Fernando Sahmkow
94dd857cda
VideoCore: Implement DispatchIndirect
2023-08-27 04:26:22 +02:00
Lioncash
0d9c723df4
engines: Remove unnecessary casts
...
In a few cases we have some casts that can be trivially removed.
2022-11-29 08:38:46 -05:00
Fernando Sahmkow
b3708b0a5b
GPU: Fix buffer cache issue, engine upload not inlining memory in multiline and pessismistic invalidation.
2022-11-24 20:57:16 +01:00
Kyle Kienapfel
d886438754
Add break for default cases
...
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00
Fernando Sahmkow
6118d0d042
Maxwell3D/Puller: Fix regressions and syncing issues.
2022-10-19 06:21:51 +02:00
Morph
5ee9e5e84b
general: Format licenses as per SPDX guidelines
2022-10-06 21:00:54 +02:00
Fernando Sahmkow
4124fa18e3
NVDRV: Further improvements.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
42ef10060a
VideoCore: Refactor fencing system.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
a6425c97e4
VideoCore: Refactor syncing.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
a933bd94d6
VideoCore: Extra Fixes.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
8847b6645c
VideoCore: implement channels on gpu caches.
2022-10-06 21:00:51 +02:00