Commit graph

4088 commits

Author SHA1 Message Date
ReinUsesLisp
0b17608266 gl_state: Remove blend state tracking 2020-02-28 17:34:43 -03:00
ReinUsesLisp
ca3cf56db5 gl_state: Remove stencil test tracking 2020-02-28 17:32:05 -03:00
ReinUsesLisp
6e186f819b gl_state: Remove clip control tracking 2020-02-28 17:31:57 -03:00
ReinUsesLisp
8b76fc1fff gl_state: Remove clip distances tracking 2020-02-28 17:26:26 -03:00
ReinUsesLisp
86936bcf40 gl_state: Remove rasterizer disable tracking 2020-02-28 17:25:28 -03:00
ReinUsesLisp
b810da8400 gl_state: Remove viewport and depth range tracking 2020-02-28 17:25:18 -03:00
ReinUsesLisp
0b91f473a0 gl_state: Remove scissor test tracking 2020-02-28 17:00:23 -03:00
ReinUsesLisp
715ae82639 gl_state: Remove color mask tracking 2020-02-28 16:59:17 -03:00
ReinUsesLisp
e96c0d880a gl_state: Remove clamp framebuffer color tracking
This commit doesn't reset it for screen draws because clamping doesn't
change anything there.
2020-02-28 16:58:30 -03:00
ReinUsesLisp
6825128d89 gl_state: Remove multisample tracking 2020-02-28 16:57:47 -03:00
ReinUsesLisp
d246878a22 gl_state: Remove framebuffer sRGB tracking 2020-02-28 16:55:23 -03:00
ReinUsesLisp
d7935f5d7e gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
ReinUsesLisp
0bd84bf355 gl_state: Remove depth clamp tracking 2020-02-28 16:53:35 -03:00
ReinUsesLisp
1d5db114fb gl_state: Remove depth tracking 2020-02-28 16:52:46 -03:00
ReinUsesLisp
c26ea80ae3 gl_state: Remove primitive restart tracking 2020-02-28 16:51:45 -03:00
ReinUsesLisp
3144e7be89 gl_state: Remove logic op tracker 2020-02-28 16:51:23 -03:00
ReinUsesLisp
8d5f627d8d gl_state: Remove blend color tracking 2020-02-28 16:50:58 -03:00
ReinUsesLisp
84d4ac72ff gl_state: Remove polygon offset tracking 2020-02-28 16:49:20 -03:00
ReinUsesLisp
cbc174ce6f gl_state: Remove alpha test tracking 2020-02-28 16:48:57 -03:00
ReinUsesLisp
b5d8b842a1 gl_state: Remove cull mode tracking 2020-02-28 16:48:23 -03:00
ReinUsesLisp
1736a04693 gl_state: Remove front face tracking 2020-02-28 16:47:59 -03:00
ReinUsesLisp
8366870b35 gl_state: Remove point size tracking 2020-02-28 16:39:44 -03:00
ReinUsesLisp
c158d37e68 gl_rasterizer: Add oglEnablei helper 2020-02-28 16:39:44 -03:00
ReinUsesLisp
7cc8204131 gl_rasterizer: Add OpenGL enable/disable helper 2020-02-28 16:39:44 -03:00
ReinUsesLisp
c2d3732176 gl_rasterizer: Remove dirty flags 2020-02-28 16:39:27 -03:00
bunnei
8633ca172e renderer_opengl: Fix SRGB presentation frame tracking.
- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-28 01:13:38 -05:00
Nguyen Dac Nam
a775209d1b shader_decode: Fix LD, LDG when track constant buffer 2020-02-28 13:11:19 +07:00
Morph
c6e07faf25 Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
bunnei
3b7528d736 Merge pull request #3430 from bunnei/split-presenter
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
2020-02-27 19:51:55 -05:00
bunnei
c928b07625 renderer_opengl: Reduce swap chain size to 3. 2020-02-27 19:50:17 -05:00
Nguyen Dac Nam
bb39862dfe shader: FMUL switch to using LUT (#3441)
* shader: add FmulPostFactor LUT table

* shader: FMUL apply LUT

* Update src/video_core/engines/shader_bytecode.h

Co-Authored-By: Mat M. <mathew1800@gmail.com>

* nit: mistype

* clang-format & add missing import

* shader: remove post factor LUT.

* shader: move post factor LUT to function and fix incorrect order.

* clang-format

* shader: FMUL: add static to post factor LUT

* nit: typo

Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-27 11:14:25 -05:00
bunnei
0e5233098f renderer_opengl: Use more concise lock syntax. 2020-02-26 18:35:35 -05:00
bunnei
cba9bdcab0 renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace. 2020-02-26 18:28:50 -05:00
ReinUsesLisp
3056f6d364 vk_swapchain: Silence TOCTOU race condition
It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.

To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely.
2020-02-26 17:07:18 -03:00
bunnei
3cb09e3570 Merge pull request #3440 from namkazt/patch-6
shader: implement LOP3 fast replace for old function
2020-02-26 10:24:35 -05:00
bunnei
61f86b0058 renderer_opengl: Create gl_framebuffer_data if empty. 2020-02-25 21:23:02 -05:00
bunnei
ba6d264342 frontend: qt: bootmanager: Vulkan: Restore support for VK backend. 2020-02-25 21:23:01 -05:00
bunnei
f1f2405b9f core: frontend: Refactor scope_acquire_window_context to scope_acquire_context. 2020-02-25 21:23:00 -05:00
bunnei
361819a125 renderer_opengl: Add texture mailbox support for presenter thread. 2020-02-25 21:22:59 -05:00
bunnei
44137628c8 renderer_opengl: Add OGLRenderbuffer to resource/state management. 2020-02-25 21:22:58 -05:00
Mat M
cb35b369bb Merge pull request #3461 from ReinUsesLisp/r32i-rt
video_core/surface: Add R32_SINT render target format
2020-02-25 17:47:14 -05:00
Mat M
0566dfddb5 Merge pull request #3460 from ReinUsesLisp/unused-format-getter
video_core/gpu: Remove unused functions
2020-02-25 17:46:07 -05:00
ReinUsesLisp
74984326b0 video_core/surface: Add R32_SINT render target format 2020-02-25 17:19:34 -03:00
ReinUsesLisp
30ed1b0702 video_core/gpu: Remove unused functions 2020-02-25 16:53:47 -03:00
bunnei
75487d9d84 Merge pull request #3417 from ReinUsesLisp/r32i
texture: Implement R32I
2020-02-25 14:08:45 -05:00
bunnei
80e577e2a6 Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
texture_cache: Implement layered framebuffer attachments
2020-02-24 10:14:50 -05:00
ReinUsesLisp
e88187cfa0 vk_shader_decompiler: Implement indexed textures
Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
2020-02-24 01:26:07 -03:00
ReinUsesLisp
043d94e858 shader: Simplify indexed sampler usages 2020-02-24 01:26:07 -03:00
ReinUsesLisp
367ade1151 video_core: Implement more scaler attribute formats
While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes.
2020-02-24 00:27:37 -03:00
bunnei
f840aa27af Merge pull request #3424 from ReinUsesLisp/spirv-layer
vk_shader_decompiler: Implement Layer output attribute
2020-02-22 23:45:16 -05:00