ReinUsesLisp
92c948999b
shader_ir: Rename BasicBlock to NodeBlock
...
It's not always used as a basic block. Rename it for consistency.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
e3c0f29a4d
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
...
Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
1be12d5819
shader_ir: Pass to decoder functions basic block's code
2019-01-15 17:54:53 -03:00
ReinUsesLisp
719c83a4c2
shader_decode: Improve zero flag implementation
2019-01-15 17:54:53 -03:00
ReinUsesLisp
44fce20a01
shader_decode: Use BitfieldExtract instead of shift + and
2019-01-15 17:54:53 -03:00
ReinUsesLisp
dc93729f47
video_core: Return safe values after an assert hits
2019-01-15 17:54:52 -03:00
ReinUsesLisp
9516ef648d
shader_decode: Implement BFI
2019-01-15 17:54:51 -03:00
ReinUsesLisp
25f868d8be
shader_ir: Initial implementation
2019-01-15 17:54:49 -03:00