namkazy
ca16317add
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
2020-04-06 13:09:19 +07:00
Nguyen Dac Nam
524c42bec8
clang-format
2020-04-05 10:31:31 +07:00
namkazy
67d9d397d2
add shader stage when init shader ir
2020-04-05 10:31:29 +07:00
Rodrigo Locatti
5bd5340d17
Merge pull request #3552 from jroweboy/single-context
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Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
Rodrigo Locatti
44c1492086
Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2
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renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2)
2020-03-31 22:14:26 -03:00
ReinUsesLisp
83b47aa0d9
renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper
2020-03-31 21:32:08 -03:00
ReinUsesLisp
c3332558df
renderer_vulkan/wrapper: Add command buffer handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
010a965e64
renderer_vulkan/wrapper: Add physical device handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
319737fd89
renderer_vulkan/wrapper: Add device handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
a04066352b
renderer_vulkan/wrapper: Add swapchain handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
cea9fdab2e
renderer_vulkan/wrapper: Add fence handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
00c88c7d6d
renderer_vulkan/wrapper: Add device memory handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
e84b3a9f71
renderer_vulkan/wrapper: Add pool handles
2020-03-31 21:32:07 -03:00
ReinUsesLisp
2ed17b8c92
renderer_vulkan/wrapper: Add buffer and image handles
2020-03-31 21:32:07 -03:00
ReinUsesLisp
01bf15ce40
renderer_vulkan/wrapper: Add queue handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
467a8c3285
renderer_vulkan/wrapper: Add instance handle
2020-03-31 21:32:07 -03:00
Rodrigo Locatti
00dde9cf72
Merge pull request #3506 from namkazt/patch-9
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shader_decode: Implement partial ATOM/ATOMS instr
2020-03-31 00:56:28 -03:00
Rodrigo Locatti
8fa9aa08f7
Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1
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renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
2020-03-30 21:57:36 -03:00
Nguyen Dac Nam
2095823163
vk_decompiler: add atomic op and handler function.
2020-03-30 17:44:45 +07:00
ReinUsesLisp
3a42c2f3d5
renderer_vulkan/wrapper: Address feedback
2020-03-28 04:09:02 -03:00
ReinUsesLisp
f606c9cf1e
renderer_vulkan/wrapper: Add owning handles
2020-03-27 03:21:04 -03:00
ReinUsesLisp
7eaae70c4b
renderer_vulkan/wrapper: Add pool allocations owning templated class
2020-03-27 03:21:04 -03:00
ReinUsesLisp
4ef176e737
renderer_vulkan/wrapper: Add owning handle templated class
2020-03-27 03:21:04 -03:00
ReinUsesLisp
f4281513d9
renderer_vulkan/wrapper: Add destroy and free overload set
2020-03-27 03:21:04 -03:00
ReinUsesLisp
17a033ce78
renderer_vulkan/wrapper: Add dispatch table and loaders
2020-03-27 03:21:04 -03:00
ReinUsesLisp
d1edc121e1
renderer_vulkan/wrapper: Add exception class
2020-03-27 03:21:04 -03:00
ReinUsesLisp
a12fd8f995
renderer_vulkan/wrapper: Add ToString function for VkResult
2020-03-27 03:21:03 -03:00
ReinUsesLisp
2cad825ec7
renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper
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The intention behind a Vulkan wrapper is to drop Vulkan-Hpp.
The issues with Vulkan-Hpp are:
- Regular breaks of the API.
- Copy constructors that do the same as the aggregates (fixed recently)
- External dynamic dispatch that is hard to remove
- Alias KHR handles with non-KHR handles making it impossible to use
smart handles on Vulkan 1.0 instances with extensions that were included
on Vulkan 1.1.
- Dynamic dispatchers silently change size depending on preprocessor
definitions. Different files will have different dispatch definitions,
generating all kinds of hard to debug memory issues.
In other words, Vulkan-Hpp is not "production ready" for our needs and
this wrapper aims to replace it without losing RAII and exception
safety.
2020-03-27 03:13:18 -03:00
Dan
b41d1895d7
maxwell_to_vk: implement signedscaled vertex formats
2020-03-27 00:14:19 +01:00
James Rowe
b37d69e5e1
Frontend/GPU: Refactor context management
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Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).
This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.
Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc
Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
ReinUsesLisp
b57cce9264
vk_texture_cache: Silence misc warnings
2020-03-18 20:03:19 -03:00
ReinUsesLisp
f2554e753c
vk_staging_buffer_pool: Silence unused constant warning
2020-03-18 20:03:19 -03:00
ReinUsesLisp
bcf04aa8ba
vk_rasterizer: Remove unused variable
2020-03-18 20:03:19 -03:00
ReinUsesLisp
da4ea99c9b
vk_pipeline_cache: Remove unused variable
2020-03-18 20:03:19 -03:00
ReinUsesLisp
8cbe1d9de4
maxwell_to_vk: Sielence -Wswitch warning
2020-03-18 20:03:19 -03:00
Mat M
23ad5098af
Merge pull request #3510 from FernandoS27/dirty-write
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DirtyFlags: relax need to set render_targets as dirty
2020-03-17 17:29:22 -04:00
Mat M
a5e46cf5ec
Merge pull request #3518 from ReinUsesLisp/scissor-clears
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vk_rasterizer: Implement scissor clears and layered clears
2020-03-17 17:27:15 -04:00
Mat M
70d8c1fc9a
Merge pull request #3519 from ReinUsesLisp/int-formats
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maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-17 17:26:16 -04:00
Rodrigo Locatti
d8c5c77329
Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert
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vk_rasterizer: Fix vertex range assert
2020-03-15 21:26:54 -03:00
Rodrigo Locatti
3a6abba3ef
Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
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video_core: Implement RGBA16_SNORM
2020-03-15 21:24:53 -03:00
Rodrigo Locatti
131bdfdc6d
Merge pull request #3503 from makigumo/patch-2
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maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-15 21:21:38 -03:00
ReinUsesLisp
90b246ce5c
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-15 18:51:49 -03:00
ReinUsesLisp
e992509e8f
vk_rasterizer: Implement layered clears
2020-03-15 18:37:19 -03:00
makigumo
f22915ad99
vk_shader_decompiler: fix linux build
2020-03-15 18:00:14 +01:00
ReinUsesLisp
fdf6c69bd1
vk_rasterizer: Fix vertex range assert
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End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
2020-03-15 04:04:17 -03:00
ReinUsesLisp
df65a82f3c
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
2020-03-15 03:40:41 -03:00
Fernando Sahmkow
51ceb14a65
DirtyFlags: relax need to set render_targets as dirty
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The texture cache already takes care of setting a render target to dirty
when invalidated.
2020-03-14 11:47:33 -04:00
ReinUsesLisp
00de4b82b4
vk/gl_shader_decompiler: Silence assertion on compute
2020-03-13 18:33:05 -03:00
ReinUsesLisp
289e443898
vk_shader_decompiler: Fix default varying regression
2020-03-13 18:33:05 -03:00
Rodrigo Locatti
bae039e59c
vk_shader_decompiler: Fix implicit type conversion
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 18:33:05 -03:00