Fernando Sahmkow
57e6c1fac3
Maxwell3D: Reorganize and address feedback
2019-07-20 10:18:35 -04:00
ReinUsesLisp
edc43b2509
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-19 22:20:47 -03:00
Fernando Sahmkow
62486dfb4f
MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
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This log was just to know which games used DMA. It's no longer
important.
2019-07-18 08:31:38 -04:00
Fernando Sahmkow
c9690e912e
GL_State: Feedback and fixes
2019-07-17 17:29:56 -04:00
Fernando Sahmkow
527a77ec0a
Maxwell3D: Address Feedback
2019-07-17 17:29:55 -04:00
Fernando Sahmkow
2f716f52d9
GL_Rasterizer: Corrections to Clearing.
2019-07-17 17:29:54 -04:00
Fernando Sahmkow
8dd4797e00
Maxwell3D: Correct marking dirtiness on CB upload
2019-07-17 17:29:53 -04:00
Fernando Sahmkow
0d34a53c44
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
2019-07-17 17:29:52 -04:00
Fernando Sahmkow
89cc60554a
Maxwell3D: Implement State Dirty Flags.
2019-07-17 17:29:51 -04:00
Fernando Sahmkow
24bf7e4de0
Maxwell3D: Rework CBData Upload
2019-07-17 17:29:50 -04:00
Fernando Sahmkow
7c50842226
Maxwell3D: Rework the dirty system to be more consistant and scaleable
2019-07-17 17:29:49 -04:00
Fernando Sahmkow
67d869b53a
maxwell3d: Implement Conditional Rendering
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Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
ReinUsesLisp
37a3fdc6c6
gl_rasterizer: Implement compute shaders
2019-07-15 17:38:25 -03:00
Fernando Sahmkow
e221290cb7
Merge pull request #2695 from ReinUsesLisp/layer-viewport
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gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
bunnei
8298de49b0
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
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buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14 19:03:43 -04:00
Fernando Sahmkow
43662e376e
Merge pull request #2692 from ReinUsesLisp/tlds-f16
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shader/texture: Add F16 support for TLDS
2019-07-14 08:44:38 -04:00
Fernando Sahmkow
d5d4cc30ec
shader_ir: Implement BRX & BRA.CC
2019-07-09 08:14:37 -04:00
ReinUsesLisp
a650406899
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
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This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.
In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00
ReinUsesLisp
48d485d6df
shader/texture: Add F16 support for TLDS
2019-07-07 16:05:56 -03:00
ReinUsesLisp
e6d37e10db
gl_rasterizer: Minor style changes
2019-07-06 00:37:55 -03:00
Fernando Sahmkow
779c115dbb
video_core: Implement GPU side Syncpoints
2019-07-05 15:49:11 -04:00
ReinUsesLisp
7eed876cfb
shader_bytecode: Include missing <array>
2019-06-24 01:51:02 -03:00
Fernando Sahmkow
7afd5d2367
surface: Correct format S8Z24
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
18322c1369
decoders: correct block calculation
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
c15d41e8cd
fermi2d: Correct Origin Mode
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
bc8f3d4964
texture_cache: Fermi2D reform and implement View Mirage
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This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
2019-06-20 21:38:33 -03:00
ReinUsesLisp
224e4e174d
shader: Decode SUST and implement backing image functionality
2019-06-20 21:38:33 -03:00
ReinUsesLisp
91b16d383a
maxwell_3d: Partially implement texture buffers as 1D textures
2019-06-20 21:36:12 -03:00
ReinUsesLisp
27cd63a05a
shader: Implement texture buffers
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
f42ada6945
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
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Also corrects some asserts.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
7884bf60a6
engine_upload: Addapt to new Texture Cache
2019-06-20 21:36:12 -03:00
ReinUsesLisp
1d10810d2b
video_core: Use un-shifted block sizes to avoid integer divisions
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Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
bunnei
09db6b31f3
Merge pull request #2562 from ReinUsesLisp/split-cbuf-upload
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video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-17 22:35:04 -04:00
ReinUsesLisp
51d624bf2c
kepler_compute: Use std::array for cbuf info
2019-06-07 20:36:22 -03:00
ReinUsesLisp
667ecbda37
kepler_compute: Fix block_dim_x encoding
2019-06-07 20:35:46 -03:00
ReinUsesLisp
1073b32300
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-07 19:47:15 -03:00
Fernando Sahmkow
a8250f511b
shader_bytecode: Mark EXIT as flow instruction
2019-06-04 12:18:35 -04:00
ReinUsesLisp
68af52d525
shader/memory: Implement ST (generic memory)
2019-05-20 22:41:53 -03:00
ReinUsesLisp
71ded7da4e
shader/memory: Implement LD (generic memory)
2019-05-20 22:38:59 -03:00
bunnei
5127e54674
Merge pull request #2441 from ReinUsesLisp/al2p
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shader: Implement AL2P and ALD.PHYS
2019-05-19 14:02:58 -04:00
Hexagon12
3973cb147e
Merge pull request #2472 from FernandoS27/tic
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maxwell_3d: reduce severity of different component formats assert.
2019-05-19 15:04:47 +01:00
Hexagon12
f8e300abb0
Merge pull request #2469 from lioncash/copyable
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video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
2019-05-19 15:02:17 +01:00
Sebastian Valle
f5e3f11b61
Merge pull request #2470 from lioncash/ranged-for
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video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
2019-05-19 09:01:19 -05:00
Fernando Sahmkow
d7fbe5838c
maxwell_3d: reduce sevirity of different component formats assert.
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This was reduced due to happening on most games and at such constant
rate that it affected performance heavily for the end user. In general,
we are well aware of the assert and an implementation is already
planned.
2019-05-14 17:12:54 -04:00
Lioncash
c02a05d199
video_core/engines/engine_upload: Amend constructor initializer list order
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Silences a -Wreorder warning.
2019-05-14 13:43:28 -04:00
Lioncash
0c9db2ddf0
video_core/engines/engine_upload: Default destructor in the cpp file
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Avoids inlining destruction logic where applicable, and also makes
forward declarations not cause unexpected compilation errors depending
on where the State class is used.
2019-05-14 13:41:41 -04:00
Lioncash
f06049438a
video_core/engines/engine_upload: Remove unnecessary const on parameters in function declarations
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These only apply in the definition of the function. They can be omitted
from the declaration.
2019-05-14 13:40:09 -04:00
Lioncash
d3f74a0c6f
video_core/engines/engine_upload: Remove unnecessary includes
2019-05-14 13:39:04 -04:00
Lioncash
a394c8b35a
video_core/engines/maxwell3d: Get rid of three magic values in CallMethod()
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We can use the named constant instead of using 32 directly.
2019-05-14 09:02:47 -04:00
Lioncash
e9064216a2
video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
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Lessens the amount of code that needs to be read, and gets rid of the
need to introduce an indexing variable. Instead, we just operate on the
objects directly.
2019-05-14 08:53:19 -04:00