liamwhite
9530b96e5f
shader_recompiler: skip sampler for buffer textures ( #11435 )
2023-09-14 15:23:50 +02:00
Liam
152beedc51
shader_recompiler: always declare image format for image buffers
2023-09-02 17:25:00 -04:00
Liam
024fb4fae9
shader_recompiler: fix emulation of 3D textureGrad
2023-09-01 22:41:01 -04:00
Kelebek1
c7430e51e3
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
bunnei
3571f28cde
video_core: Enable support_descriptor_aliasing on Turnip, disable storage atomic otherwise.
2023-06-03 00:05:58 -07:00
Billy Laws
cfbe4b09eb
Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
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This crashes their shader compiler for some reason.
2023-06-03 00:05:31 -07:00
Billy Laws
2beb3051c1
Implement scaled vertex buffer format emulation
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These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-06-03 00:05:31 -07:00
Kelebek1
2e478a66cf
Fix Tears of the Kingdom flickering clouds and depths.
2023-05-11 19:25:24 +01:00
Kelebek1
dc9546fe26
Define SampleMask as an array
2023-04-30 18:37:37 +01:00
Wollnashorn
d53aa13a33
shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
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Should be more efficient and better readable
2023-04-08 16:13:08 +02:00
Wollnashorn
45fb154f0d
shader_recompiler: Add subpixel offset for correct rounding at ImageGather
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On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957 , #6956 ).
2023-04-08 16:12:30 +02:00
ameerj
bbb60f60d2
spirv: Fix TXQ with MSAA textures
2023-01-29 13:47:30 -05:00
liamwhite
a5bc2444d2
Merge pull request #9694 from ameerj/txq-mips
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shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-29 12:27:26 -05:00
bunnei
da76935b7d
Merge pull request #9682 from ameerj/shader-s32
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shader_recompiler: Remove S32 IR type
2023-01-28 14:00:11 -08:00
ameerj
2d2558797c
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-28 16:25:18 -05:00
ameerj
382717743a
shader_recompiler: Remove S32 IR type
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The frontend IR opcodes do not distinguish between signed and unsigned integer types.
Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2023-01-25 22:03:15 -05:00
Liam
ac94832cb6
spirv: fix multisampled image fetch
2023-01-23 12:03:19 -05:00
Billy Laws
535e297ebd
Run clang-format
2023-01-05 22:18:10 +00:00
Billy Laws
c7c901dd63
shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs
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The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups.
2023-01-05 22:13:07 +00:00
Billy Laws
3772cfc976
shader_recompiler: SPIRV: Only enable int64 feature when supported
2023-01-05 22:13:07 +00:00
Billy Laws
77aea7e2b4
Vulkan: Add a workaround for input_position on Adreno drivers
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Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
Fernando Sahmkow
1fdf24a081
Video_core: Address feedback
2023-01-04 14:39:42 -05:00
Fernando Sahmkow
7842543573
MacroHLE: Add HLE replacement for base vertex and base instance.
2023-01-01 16:43:57 -05:00
liamwhite
db106151d7
Merge pull request #7450 from FernandoS27/ndc-vulkan
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Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-17 16:08:10 -05:00
FernandoS27
11f29ec173
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-13 21:39:18 -05:00
Liam
3b502d3095
spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId
2022-12-13 18:25:53 -05:00
Liam
0a077cb467
Vulkan: update initialization
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Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
Liam
4b905e9680
spirv_emit_context: add missing flat decoration
2022-11-18 22:05:28 -05:00
liamwhite
d96606b091
Merge pull request #9253 from vonchenplus/attr_layer
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shader: Implement miss attribute layer
2022-11-18 22:04:18 -05:00
FengChen
12f2ab01bb
shader: Implement miss attribute layer
2022-11-17 22:45:14 +08:00
FengChen
348c6e5b28
video_core: Fix few issues in Tess stage
2022-11-07 15:42:42 +08:00
Feng Chen
bcf6a7c0dd
video_core: Fix SNORM texture buffer emulating error ( #9001 )
2022-11-04 02:39:42 -04:00
FengChen
38e9c78843
video_core: Generate mipmap texture by drawing
2022-09-20 11:55:43 +08:00
FengChen
98656c14a8
video_code: support rectangle texture
2022-08-25 12:45:58 +08:00
Kelebek1
9427a0f535
Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.
2022-07-29 06:12:39 +01:00
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Liam
528cba63b6
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
2022-04-01 11:17:54 -04:00
Billy Laws
ef9b177ecb
Include <bit> header when std::count{r,l}_zero is used
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Needed for compilation with older libc++ releases
2022-03-22 21:11:24 +00:00
ameerj
0df188787a
shader_recompiler: Reduce unused includes
2022-03-20 02:25:08 -04:00
Liam
83b1c9de37
Address review comments
2022-03-17 14:48:18 -04:00
Liam
95b9f62686
shader_recompiler: Use functions for indirect const buffer accesses
2022-03-17 13:30:21 -04:00
Liam
f3382e6339
Address review comments
2022-03-17 09:30:41 -04:00
Liam
8515dba789
shader: add support for const buffer indirect addressing
2022-03-14 19:43:32 -04:00
ameerj
048522e98b
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
2022-03-12 02:54:33 -05:00
ameerj
0c5e641757
shaders: Add U64->U32x2 Atomic fallback functions
2022-01-29 19:55:53 -05:00
ameerj
c3d768426c
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
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Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.
Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
2022-01-28 19:00:04 -05:00
ameerj
712b7883be
emit_spirv: Add Xfb execution mode when transform feedback is used
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Fixes Transform Feedback on Vulkan AMD drivers.
2022-01-28 16:32:48 -05:00
v1993
970b362ca1
shader_recompiler: fix potential OOB access
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Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
2022-01-17 21:50:51 +03:00
Fernando S
8a790b09a7
Merge pull request #7629 from ameerj/nv-driver-fixes
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shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
ameerj
22a4d26479
shader: Add integer attribute get optimization pass
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00