisp
910decd9cb
vk_pipeline_cache: Fix unintentional memcpy into optional
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The intention behind this was to assign a float to from an uint32_t, but
it was unintentionally being copied directly into the std::optional.
Copy to a temporary and assign that temporary to std::optional. This can
be replaced with std::bit_cast<float> once we are in C++20.
2020-04-22 21:36:05 -03:00
Fernando Sahmkow
e211e30093
GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,
2020-04-22 20:34:32 -04:00
Fernando Sahmkow
9fe7972120
Merge pull request #3653 from ReinUsesLisp/nsight-aftermath
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renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
2020-04-22 11:39:01 -04:00
Fernando Sahmkow
02e55a28eb
Address Feedback.
2020-04-22 11:36:27 -04:00
Fernando Sahmkow
491aea4a91
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
2020-04-22 11:36:26 -04:00
Fernando Sahmkow
64b69273f5
MaxwellDMA: Correct copying on accuracy level.
2020-04-22 11:36:25 -04:00
Fernando Sahmkow
d9f1d5a4fd
ShaderCache/PipelineCache: Cache null shaders.
2020-04-22 11:36:25 -04:00
Fernando Sahmkow
ea522da8b5
Address Feedback.
2020-04-22 11:36:24 -04:00
Fernando Sahmkow
ae2b3f2b64
Fix GCC error.
2020-04-22 11:36:23 -04:00
Fernando Sahmkow
bde001bbf6
QueryCache: Only do async flushes on async gpu.
2020-04-22 11:36:21 -04:00
Fernando Sahmkow
8aeb603988
Async GPU: Only do reactive flushing on Extreme Level.
2020-04-22 11:36:20 -04:00
ReinUsesLisp
0b9454849d
vk_fence_manager: Initial implementation
2020-04-22 11:36:19 -04:00
Fernando Sahmkow
3769318042
QueryCache: Implement Async Flushes.
2020-04-22 11:36:18 -04:00
Fernando Sahmkow
1966f1d948
OpenGL: Guarantee writes to Buffers.
2020-04-22 11:36:18 -04:00
Fernando Sahmkow
7986c97ed2
GPU: Implement Flush Requests for Async mode.
2020-04-22 11:36:17 -04:00
Fernando Sahmkow
af9f901764
FenceManager: Manage syncpoints and rename fences to semaphores.
2020-04-22 11:36:16 -04:00
Fernando Sahmkow
87ddc6a29f
BufferCache: Refactor async managing.
2020-04-22 11:36:15 -04:00
Fernando Sahmkow
967f5cec17
FenceManager: Implement async buffer cache flushes on High settings
2020-04-22 11:36:15 -04:00
Fernando Sahmkow
6092308fe4
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
2020-04-22 11:36:14 -04:00
Fernando Sahmkow
2ee68ad8e4
GPU: Fix rebase errors.
2020-04-22 11:36:13 -04:00
Fernando Sahmkow
b2787048d1
Rasterizer: Disable fence managing in synchronous gpu.
2020-04-22 11:36:12 -04:00
Fernando Sahmkow
e7195b5f87
ThreadManager: Sync async reads on accurate gpu.
2020-04-22 11:36:12 -04:00
Fernando Sahmkow
10dcdb2ed9
FenceManager: Implement should wait.
2020-04-22 11:36:11 -04:00
Fernando Sahmkow
be8742e286
GPU: Implement a Fence Manager.
2020-04-22 11:36:10 -04:00
Fernando Sahmkow
802fabe3ab
OpenGL: Implement Fencing backend.
2020-04-22 11:36:10 -04:00
Fernando Sahmkow
3d2b5222df
TextureCache: Flush linear textures after finishing rendering.
2020-04-22 11:36:09 -04:00
Fernando Sahmkow
fda21f5a93
GPU: Delay Fences.
2020-04-22 11:36:08 -04:00
Fernando Sahmkow
de53bc96c0
BufferCache: Implement OnCPUWrite and SyncGuestHost
2020-04-22 11:36:07 -04:00
Fernando Sahmkow
c689dc6804
GPU: Refactor synchronization on Async GPU
2020-04-22 11:36:06 -04:00
Fernando Sahmkow
0a62525e65
Texture Cache: Implement OnCPUWrite and SyncGuestHost
2020-04-22 11:36:05 -04:00
Fernando Sahmkow
c213fd218b
UI: Replasce accurate GPU option for GPU Accuracy Level
2020-04-22 11:36:04 -04:00
ReinUsesLisp
88b092e717
vk_memory_manager: Remove unified memory model flag
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All drivers (even Intel) seem to have a device local memory type that is
not host visible. Remove this flag so all devices follow the same path.
This fixes a crash when trying to map to host device local memory on
integrated devices.
2020-04-21 22:06:38 -03:00
bunnei
e1fd985d73
Merge pull request #3714 from lioncash/copies
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gl_shader_decompiler: Avoid copies where applicable
2020-04-21 20:16:02 -04:00
ReinUsesLisp
00bef5d0d3
vk_rasterizer: Add lazy default buffer maker and use it for empty buffers
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Introduce a default buffer getter that lazily constructs an empty
buffer. This is intended to match OpenGL's buffer 0.
Use this for disabled vertex and uniform buffers.
While we are at it, include vertex buffer usages for staging buffers to
silence validation errors.
2020-04-21 19:55:52 -03:00
ReinUsesLisp
b33a0c0d5f
gl_rasterizer: Fix buffers without size
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On NVN buffers can be enabled but have no size. According to deko3d and
the behavior we see in Animal Crossing: New Horizons these buffers get
the special address of 0x1000 and limit themselves to 0xfff.
Implement buffers without a size by binding a null buffer to OpenGL
without a side.
1d1930beea/source/maxwell/gpu_3d_vbo.cpp (L62-L63)
2020-04-21 19:55:44 -03:00