ReinUsesLisp
8b76fc1fff
gl_state: Remove clip distances tracking
2020-02-28 17:26:26 -03:00
ReinUsesLisp
86936bcf40
gl_state: Remove rasterizer disable tracking
2020-02-28 17:25:28 -03:00
ReinUsesLisp
b810da8400
gl_state: Remove viewport and depth range tracking
2020-02-28 17:25:18 -03:00
ReinUsesLisp
0b91f473a0
gl_state: Remove scissor test tracking
2020-02-28 17:00:23 -03:00
ReinUsesLisp
715ae82639
gl_state: Remove color mask tracking
2020-02-28 16:59:17 -03:00
ReinUsesLisp
e96c0d880a
gl_state: Remove clamp framebuffer color tracking
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This commit doesn't reset it for screen draws because clamping doesn't
change anything there.
2020-02-28 16:58:30 -03:00
ReinUsesLisp
6825128d89
gl_state: Remove multisample tracking
2020-02-28 16:57:47 -03:00
ReinUsesLisp
d246878a22
gl_state: Remove framebuffer sRGB tracking
2020-02-28 16:55:23 -03:00
ReinUsesLisp
d7935f5d7e
gl_state: Remove VAO cache and tracking
2020-02-28 16:54:37 -03:00
ReinUsesLisp
0bd84bf355
gl_state: Remove depth clamp tracking
2020-02-28 16:53:35 -03:00
ReinUsesLisp
1d5db114fb
gl_state: Remove depth tracking
2020-02-28 16:52:46 -03:00
ReinUsesLisp
c26ea80ae3
gl_state: Remove primitive restart tracking
2020-02-28 16:51:45 -03:00
ReinUsesLisp
3144e7be89
gl_state: Remove logic op tracker
2020-02-28 16:51:23 -03:00
ReinUsesLisp
8d5f627d8d
gl_state: Remove blend color tracking
2020-02-28 16:50:58 -03:00
ReinUsesLisp
84d4ac72ff
gl_state: Remove polygon offset tracking
2020-02-28 16:49:20 -03:00
ReinUsesLisp
cbc174ce6f
gl_state: Remove alpha test tracking
2020-02-28 16:48:57 -03:00
ReinUsesLisp
b5d8b842a1
gl_state: Remove cull mode tracking
2020-02-28 16:48:23 -03:00
ReinUsesLisp
1736a04693
gl_state: Remove front face tracking
2020-02-28 16:47:59 -03:00
ReinUsesLisp
8366870b35
gl_state: Remove point size tracking
2020-02-28 16:39:44 -03:00
ReinUsesLisp
c158d37e68
gl_rasterizer: Add oglEnablei helper
2020-02-28 16:39:44 -03:00
ReinUsesLisp
7cc8204131
gl_rasterizer: Add OpenGL enable/disable helper
2020-02-28 16:39:44 -03:00
ReinUsesLisp
c2d3732176
gl_rasterizer: Remove dirty flags
2020-02-28 16:39:27 -03:00
bunnei
8633ca172e
renderer_opengl: Fix SRGB presentation frame tracking.
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- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-28 01:13:38 -05:00
Nguyen Dac Nam
a775209d1b
shader_decode: Fix LD, LDG when track constant buffer
2020-02-28 13:11:19 +07:00
Morph
c6e07faf25
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
bunnei
3b7528d736
Merge pull request #3430 from bunnei/split-presenter
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Port citra-emu/citra#4940 : "Split Presentation thread from Render thread"
2020-02-27 19:51:55 -05:00
bunnei
c928b07625
renderer_opengl: Reduce swap chain size to 3.
2020-02-27 19:50:17 -05:00
Nguyen Dac Nam
bb39862dfe
shader: FMUL switch to using LUT ( #3441 )
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* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-27 11:14:25 -05:00
bunnei
0e5233098f
renderer_opengl: Use more concise lock syntax.
2020-02-26 18:35:35 -05:00
bunnei
cba9bdcab0
renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.
2020-02-26 18:28:50 -05:00
ReinUsesLisp
3056f6d364
vk_swapchain: Silence TOCTOU race condition
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It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.
To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely.
2020-02-26 17:07:18 -03:00
bunnei
3cb09e3570
Merge pull request #3440 from namkazt/patch-6
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shader: implement LOP3 fast replace for old function
2020-02-26 10:24:35 -05:00
bunnei
61f86b0058
renderer_opengl: Create gl_framebuffer_data if empty.
2020-02-25 21:23:02 -05:00
bunnei
ba6d264342
frontend: qt: bootmanager: Vulkan: Restore support for VK backend.
2020-02-25 21:23:01 -05:00
bunnei
f1f2405b9f
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
2020-02-25 21:23:00 -05:00
bunnei
361819a125
renderer_opengl: Add texture mailbox support for presenter thread.
2020-02-25 21:22:59 -05:00
bunnei
44137628c8
renderer_opengl: Add OGLRenderbuffer to resource/state management.
2020-02-25 21:22:58 -05:00
Mat M
cb35b369bb
Merge pull request #3461 from ReinUsesLisp/r32i-rt
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video_core/surface: Add R32_SINT render target format
2020-02-25 17:47:14 -05:00
Mat M
0566dfddb5
Merge pull request #3460 from ReinUsesLisp/unused-format-getter
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video_core/gpu: Remove unused functions
2020-02-25 17:46:07 -05:00
ReinUsesLisp
74984326b0
video_core/surface: Add R32_SINT render target format
2020-02-25 17:19:34 -03:00
ReinUsesLisp
30ed1b0702
video_core/gpu: Remove unused functions
2020-02-25 16:53:47 -03:00
bunnei
75487d9d84
Merge pull request #3417 from ReinUsesLisp/r32i
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texture: Implement R32I
2020-02-25 14:08:45 -05:00
bunnei
80e577e2a6
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
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texture_cache: Implement layered framebuffer attachments
2020-02-24 10:14:50 -05:00
ReinUsesLisp
e88187cfa0
vk_shader_decompiler: Implement indexed textures
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Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
2020-02-24 01:26:07 -03:00
ReinUsesLisp
043d94e858
shader: Simplify indexed sampler usages
2020-02-24 01:26:07 -03:00
ReinUsesLisp
367ade1151
video_core: Implement more scaler attribute formats
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While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes.
2020-02-24 00:27:37 -03:00
bunnei
f840aa27af
Merge pull request #3424 from ReinUsesLisp/spirv-layer
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vk_shader_decompiler: Implement Layer output attribute
2020-02-22 23:45:16 -05:00
bunnei
20c01b5dbd
Merge pull request #3422 from ReinUsesLisp/buffer-flush
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surface_base: Implement texture buffer flushes
2020-02-22 23:09:50 -05:00
ReinUsesLisp
8ab2e5f561
shader/texture: Fix illegal 3D texture assert
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Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
2020-02-21 15:57:27 -03:00
Rodrigo Locatti
c22c0ea070
Merge pull request #3433 from namkazt/patch-1
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renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-21 15:56:09 -03:00