Commit graph

10 commits

Author SHA1 Message Date
MerryMage
8a1bd3ee7a DSP/HLE: Implement mixer processing 2016-05-19 07:24:39 +01:00
bunnei
bc76985937 HLE: Fix recent DSP change for Visual Studio. 2016-05-07 00:54:31 -04:00
MerryMage
f0cc8dc9ed DSP/HLE: Implement Source processing 2016-05-03 20:58:28 +01:00
MerryMage
aa47fc2406 Audio: Add sink selection to configuration files 2016-04-30 07:41:02 +01:00
bunnei
6b9d36abb1 Merge pull request #1726 from MerryMage/read-write-region
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 12:18:26 -04:00
MerryMage
1e19d9c579 AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() 2016-04-29 16:32:29 +01:00
MerryMage
89e1019dc8 AudioCore: Move samples_per_frame and num_sources into hle/common.h 2016-04-28 11:22:40 +01:00
MerryMage
66ae4cddb5 DSP: Implement audio filters (simple, biquad) 2016-03-28 15:51:00 +01:00
MerryMage
447d9a5677 DSP: Implement Pipe 2
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region).
2016-03-06 21:25:44 +00:00
MerryMage
d2710b784a AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00