Commit graph

5216 commits

Author SHA1 Message Date
wwylele
c0bc013929 swrasterizer: remove invalid TODO
This function is called in clipping, before the pespective divide, and is not used in later rasterization. Thus it doesn't need perspective correction.
2017-08-21 08:03:07 +03:00
wwylele
a931e4974e swrasterizer/clipper: remove tested TODO
hwtested. Current implementation is the correct behavior
2017-08-21 08:03:07 +03:00
wwylele
a8499f3adb gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shader 2017-08-21 08:03:07 +03:00
wwylele
d332ede188 gl_rasterizer: add clipping plane z<=0 defined in PICA 2017-08-21 08:03:07 +03:00
Yuri Kunde Schlesner
d7d434cbc7 Merge pull request #2872 from wwylele/sw-geo-factor
SwRasterizer/Lighting: implement geometric factor
2017-08-20 17:49:42 -07:00
Yuri Kunde Schlesner
157b736203 Merge branch 'update-soundtouch' (PR #2885) 2017-08-20 17:30:22 -07:00
MerryMage
48aecbfbd3 externals: Update soundtouch 2017-08-20 17:30:05 -07:00
James Rowe
df206639cf Merge pull request #2861 from wwylele/motion-refactor
Refactor MotionEmu into a InputDevice
2017-08-19 23:43:01 -06:00
wwylele
13014535c1 HID: fix a comment and a warning 2017-08-20 08:37:48 +03:00
James Rowe
989749253e Merge pull request #2871 from wwylele/sw-spotlight
SwRasterizer/Lighting: implement spot light
2017-08-19 20:10:24 -06:00
Schplee
8b593c6772 Updated master logo to new logo svg 2017-08-19 18:33:44 -07:00
B3n30
95fd4a5e9d Added missing parts in libnetwork (#2838)
* Network: Set and send the game information over enet

Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19 11:14:33 -06:00
wwylele
35b3fef422 pica/command_processor: build geometry pipeline and run geometry shader
The geometry pipeline manages data transfer between VS, GS and primitive assembler. It has known four modes:
 - no GS mode: sends VS output directly to the primitive assembler (what citra currently does)
 - GS mode 0: sends VS output to GS input registers, and sends GS output to primitive assembler
 - GS mode 1: sends VS output to GS uniform registers, and sends GS output to primitive assembler. It also takes an index from the index buffer at the beginning of each primitive for determine the primitive size.
 - GS mode 2: similar to mode 1, but doesn't take the index and uses a fixed primitive size.
hwtest shows that immediate mode also supports GS (at least for mode 0), so the geometry pipeline gets refactored into its own class for supporting both drawing mode.
In the immediate mode, some games don't set the pipeline registers to a valid value until the first attribute input, so a geometry pipeline reset flag is set in `pipeline.vs_default_attributes_setup.index` trigger, and the actual pipeline reconfigure is triggered in the first attribute input.
In the normal drawing mode with index buffer, the vertex cache is a little bit modified to support the geometry pipeline. Instead of OutputVertex, it now holds AttributeBuffer, which is the input to the geometry pipeline. The AttributeBuffer->OutputVertex conversion is done inside the pipeline vertex handler. The actual hardware vertex cache is believed to be implemented in a similar way (because this is the only way that makes sense).
Both geometry pipeline and GS unit rely on states preservation across drawing call, so they are put into the global state. In the future, the other three vertex shader units should be also placed in the global state, and a scheduler should be implemented on top of the four units. Note that the current gs_unit already allows running VS on it in the future.
2017-08-19 10:13:20 +03:00
wwylele
6d51febdc4 pica/shader/jit: implement SETEMIT and EMIT 2017-08-19 10:13:20 +03:00
wwylele
ab3e6dba1f pica/primitive_assembly: Handle winding for GS primitive
hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage.
2017-08-19 10:13:20 +03:00
wwylele
4283f4b244 correct constness 2017-08-19 10:13:20 +03:00
wwylele
4d4dbc83a7 pica/shader/interpreter: implement SETEMIT and EMIT 2017-08-19 10:13:20 +03:00
wwylele
2599928707 pica/shader: extend UnitState for GS
Among four shader units in pica, a special unit can be configured to run both VS and GS program. GSUnitState represents this unit, which extends UnitState (which represents the other three normal units) with extra state for primitive emitting. It uses lots of raw pointers to represent internal structure in order to keep it standard layout type for JIT to access.
This unit doesn't handle triangle winding (inverting) itself; instead, it calls a WindingSetter handler. This will be explained in the following commits
2017-08-19 10:13:20 +03:00
wwylele
6e56beafbf motion_emu: no need to include thread in header 2017-08-19 07:21:02 +03:00
Yuri Kunde Schlesner
e24db32ae8 Merge pull request #2881 from MerryMage/dsp-firm-check
dsp_dsp: Remove size assertion in LoadComponent
2017-08-15 20:14:41 -07:00
MerryMage
98edc03737 dsp_dsp: Remove size assertion in LoadComponent 2017-08-15 10:16:50 +01:00
bunnei
bc7a8e7f38 Merge pull request #2879 from danzel/patch-1
Fix Spelling/English mistakes
2017-08-13 20:22:24 -04:00
Dave Leaver
4c281049aa Fix Spelling/English mistakes 2017-08-14 09:15:39 +12:00
Sebastian Valle
ebc3701d0e Merge pull request #2843 from Subv/applet_slots
Services/APT: Use an array to hold data about the 4 possible concurrent applet types (Application, Library, HomeMenu, System)
2017-08-12 10:27:57 -05:00
Weiyi Wang
b5493813d7 Merge pull request #2875 from wwylele/bump-skip
gl_shader_gen: don't call SampleTexture when bump map is not used
2017-08-12 01:23:45 +03:00
wwylele
a26768503a gl_shader_gen: don't call SampleTexture when bump map is not used 2017-08-11 18:35:00 +03:00
James Rowe
5a532aa414 Merge pull request #2869 from j-selby/docker-build
Travis: Use Docker to build for Linux
2017-08-11 08:39:14 -06:00
James Rowe
708208c17b Merge pull request #2867 from j-selby/tag-naming
Implement correct folder structure for CI builds
2017-08-11 08:36:04 -06:00
wwylele
d500f79b8e move MotionEmu from core/frontend to input_common as a InputDevice 2017-08-11 11:05:08 +03:00
wwylele
31da8b8353 HID: use MotionDevice for Accelerometer and Gyroscope 2017-08-11 11:03:18 +03:00
Weiyi Wang
4f6f33f155 Merge pull request #2874 from danzel/spelling-1
Fix some spelling mistakes
2017-08-11 11:02:14 +03:00
danzel
6610e914a3 Fix some spelling mistakes 2017-08-11 19:51:16 +12:00
wwylele
1904567e36 SwRasterizer/Lighting: implement spot light 2017-08-11 01:19:10 +03:00
wwylele
b7e4eb7d90 SwRasterizer/Lighting: implement geometric factor 2017-08-11 01:18:43 +03:00
Weiyi Wang
ed7b0bfad0 Merge pull request #2863 from wwylele/pad-state-zero
HID: zero unused PadState bits
2017-08-10 17:50:18 +03:00
wwylele
b05c60172b HID: zero unused PadState bits 2017-08-10 17:01:03 +03:00
James
7f03df6994 Travis: Use Docker to build for Linux 2017-08-10 20:13:59 +10:00
Weiyi Wang
8b5cd2c7aa Merge pull request #2868 from wwylele/swr-tuple
SwRasterizer/Lighting: use make_tuple instead of constructor
2017-08-10 12:44:23 +03:00
wwylele
72905b0389 SwRasterizer/Lighting: use make_tuple instead of constructor
implicit tuple constructor is a c++17 thing, which is not supported by some not-so-old libraries. Play safe for now
2017-08-10 12:19:58 +03:00
j-selby
a15d912312 Implement correct folder structure for CI builds 2017-08-10 17:40:56 +10:00
James Rowe
48c362eda1 Merge pull request #2857 from j-selby/deploy-fix
Travis/AppVeyor: Deploy based upon tags
2017-08-09 19:13:55 -06:00
wwylele
edc3516958 pica/regs: layout geometry shader configuration regs
All the register meanings are derived from ctrulib (3dbrew is outdated for most of them)
2017-08-10 01:53:08 +03:00
bunnei
e9c9b0ff53 Merge pull request #2862 from j-selby/update-cryptopp
Update CryptoPP (byte ambiguity)
2017-08-09 16:18:43 -04:00
Weiyi Wang
ae040b4f3b Merge pull request #2822 from wwylele/sw_lighting-2
Implement fragment lighting in the sw renderer (take 2)
2017-08-09 18:54:29 +03:00
Weiyi Wang
16020d23ac Merge pull request #2856 from wwylele/shader-share
pica: upload shared shader code & swizzle to both unit
2017-08-09 18:52:30 +03:00
bunnei
89c1e80997 Merge pull request #2864 from mailwl/dlp-update
Service/dlp: Update function tables according 3dbrew
2017-08-09 11:41:45 -04:00
mailwl
77aedbdc52 Service/dlp: Update function tables according 3dbrew 2017-08-09 16:14:07 +03:00
James
b09fccfe6d Update cryptopp 2017-08-08 17:50:09 +10:00
Subv
02b8723f3c Services/APT: Use the AppletAttributes union directly when dealing with applet attrs. 2017-08-07 16:09:55 -05:00
Subv
99fe2f6ec7 Services/APT: Use an array to hold data about the 4 possible concurrent applet types (Application, Library, HomeMenu, System).
This gives each applet type its own set of events as per the real NS module.
2017-08-07 14:53:58 -05:00