Lioncash
94855ef1a8
shader/node: std::move Meta instance within OperationNode constructor
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Allows usages of the constructor to avoid an unnecessary copy.
2019-10-15 18:21:59 -04:00
ReinUsesLisp
27db09b4e7
shader/half_set_predicate: Fix HSETP2 for constant buffers
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HSETP2 when used with a constant buffer parses the second operand type
as F32. This is not configurable.
2019-10-07 14:49:47 -03:00
ReinUsesLisp
f8372fcc62
shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG
2019-10-07 14:48:58 -03:00
Lioncash
71a231e448
video_core/control_flow: Eliminate variable shadowing warnings
2019-10-05 09:14:27 -04:00
Lioncash
a542346e9d
video_core/control_flow: Eliminate pessimizing moves
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These can inhibit the ability of a compiler to perform RVO.
2019-10-05 09:14:27 -04:00
Lioncash
1ad73a6011
video_core/ast: Unindent most of IsFullyDecompiled() by one level
2019-10-05 09:14:27 -04:00
Lioncash
2d2dd7bf7b
video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
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Allows the function to be non-allocating in terms of the output string.
2019-10-05 09:14:27 -04:00
Lioncash
b1178c30cf
video_core/ast: Eliminate variable shadowing warnings
2019-10-05 09:14:26 -04:00
Lioncash
d599c3c74b
video_core/ast: Replace std::string with a constexpr std::string_view
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Same behavior, but without the need to heap allocate
2019-10-05 09:14:26 -04:00
Lioncash
7d18851449
video_core/ast: Default the move constructor and assignment operator
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This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
2019-10-05 09:14:26 -04:00
Lioncash
4d48fc529a
video_core/{ast, expr}: Organize forward declaration
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Keeps them alphabetically sorted for readability.
2019-10-05 09:14:26 -04:00
Lioncash
844d714085
video_core/expr: Supply operator!= along with operator==
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Provides logical symmetry to the interface.
2019-10-05 09:14:26 -04:00
Lioncash
e53a34ecf6
video_core/{ast, expr}: Use std::move where applicable
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Avoids unnecessary atomic reference count increments and decrements.
2019-10-05 09:14:23 -04:00
Lioncash
2d86bd6d08
video_core/ast: Supply const accessors for data where applicable
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Provides const equivalents of data accessors for use within const
contexts.
2019-10-05 08:22:03 -04:00
Fernando Sahmkow
4de60d6a41
Shader_ir: Address feedback
2019-10-04 18:52:57 -04:00
Fernando Sahmkow
97f8352efe
Shader_Ir: Address Feedback and clang format.
2019-10-04 18:52:57 -04:00
Fernando Sahmkow
8561edf839
Shader_IR: clean up AST handling and add documentation.
2019-10-04 18:52:55 -04:00
Fernando Sahmkow
e9f4340b88
Shader_IR: Correct OutwardMoves for Ifs
2019-10-04 18:52:54 -04:00
Fernando Sahmkow
6389d468ff
Shader_IR: corrections and clang-format
2019-10-04 18:52:53 -04:00
Fernando Sahmkow
9e8c57f049
Shader_IR: allow else derivation to be optional.
2019-10-04 18:52:52 -04:00
Fernando Sahmkow
8d882ef69a
vk_shader_compiler: Implement the decompiler in SPIR-V
2019-10-04 18:52:51 -04:00
Fernando Sahmkow
7e08fad2d4
Shader_IR: mark labels as unused for partial decompile.
2019-10-04 18:52:51 -04:00
Fernando Sahmkow
7b55e1c0b1
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
2019-10-04 18:52:50 -04:00
Fernando Sahmkow
5d3c5df7f4
gl_shader_decompiler: Implement AST decompiling
2019-10-04 18:52:50 -04:00
Fernando Sahmkow
f1ed22419c
shader_ir: Declare Manager and pass it to appropiate programs.
