Commit graph

322 commits

Author SHA1 Message Date
bunnei
9af9217dea Merge pull request #1501 from ReinUsesLisp/half-float
gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
bunnei
cb438209c7 GPU: Improved implementation of maxwell DMA (Subv). 2018-10-18 22:41:53 -04:00
bunnei
6a6fbb1478 GPU: Invalidate destination address of kepler_memory writes. 2018-10-18 22:41:13 -04:00
bunnei
e3fdb2ff4b fermi_2d: Add support for more accurate surface copies. 2018-10-18 22:41:12 -04:00
FernandoS27
1469c546c3 Implement 3D Textures 2018-10-17 18:52:08 -04:00
ReinUsesLisp
40845c39c9 shader_bytecode: Add Control Code enum 0xf
Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case.
2018-10-15 15:36:47 -03:00
ReinUsesLisp
f1a2fd02a5 gl_shader_decompiler: Implement HSET2_R 2018-10-15 02:55:51 -03:00
ReinUsesLisp
4769eac4b7 gl_shader_decompiler: Implement HSETP2_R 2018-10-15 02:55:51 -03:00
ReinUsesLisp
f4c2f0c35d gl_shader_decompiler: Implement HFMA2 instructions 2018-10-15 02:55:51 -03:00
ReinUsesLisp
d3a031608d gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM 2018-10-15 02:07:16 -03:00
ReinUsesLisp
cc74fe2cef gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions 2018-10-15 02:04:31 -03:00
ReinUsesLisp
fcb96ae125 gl_shader_decompiler: Setup base for half float unpacking and setting 2018-10-15 01:58:30 -03:00
FernandoS27
1a70753709 Propagate depth and depth_block on modules using decoders 2018-10-13 15:25:18 -04:00
ReinUsesLisp
0c0ff8f0f6 gl_shader_decompiler: Implement VMAD 2018-10-11 04:15:10 -03:00
bunnei
76c2760135 Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
Fixed block height settings for RenderTargets and Depth Buffers
2018-10-10 21:24:07 -04:00
bunnei
2dd774a803 Merge pull request #1460 from FernandoS27/scissor_test
Implemented Scissor Testing
2018-10-10 12:04:10 -04:00
FernandoS27
df5575aa44 Add memory Layout to Render Targets and Depth Buffers 2018-10-09 22:28:19 -04:00
FernandoS27
020cee90ef Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 2018-10-09 21:14:32 -04:00
FernandoS27
85a8a0b038 Assert Scissor tests 2018-10-08 20:49:36 -04:00
ReinUsesLisp
f1dff1c269 gl_shader_decompiler: Implement geometry shaders 2018-10-07 17:36:00 -03:00
bunnei
26348d6ebb fermi_2d: Implement simple copies with AccelerateSurfaceCopy. 2018-10-06 03:20:04 -04:00
ReinUsesLisp
db80264fae gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
bunnei
b3419ef9bb Merge pull request #1411 from ReinUsesLisp/point-size
video_core: Implement point_size and add point state sync
2018-09-29 11:58:39 -04:00
ReinUsesLisp
07609b33c4 video_core: Implement point_size and add point state sync 2018-09-28 02:13:29 -03:00
ReinUsesLisp
51435ad30c gl_state: Pack sampler bindings into a single ARB_multi_bind 2018-09-28 02:04:22 -03:00
ReinUsesLisp
f5b5c5ba06 video_core: Add asserts for CS, TFB and alpha testing
Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
2018-09-25 21:07:00 -03:00
Lioncash
02106208f8 shader_bytecode: Lay out the Ipa-related enums better
This is more consistent with the surrounding enums.
2018-09-21 16:17:31 -04:00
Lioncash
d8cbbfb8ea shader_bytecode: Make operator== and operator!= of IpaMode const qualified
These don't affect the state of the struct and can be const member
functions.
2018-09-21 16:17:27 -04:00
bunnei
7c49810549 Merge pull request #1279 from FernandoS27/csetp
shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 -04:00
bunnei
417a03a271 Merge pull request #1299 from FernandoS27/texture-sanatize
shader_decompiler: Asserts for Texture Instructions
2018-09-18 22:10:09 -04:00
bunnei
90bc68e7b6 Merge pull request #1290 from FernandoS27/shader-header
Implemented (Partialy) Shader Header
2018-09-17 18:53:14 -04:00
FernandoS27
5a00f0ec41 Implemented I2I.CC on the NEU control code, used by SMO 2018-09-17 17:42:46 -04:00
FernandoS27
81fd967a27 Implemented CSETP 2018-09-17 17:42:44 -04:00
FernandoS27
9cdcf964b5 Implemented Control Codes 2018-09-17 17:42:43 -04:00
FernandoS27
dc2a597dc8 Added texture misc modes to texture instructions 2018-09-17 12:51:05 -04:00
bunnei
5c341eca32 Merge pull request #1326 from FearlessTobi/port-4182
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 -04:00
bunnei
1fefdc8ea5 Merge pull request #1273 from Subv/ld_sizes
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
2018-09-15 15:27:12 -04:00
bunnei
1f9ca84b5c Merge pull request #1271 from Subv/kepler_engine
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
2018-09-15 13:27:07 -04:00
Subv
415fd53a49 Shaders: Implemented multiple-word loads and stores to and from attribute memory.
This seems to be an optimization performed by nouveau.
2018-09-15 11:21:21 -05:00
fearlessTobi
1190ea6ddb Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
bunnei
6f138dd425 Merge pull request #1263 from FernandoS27/tex-mode
shader_decompiler:  Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
Subv
46b33657b6 GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
This engine writes data from a FIFO register into the configured address.
2018-09-12 13:57:08 -05:00
FernandoS27
aa5c2354eb Implemented Texture Processing Modes 2018-09-12 12:28:22 -04:00
FernandoS27
a6294ad653 Implemented encodings for LEA and PSET 2018-09-11 12:50:25 -04:00
FernandoS27
4877b9a03d Replace old FragmentHeader for the new Header 2018-09-11 12:48:19 -04:00
FernandoS27
120a7f2706 Implemented (Partialy) Shader Header 2018-09-11 12:34:27 -04:00
Markus Wick
f84b102dfb rasterizer: Drop unused handler.
This virtual function is called in a very hot spot, and it does nothing.

If this kind of feature is required, please be more specific and add callbacks
in the switch statement within Maxwell3D::WriteReg. There is no point in having
another switch statement within the rasterizer.
2018-09-10 22:03:10 +02:00
bunnei
05d93558f4 gl_rasterizer: Implement multiple color attachments. 2018-09-09 22:48:28 -04:00
bunnei
bf4f6ee392 Merge pull request #1268 from FernandoS27/tmml
shader_decompiler: Implemented TMML
2018-09-09 21:39:39 -04:00
FernandoS27
e54854dfb7 Implemented TMML 2018-09-09 20:46:31 -04:00