2019-10-04 18:52:49 -04:00
Fernando Sahmkow
9f61500df1
shader_ir: Corrections to outward movements and misc stuffs
2019-10-04 18:52:48 -04:00
Fernando Sahmkow
9581919b87
shader_ir: Add basic goto elimination
2019-10-04 18:52:48 -04:00
Fernando Sahmkow
a3d04b45a9
shader_ir: Initial Decompile Setup
2019-10-04 18:52:47 -04:00
bunnei
6deb6d2b10
Merge pull request #2869 from ReinUsesLisp/suld
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shader/image: Implement SULD and fix SUATOM
2019-09-23 21:47:03 -04:00
David
cc451e4435
Merge pull request #2870 from FernandoS27/multi-draw
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Implement a MME Draw commands Inliner and correct host instance drawing
2019-09-22 23:13:02 +10:00
Rodrigo Locatti
e33b9e3e6f
Merge pull request #2878 from FernandoS27/icmp
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shader_ir: Implement ICMP
2019-09-21 18:06:07 -03:00
ReinUsesLisp
79a7463f4c
gl_shader_decompiler: Use uint for images and fix SUATOM
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In the process remove implementation of SUATOM.MIN and SUATOM.MAX as
these require a distinction between U32 and S32. These have to be
implemented with imageCompSwap loop.
2019-09-21 17:33:52 -03:00
ReinUsesLisp
331d140bb4
shader/image: Implement SULD and remove irrelevant code
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* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
2019-09-21 17:32:48 -03:00
Fernando Sahmkow
f02b9d37f0
Shader_IR: ICMP corrections and fixes
2019-09-21 14:28:03 -04:00
bunnei
beabee3696
Merge pull request #2855 from ReinUsesLisp/shfl
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shader_ir/warp: Implement SHFL for Nvidia devices
2019-09-20 17:10:42 -04:00
Fernando Sahmkow
01b8a78a8a
Shader_IR: Implement ICMP.
2019-09-19 20:56:29 -04:00
Fernando Sahmkow
ae03b1ebc7
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
2019-09-19 11:41:29 -04:00
bunnei
47a8e03f14
Merge pull request #2784 from ReinUsesLisp/smem
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shader_ir: Implement shared memory
2019-09-18 16:26:05 -04:00
ReinUsesLisp
42815d1d24
shader_ir/warp: Implement SHFL
2019-09-17 17:44:07 -03:00
ReinUsesLisp
2e6bebb3d2
shader/image: Implement SUATOM and fix SUST
2019-09-10 20:22:31 -03:00
bunnei
497302dff2
Merge pull request #2823 from ReinUsesLisp/shr-clamp
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shader/shift: Implement SHR wrapped and clamped variants
2019-09-10 11:56:17 -04:00
ReinUsesLisp
e2aad88d51
gl_shader_decompiler: Keep track of written images and mark them as modified
2019-09-05 23:26:05 -03:00
ReinUsesLisp
9fb31b1b23
kepler_compute: Implement texture queries
2019-09-05 20:35:51 -03:00
ReinUsesLisp
b66b14a64f
shader_ir: Implement LD_S
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Loads from shared memory.
2019-09-05 01:38:37 -03:00
ReinUsesLisp
df0203dd87
shader_ir: Implement ST_S
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This instruction writes to a memory buffer shared with threads within
the same work group. It is known as "shared" memory in GLSL.
2019-09-05 01:38:37 -03:00
ReinUsesLisp
9b001821d9
shader/shift: Implement SHR wrapped and clamped variants
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Nvidia defaults to wrapped shifts, but this is undefined behaviour on
OpenGL's spec. Explicitly mask/clamp according to what the guest shader
requires.
2019-09-04 01:55:24 -03:00
ReinUsesLisp
8ce5bb378f
half_set_predicate: Fix predicate assignments
2019-09-04 01:54:23 -03:00
bunnei
3df0f440fd
Merge pull request #2812 from ReinUsesLisp/f2i-selector
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shader_ir/conversion: Implement F2I and F2F F16 selector
2019-09-03 22:35:33 -04:00
bunnei
4ae7f81090
Merge pull request #2811 from ReinUsesLisp/fsetp-fix
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float_set_predicate: Add missing negation bit for the second operand
2019-09-03 22:34:34 -04:00
Rodrigo Locatti
598157a8c9
video_core: Silent miscellaneous warnings ( #2820 )
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* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables
2019-08-30 14:08:00 -04:00